I actually ran into something similar when I was making my Biotic class: the game would only use the last entry in the arrays I added for my biotic amps, until I bothered to put + in front of all the entries.
Maybe it's the same thing going on here, for whatever reason?
Search found 4 matches
- Fri May 26, 2017 7:19 pm
- Forum: Resolved Bug Reports
- Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
- Replies: 10
- Views: 35083
- Thu May 25, 2017 4:22 pm
- Forum: Long War 2
- Topic: Not getting radio tower after tower mission?
- Replies: 7
- Views: 11474
Re: Not getting radio tower after tower mission?
Did you have my More Rewards mod installed? I forgot to update it for the latest version until recently, so network tower missions wouldn't give out the radio relay reward before.
- Wed May 24, 2017 1:08 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164900
Re: Aliens hitting me frequently through full cover
I initially thought so too, but as explained to me by both a fellow modder and the LW2 devs, the reason it's like that is to prevent aim assist from interfering with LW2's roll system. // reaction fire shots and guaranteed hits do not get adjusted for difficulty if( UnitState != None && !bRe...
- Mon May 22, 2017 7:20 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164900
Re: Aliens hitting me frequently through full cover
Does advent get an aim assist? I just got my specialist killed by a suppressed and disoriented gunner with a 10% to hit chance reported by Performed information. The Customize UIEventNotice mod shows the phrase "aim assist modified hit chance to 101 using previous hit chance." (screenshot...