Search found 36 matches

by SamXjones
Thu May 03, 2018 12:19 am
Forum: XCOM: Long War General Discussion
Topic: Mechtoid > Cyberdisk > Sectopod
Replies: 5
Views: 18909

Re: Mechtoid > Cyberdisk > Sectopod

I remember when threads like this would cause me to add 40 hp and 2 DR to the enemy in question. ha, I am sorry, but I only know that if anyone pushes you(or your team) for the release of new version of any LW mod, a few more rookies will be killed. Beside, sire, I am not intended to rant about any...
by SamXjones
Wed May 02, 2018 12:46 am
Forum: XCOM: Long War General Discussion
Topic: Mechtoid > Cyberdisk > Sectopod
Replies: 5
Views: 18909

Mechtoid > Cyberdisk > Sectopod

Did anyone find that Sectopod is the easiest mech alien to be deal with in LW? It comes into play only before the last class of alien, Ethereal, but: 1) It does not fly like Cyberdisk, enjoying evasive defense bonus 2) It does not get mind shield when mind merged with a sectoid (basically sectoid ne...
by SamXjones
Fri Dec 29, 2017 12:08 am
Forum: Modding Long War 2
Topic: Killzone and Squadsight
Replies: 2
Views: 18951

Re: Killzone and Squadsight

1. download grimy's loot mod long war compatable version
2. open a legendary lockbox
3. find the legendary weapon mod 'video feed'
4. BINGO
by SamXjones
Thu Dec 21, 2017 12:01 am
Forum: Long War 2: Strategy
Topic: What does liberated intel haven do?
Replies: 3
Views: 8916

Re: What does liberated intel haven do?

No that's it. And even then you might not even detect the invasion precursor, or detect it with awful times, or the AI might decide not to even trigger it despite having 8 strenght adjacent, so don't bother with intel and if the invasion happens, keep a team that can handle it available. dang, that...
by SamXjones
Wed Dec 20, 2017 4:22 am
Forum: Long War 2: Strategy
Topic: What does liberated intel haven do?
Replies: 3
Views: 8916

What does liberated intel haven do?

As titled, all I know is such liberated haven (with scientist and all 13 rebel on intel) can
1. generate more intel
2. detect invasion to that region before it happen.
However, I am curious if such haven is capable of doing something more?
by SamXjones
Mon Nov 13, 2017 12:19 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: seeking simple way to open .u files
Replies: 1
Views: 5762

seeking simple way to open .u files

I am not a modder, I have no previous modding experiance, my computer teacher don't even try to care about me when I was studying programming (because I suck so much). However, I want to try to find ways to open those .u file and learn their codes so I can really make changes in a mod rather than ju...
by SamXjones
Wed Nov 08, 2017 12:59 am
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 73
Views: 363697

Re: Announcement regarding LW2+WotC

Sad news. And I would like to request somebody else to pick up the job on making LongWar of the Chosen avaliable (and hopefully, get grimy's loot mod fully compatable with it XDDD) edit: but at the end of the days I must thankx PI for creating content that make the life of my last 2 years so enjoyab...
by SamXjones
Thu Nov 02, 2017 12:11 am
Forum: Long War 2
Topic: Not-Created-Equally, Difficulty bias.
Replies: 8
Views: 12023

Re: Not-Created-Equally, Difficulty bias.

thanks for clarification.
but i also wanna know, if I set the difficulity to non-rookie mid-campaign, will all solider get -10 aim immediately after the change?
by SamXjones
Wed Nov 01, 2017 8:16 am
Forum: Long War 2
Topic: General survived skull mining!
Replies: 1
Views: 4238

Re: General survived skull mining!

in original setting of XCOM2, skull mining only deal 20 damage at max, so ... you know, it happens
XCOM2 is a different game of WoTC
by SamXjones
Wed Nov 01, 2017 12:27 am
Forum: Long War 2
Topic: Not-Created-Equally, Difficulty bias.
Replies: 8
Views: 12023

Re: Not-Created-Equally, Difficulty bias.

playing on rookie difficulty for a few times and i can tell you that I am used to come across rookies as high aim as 83 and as low defense as -10 (with about -7 dodge, never saw -15 dodge solider)
by SamXjones
Tue Oct 24, 2017 6:10 am
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 104962

Re: Mimimi moments, or no regrets when reloading a save

Certainly, wet work and vulture is always the first 2 GTS upgrade I buy in every campaign, no doubt. They are too good to be missed. For the others... well, they are not so good and that is why I always realize there are still upgrade purchasable after I spent all my supplies buying all the flashy n...
by SamXjones
Mon Oct 23, 2017 8:22 am
Forum: Long War 2: Strategy
Topic: Can we surround alien/advent strategically?
Replies: 3
Views: 8668

Re: Can we surround alien/advent strategically?

Yep, ... If you liberate a surrounded region all the troops there will just be removed from the game. However, this will again trigger reinforcements across the globe as overall Advent strength might fall drastically depending on how you are doing in your other regions. Wow, so I can really play th...
by SamXjones
Mon Oct 23, 2017 6:08 am
Forum: Long War 2: Strategy
Topic: Can we surround alien/advent strategically?
Replies: 3
Views: 8668

Can we surround alien/advent strategically?

I am curreny in a game, where East Asia is connected to New India, New Arctic and West Asia Corridor ONLY. I have liberated West Asia Corridor, planning to liberate New India and New Arctic because the Advent Strenght in East Asia is substainally higher than anywhere on the map. So, if my plan work:...
by SamXjones
Mon Oct 23, 2017 1:52 am
Forum: Long War 2
Topic: WotC is literally impossible to lose??
Replies: 32
Views: 90741

Re: WotC is literally impossible to lose??

Oh God! this "hardcore" community is impossible to please, ... stop trying to kill our campaigns whit some arbitrary doom clock and instead try balance the missions so we dont have to skip most of them due to low infiltration or completely useless risk/reward ratio. As far as I know, if y...
by SamXjones
Mon Oct 23, 2017 12:52 am
Forum: Long War 2
Topic: Hunter's instinct/do enemies shot in OW count as flanked?
Replies: 5
Views: 11212

Re: Hunter's instinct/do enemies shot in OW count as flanked?

rifleman wrote:They remove the Killzone from the perk tree of Sharpshooter, is one thing annoyed me long.
but... but... but killzone on sharpshooter is so good :cry:
It is like Technical with shadowstrike + bring'em on good
by SamXjones
Tue Oct 17, 2017 3:59 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Assault Builds
Replies: 12
Views: 25577

Re: LW2 1.5 Assault Builds

but what to do with low aim low mobility assult? Panzassult? :o
by SamXjones
Tue Oct 17, 2017 2:48 am
Forum: Long War 2
Topic: Post campaign feedback
Replies: 15
Views: 21917

Re: Post campaign feedback

While I concur that the tactical suppressor mod (or anyother mod such as grimy's loot) do make many gimmk build (i.e. snapshooter, SMG assult, saw-off rangers, etc.) work and add killing power to stealth build without breaking concealment (i.e. stealth holobot with ability to fire support, stealthno...
by SamXjones
Mon Oct 16, 2017 4:29 am
Forum: Long War 2
Topic: Post campaign feedback
Replies: 15
Views: 21917

Re: Post campaign feedback

talking about Sharpshooters build, I usually only get holobot by respec a MSGT, and get snapshooter if a rookie get like 81 aim and 17 mobility, then this rookie will be trained as snapshooter. The rest of the rookies with high aim and trained to be a sharpshooter will just become Snipers (the left ...
by SamXjones
Wed Aug 16, 2017 12:06 am
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 35127

Re: Perks that are amazing if they were on a different class

killzone in a DFA sharpshooter, period, i am not even talking about it combine with other AWC perks such as Cool Under Pressure etc. All the extream range multiple reaction shots are just too amazing to me.
by SamXjones
Mon Jul 31, 2017 1:56 am
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 53903

Re: Painful Skill Tree Changes

I would really like to see the center tree for grenadiers get something too Any proposal for what exactly the center tree should aim to be? I really don't know. One side covers support, the other damage - so right now there's just a weird mishmash of shooty abilities but they're a mess. I leave it ...
by SamXjones
Fri Jul 28, 2017 4:19 am
Forum: Long War 2
Topic: [suggestion] restore GTS purchasable class perks
Replies: 1
Views: 4502

[suggestion] restore GTS purchasable class perks

The idea of leveling a guy in a class up to some rank and for a purchasable perk that benefit all your solider in that class is so cool, sadly LW2 removed the feature. How about we make more perks for each class so they can be those purchasable perks? my idea: Grenadier: battlefield savaging Use 1 a...
by SamXjones
Thu Jul 20, 2017 12:29 am
Forum: Long War 2
Topic: [suggestion] Name change for LongWar into RNGWar
Replies: 8
Views: 13544

[suggestion] Name change for LongWar into RNGWar

Since many features in the game: not only shoot/miss/map layout, but also including (but not limited) flashbang/flame/combative/dodging a 100% hit/finding a mission with enough time for infiltration/do you get a starting engineer or Scientist etc. are based on RNG roll, why bother not naming this mo...
by SamXjones
Thu Jul 06, 2017 9:13 am
Forum: General Discussion
Topic: Armor modding
Replies: 1
Views: 8349

Re: Armor modding

Try to look for grimy's mod (or even better, grimy's mod for LW2) on steam workshop
by SamXjones
Sun Jun 25, 2017 9:24 am
Forum: Long War 2
Topic: The Conspicuous Assault and the Shinobi: Dark VIP
Replies: 2
Views: 5380

Re: The Conspicuous Assault and the Shinobi: Dark VIP

Psieye wrote: The 1 HP squaddie is too slow (red fog) to make it, he makes a valiant stand of half a turn as a Trooper casually flanks him. But by then everyone else has dashed away.
RIP
by SamXjones
Wed Jun 14, 2017 12:31 am
Forum: XCOM: Long War General Discussion
Topic: is this normal in game (2)
Replies: 3
Views: 7314

Re: is this normal in game (2)

szmind wrote:This is not normal. This is impossible :)
I guess you mean 'nothing is impossible on impossible difficulity'? :?: