Search found 15 matches
- Mon Jul 31, 2017 9:25 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13255
Re: September brick wall advice
I would just add that GOps become far less important around that point in the game anyway. You should basically be beelining straight through the golden path missions, researching data pads, shadow chamber stuff, etc. You won't be able to afford the gear to have multiple squads doing simultaneous GO...
- Mon Jul 31, 2017 4:24 pm
- Forum: Long War 2: Strategy
- Topic: Psionics - I was doing it all wrong.
- Replies: 24
- Views: 81998
Re: Psionics - I was doing it all wrong.
IMO the best way to tech to Psi on legend is to see if you can squeeze in Psi between Mag and Coil and still hit Coil before M3s show up around end of Aug or so. If you can then go for it, if not I would either skip it or do it after Coil. I think late-game Psi still can be worth it. All it takes is...
- Sat Jul 29, 2017 10:37 pm
- Forum: Long War 2
- Topic: SPARKs Feedback
- Replies: 16
- Views: 24398
Re: SPARKs Feedback
I think one of their biggest issues is their gear: 1) They only get upgrades at Mag and Plasma tiers. This basically means when you get them their damage is relevant only during the mid-game with mag weapons as nobody in their right mind is going to rush Sparks early game and Mag weapons don't do an...
- Thu Jul 27, 2017 11:22 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 32199
Re: Balance
Tac vests are probably about equally strong as nanovest\hazmat now, or pretty close. The issue is they're much more expensive to research and build, so why bother? It's definitely a luxury for the Legendary economy (I presume, never tried L myself). It's nice when combined with Predator, Will to Su...
- Thu Jul 27, 2017 4:19 pm
- Forum: Long War 2: Strategy
- Topic: Hit and run vs close encounters vs rapid fire. Need opinions
- Replies: 6
- Views: 14844
Re: Hit and run vs close encounters vs rapid fire. Need opinions
I use RF for crit-stacked trench/street sweeper assaults to give them some single target firepower. The ability to us RF after RnG is important as I pick up the +crit damage ability while RnG is active. I use CE for my tanky assaults to combo with CCS. These guys are strong all game. I strong build ...
- Wed Jul 26, 2017 5:36 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 32199
Re: Balance
Incendiary Grenade : Fine with the 1.5 change, but I think it could use even more nerfs. I think you can even tweak it so Fire Grenades have a lower % chance than Fire Bombs and remove Bombs additional radius, as well as make it a Grenadier only item. Sting Grenade: Agreed. I think a change where t...
- Mon Jul 24, 2017 4:27 pm
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 15053
Re: L/I Victory Campaign Summary
Yeah the lack of balance between various tech options becomes readily apparent on legendary where you are forced down the optimal path. Everybody pretty much agrees with scientist first, early basic research, Exos, Incin nades, etc. Really hurts replayability. edit: Also the end game feels very lack...
- Fri Jul 21, 2017 11:02 pm
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 36925
Re: Sniper: AMF vs Double Tap
But the second shot doesn't count for the purpose of DfA, according to this thread, does it? That's quite a negative point for DT IMO. The second shot does, but the first shot doesn't so you have to be mindful of this when selecting the order of your targets. I feel DT is vastly superior for a DFA ...
- Fri Jul 21, 2017 8:38 pm
- Forum: Long War 2: Strategy
- Topic: Filling out the Barracks in v1.4
- Replies: 11
- Views: 18557
Re: Filling out the Barracks in v1.4
Combat Protocol is superior to Revival early game is the vast majority of situations. The most common problem early is the endless stun drones can inflict. You have the choice to either take the stun and cleanse with Revival or to simply pop the drone with combat protocol. Seeing as the latter opti...
- Thu Jul 20, 2017 5:38 pm
- Forum: Long War 2: Strategy
- Topic: Filling out the Barracks in v1.4
- Replies: 11
- Views: 18557
Re: Filling out the Barracks in v1.4
Combat Protocol is superior to Revival early game is the vast majority of situations. The most common problem early is the endless stun drones can inflict. You have the choice to either take the stun and cleanse with Revival or to simply pop the drone with combat protocol. Seeing as the latter opti...
- Wed Jul 19, 2017 7:49 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65177
Re: Combatives fix
Huh? Combatives for sure works against Lancers. Or did you mean to say that their AI won't necessarily melee a target standing next to them and thus not as exploitable as Muton's AI? But I think we can all agree adjusting Muton's AI would be the preferred "fix" if feasible. Would love to ...
- Wed Jul 19, 2017 6:22 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65177
Re: Combatives fix
Huh? Combatives for sure works against Lancers. Or did you mean to say that their AI won't necessarily melee a target standing next to them and thus not as exploitable as Muton's AI? But I think we can all agree adjusting Muton's AI would be the preferred "fix" if feasible. Would love to h...
- Mon Jul 17, 2017 6:02 pm
- Forum: Long War 2
- Topic: Painful Skill Tree Changes
- Replies: 34
- Views: 57267
Re: Painful Skill Tree Changes
Full override at gsgt, and the hordes of robots, is what makes the specialist good now. You don't need any other skills, doesn't matter if you're a medical or overwatch spec, full override reliably kills a unit, and adds it to your team. On GOPs, having a hacked unit to draw fire is a huge boost. I...
- Mon Jul 17, 2017 4:40 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58395
Re: Let's talk Gunner
I view gunners in the same camp as snipers - kings of untimed missions. They are a bit slow to start off but are incredibly powerful mid to late-game. My untimed mission squads (e.g. for troop columns/supply raids/HQ) each have 2 gunners in them. The only thing I agree with is the redundancy of the ...
- Mon Jul 17, 2017 4:20 pm
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 43354
Re: How do you deal with yellow alert flanking shots?
Listed in order of effectiveness, but you're always going to want to do a combination of these: 1) Creeping along the edge of a map to reduce the number of directions you can be flanked 2) Keeping in mind how many pods are left, the map layout, and intel on pod locations (almost always 1 pod by the ...