Search found 10 matches

by maikk
Tue Oct 03, 2017 12:14 pm
Forum: Long War 2
Topic: Concussion Rocket?
Replies: 14
Views: 25539

Re: Concussion Rocket?

i picked it once because i thought it created a smoke on soldier's position, not the point of impact.

I ended up respecing the soldier, why would you ever give your enemies a defense buff?

Also, if you have a high aim soldier, shredder is so much stronger on Sergeant
by maikk
Tue Sep 05, 2017 4:26 pm
Forum: Long War 2
Topic: A message to the LW2 team
Replies: 15
Views: 21670

Re: A message to the LW2 team

agreed

also if there will be a wotc update for lw2 i'm very curious to see how they will implement the fatigue system introduced with wotc, since basically the infiltration system is the evolution of it.
by maikk
Tue Jul 18, 2017 12:36 pm
Forum: Long War 2
Topic: Psi Operatives: Will vs Psi Offense
Replies: 3
Views: 6475

Re: Psi Operatives: Will vs Psi Offense

heleqin wrote:With the Will stat being crucial for Insanity rolls
enemy will is taken in account for insanity rolls, not psi's

psi strenght - enemy will is the formula for chance to hit IIRC
by maikk
Wed Jun 28, 2017 6:00 pm
Forum: Long War 2
Topic: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
Replies: 34
Views: 48836

Re: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot

All you need is a shinobi to give vision and the enemies start flanking themselves which means basically a guaranteed crit per turn (or 2 with command) The enemies won't be flanked AND at squadsight AND be available for two flank shots as I think you're implying. After the first shot the pod takes ...
by maikk
Wed Jun 28, 2017 2:25 pm
Forum: Long War 2
Topic: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
Replies: 34
Views: 48836

Re: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot

DFA in the current state is highly abusable, as perfectly demonstrated by xwynns in the linked video and the previous episode's troop column (this one--> https://www.youtube.com/watch?v=j1rCEmyTUFU ) Yes, of course he's a very good player, but the ability itself completely removing any squadsight pe...
by maikk
Wed Jun 28, 2017 11:18 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 691035

Re: Please rethink this!

Dear devs! - Fire Grenades have a 75% instead of a 100% chance to apply fire to a flammable unit. Fire bombs have a 85% chance to apply fire. THIS is by far the greatest nerf that can be done. With ayys aim progression and previuos nerf to disabling abilities (flash/suppression/smoke/tac sense/hard...
by maikk
Mon Jun 12, 2017 6:53 pm
Forum: Long War 2
Topic: Massive cover bug in 1.4?
Replies: 8
Views: 12493

Re: Massive cover bug in 1.4?

.1. You blow the cover with explosives. It doesn't update. You have to save/reload to update. Was present in vanila as well. .2. Your soldier has a flank shield; although he is in cover. Reloading fixes it. It also happens to enemies. (I think I saw it 3-4 times in my campaign). Enemy behind full c...
by maikk
Sun Jun 04, 2017 7:28 am
Forum: Long War 2: Bug Reports
Topic: 1.4 Spark Overdrive
Replies: 7
Views: 11721

Re: 1.4 Spark Overdrive

i always thought it was a feature?

it specifically says on the overdrive description that "no action taken is turn-ending", it did the same on vanilla, at least on my game
by maikk
Fri May 26, 2017 3:03 pm
Forum: Long War 2: Bug Reports
Topic: 1.4 Psi Bug (serious solace x 2 issues)
Replies: 21
Views: 27118

Re: 1.4 Psi Bug (serious solace x 2 issues)

was about to start a new topic myself

my soldier was already trained with the new 1.3 solace and she could train also the old one

#1 , #2 , #3

note how she's a "mystic" but she doesn't have any mystic ability

ps: fresh 1.3 campaign
by maikk
Thu May 18, 2017 3:09 pm
Forum: Elevated Bug Reports
Topic: Spawn bug
Replies: 3
Views: 17734

Spawn bug

I spawned off the map in a hack-workstation op, the spawn point was very close to the objective and i think that's what triggered the bug. not using any map mod, only vanilla/lw2 ones During the loadscreen i accidentaly hit H which opens the menu for the "Unit Selection Order" mod (don't t...