Search found 151 matches

by Zork
Tue Aug 01, 2017 6:41 pm
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 47601

Re: User Interface Design

Sorry to make this thread a diary but it's not my fault if I'm alone interested in user interface design. :-D So I followed Steeve-O suggestion to use mods to temper the UI problems. I have the feeling it aggravated only a little bit the stability, but it could be as well just a feeling. The only ne...
by Zork
Tue Aug 01, 2017 6:06 pm
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

Re: What trigger missions related to Heavens?

Thank you, very very helpful, so I already get them all but Recruit Raid. The problem is I don't have any since many many months, looks like I hit a very nasty bug, weird. Well the game is fun anyway and a campaign is too long so no way I'll restart, I could as well rush to end as I already closed o...
by Zork
Tue Aug 01, 2017 5:59 pm
Forum: Long War 2
Topic: Switch AWC+Psi Staff to Engineers or Both?
Replies: 9
Views: 14701

Re: Switch AWC+Psi Staff to Engineers or Both?

Later game you could be overloaded of engineers but during first phase you don't need that any single utility is requiring a permanent engineer. In my smiling opinion, it's more a matter of TOC and not be able to bear not anything is at its right place, so an unoccupied engineer is a suffering. The ...
by Zork
Tue Aug 01, 2017 5:44 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 36198

Re: No Reinforcement Farming vs No Experience

It's a no end debate because it's divergent opinions. As I already wrote if you don't like grinding you definitely don't want grinding is encouraged in any way. If you like grinding you don't like a tool is removed. Now argue that grinding is optimal play doesn't make any sense, there's rules and ad...
by Zork
Tue Aug 01, 2017 5:27 pm
Forum: Long War 2
Topic: SPARKs Feedback
Replies: 16
Views: 24592

Re: SPARKs Feedback

It wouldn't hurt that sparks could use weapons mods, myself I consider them quite more powerful than any soldier until last level gears, and even with last level gears, no soldier class can fill their roles. But they can fill no soldier role either and their repair mechanism naturally limit their nu...
by Zork
Sat Jul 29, 2017 2:26 am
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 47601

Re: User Interface Design

There are some very good UI mods that fix many of the UI issues you've described here. RoboJumpers Squad select redesigns the loadout screen so you can easily add weapon mods, switch secondary weapons, and see each soldier's perks. It's phenomenal. You need BOTH "RoboJumpers Squad Select"...
by Zork
Sat Jul 29, 2017 2:09 am
Forum: Long War 2
Topic: SQUADS! LW2 second completed campaign
Replies: 7
Views: 11982

Re: SQUADS! LW2 second completed campaign

Infiltration time make it even less manageable, one example, you have wounded in a squad so you allocate some soldiers to another squad needing someone, fine. But when first squad is ready again ooops multiple soldiers are in infiltration with another team. So you recruit soldier from another squad...
by Zork
Sat Jul 29, 2017 1:44 am
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

Re: What trigger missions related to Heavens?

What you said is mostly right, but not completely. Full Retaliations have only one bucket that generates both Haven Defenses and Terror Missions (the type is chosen by a random roll). Cooldown for mini-retals is 21-28 days while the cooldown for full retals is 21 days. Strength/Vigilance requiremen...
by Zork
Sat Jul 29, 2017 1:40 am
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

Re: What trigger missions related to Heavens?

You got 3 Mini Retaliations that are job related (Supply Defense, Intel Raid, Recruit Raid) and 2 Full Retaliations (Haven Defense, Terror). It's not clear what missions you mean beside supply defense which is for me convoy defense. I never seen any Intel raid with rebels, perhaps you mean help def...
by Zork
Sat Jul 29, 2017 1:25 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 58048

Re: Painful Skill Tree Changes

I don't get the point, for me Ranger allows get both Danger Zone and Cool Under Pressure, playing Long War 2 without any other mod (yet).
by Zork
Sat Jul 29, 2017 1:05 am
Forum: Long War 2
Topic: SPARKs Feedback
Replies: 16
Views: 24592

Re: SPARKs Feedback

The aim increases well with level up, just checked, 90 before last level in my current campaign. So I tend disagree with you, adaptive aim is a good skill, that myself I pick most often. The problem isn't the skills or attributes but that the Spark weapons has no mods. But it's damages level has no ...
by Zork
Thu Jul 27, 2017 5:44 pm
Forum: Long War 2
Topic: Balance
Replies: 25
Views: 32496

Re: Balance

Conceal 2 charges? Looks wrong. Tactical vest, 2HP 1 Armor, I wonder what vest is better for my psy than that? Is there too many enemies shredding armor? Is the critical chance reduction more important? EDIT: Why stiletto is OP? The only ammo I use are AP, blue, red. Because armored stuff and mechan...
by Zork
Thu Jul 27, 2017 5:30 pm
Forum: Long War 2
Topic: Stun Lancer - restricting unconscious status effect to already wounded units
Replies: 25
Views: 36874

Re: Stun Lancer - restricting unconscious status effect to already wounded units

There are enemies immune to flash, the Muton types, and I think the Gatekeeper; not sure for more. For sure all mechanical stuff are immune to standard flash but not with the right skill. For mutons the only replacement I quoted is the Arc Thrower with Chain Lightning skill, it's rather impressive t...
by Zork
Thu Jul 27, 2017 5:06 pm
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

Re: What trigger missions related to Heavens?

Thanks that explains why I got those missions even before any area level 7, including one datapad defense mission that I forgot. For advent level 4 you probably mean level 4 to 6. Well perhaps during a long time during the campaign I had very rarely this Advent level, and more 7 to 10 and 1 to 3. Th...
by Zork
Thu Jul 27, 2017 4:49 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 36198

Re: No Reinforcement Farming vs No Experience

To come back to OP topic I understand the point of view that XP should be mission based and not kills based. But the reality is XP kills based is already an important mechanism of the gameplay. I also understand that no way the basic grinding should be advantaged, it's a sort of players schism, some...
by Zork
Thu Jul 27, 2017 4:32 pm
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

Re: What trigger missions related to Heavens?

Thanks I'll try, the adjacent logic is rather weird but scanning seems use a similar logic. I have one area with advent level 10, another 8 and a third 7. Im' quite surprised those missions require Advent level 7 because I remind have reach it quite late, but ok Im' not sure. Ok so I need find an ar...
by Zork
Thu Jul 27, 2017 4:20 pm
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 47601

Re: User Interface Design

Thanks, in fact I knew I could disable it and honestly I believed I had. There's two options, I setup first to 100% (like for anarchy option) and at second thought I believed disable it by unchecking the second option. But at end I found it cool and let it like that. Also if I remember well XCOM1 ha...
by Zork
Thu Jul 27, 2017 4:08 pm
Forum: Long War 2
Topic: SQUADS! LW2 second completed campaign
Replies: 7
Views: 11982

Re: SQUADS! LW2 second completed campaign

Grinding is certainly a matter of feeling, let forget the word. If you made two campaigns and never had to not use a squad because of soldiers in squad not available then ok squads are fine for you. For me with trainings and wounds it's close to impossible, I even gave up allocate any Psi to any Squ...
by Zork
Thu Jul 27, 2017 3:57 pm
Forum: Long War 2
Topic: Stun Lancer - restricting unconscious status effect to already wounded units
Replies: 25
Views: 36874

Re: Stun Lancer - restricting unconscious status effect to already wounded units

To soften unconscious and not have some revive skill, carry a body should only decrease of 1 point the movement, for overwatch the soldier would put the body on ground automatically and take it back automatically at beginning of next turn. And for shooting the soldier would put the body on ground au...
by Zork
Thu Jul 27, 2017 3:50 pm
Forum: Long War 2
Topic: Stun Lancer - restricting unconscious status effect to already wounded units
Replies: 25
Views: 36874

Re: Stun Lancer - restricting unconscious status effect to already wounded units

Sigh, I should have guess that solace would allow it. I used solace many times but never for reviving and I bet in at least one mission that would have been helpul and I had one psi with solace. For OP topic, I agree with the side thinking it's fine like it is and shouldn't be changed. In fact in my...
by Zork
Thu Jul 27, 2017 3:23 pm
Forum: Long War 2
Topic: SQUADS! LW2 second completed campaign
Replies: 7
Views: 11982

Re: SQUADS! LW2 second completed campaign

Cool for you and cool to read, but my opinion is the overall gameplay isn't well suited to a squads/commanders design. In fact XCOM2 would be much better suited for that. The reasons of this opinion are: - Wound time are too long and wound too frequent to suit well this squads design. - Infiltration...
by Zork
Thu Jul 27, 2017 2:37 pm
Forum: Long War 2
Topic: Stun Lancer - restricting unconscious status effect to already wounded units
Replies: 25
Views: 36874

Re: Stun Lancer - restricting unconscious status effect to already wounded units

As far I know there's no item to revive unconscious soldier, only two skills of one class allow it, and then medkit can increase the number of use if I remember well, or not. If I remember well Medkit are only for stabilizing, you won't get back the soldier and will have to carry him. For me that's ...
by Zork
Thu Jul 27, 2017 2:14 pm
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18977

What trigger missions related to Heavens?

What trigger missions related to Heavens? My question isn't related to the snack missions you do with some rebels and a soldier leading the Heaven, nor to missions to free rebels. But the other missions related to Heavens. I have seen 4/5 during first parts of the campaign and not anymore since a lo...
by Zork
Thu Jul 27, 2017 1:53 pm
Forum: Long War 2
Topic: a few newbie questions
Replies: 5
Views: 9533

Re: a few newbie questions

About point 4, it targets partially a question I have. I get shocked to have 3 missions in a row (almost a row, 2 in a row, then a 3rd a short time and 3 missions later) that was missions increasing Advent level or at least important all with about 1 day for infiltration. The missions was 2 intercep...
by Zork
Thu Jul 27, 2017 12:08 pm
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 47601

Re: User Interface Design

Thanks for the UI mods suggestions but I'm a bit cold about adding mods. First time I installed LW2 (last version) it didn't work and I had only 4 tiny mods installed, so now I play with LW2 only. My own experience of LW2 is it is more instable than XCOM2 and I don't want risk aggravate this. But ok...