Search found 78 matches

by RookieAutopsy
Fri Jun 28, 2019 7:06 am
Forum: Long War 2
Topic: Questions/feedback about Smash & Grab
Replies: 28
Views: 8649

Re: Questions/feedback about Smash & Grab

Smash & Grabs were only introduced in 1.5 :D I like that they're revealed start as it mixes it up a bit, makes the mission play out differently. I recently did one with a Shinobi, two Rapid Reaction Rangers and two DFA snipers, who I brought as filler to pick up boxes and XP as noone else was availa...
by RookieAutopsy
Sun Jul 15, 2018 2:11 pm
Forum: Long War 2
Topic: How long until you moved on?
Replies: 33
Views: 7558

Re: How long until you moved on?

I used to play a mixed ruleset of Necromunda and 40K specifically as a tabletop XCOM back in the day, I didn't know they were bringing it to the PC!
by RookieAutopsy
Fri Jul 13, 2018 6:57 am
Forum: Long War 2
Topic: How long until you moved on?
Replies: 33
Views: 7558

Re: How long until you moved on?

What do you mean 'moved on'? Is there a LW3? :D

I keep wandering off to play other games every now and again, but soon return after seeing how shallow the tactics and strategy are compared to LW2. My last such detour was Battletech, which turned out to be an empty and repetitive experience.
by RookieAutopsy
Wed Apr 11, 2018 3:42 pm
Forum: Long War 2
Topic: TIL Blacksite has an absolute RNF timer
Replies: 8
Views: 2302

Re: TIL Blacksite has an absolute RNF timer

I also found the same with the Forge. RNFs starting dropping before I even got the suit.
by RookieAutopsy
Sat Jan 20, 2018 5:34 pm
Forum: Long War 2
Topic: ...about Xwynn's near disastrous mission last night...
Replies: 13
Views: 3684

Re: ...about Xwynn's near disastrous mission last night...

Hindsight is a wonderful thing :) Though, having said that, I expected quite a mission when I saw he was actually going to play it. I was not disappointed. I do agree though, rockets ahoy really needs rifles and cannons to follow up with exposed shots. Its why I rarely use them as openers. Fire work...
by RookieAutopsy
Tue Nov 07, 2017 9:45 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 72
Views: 113290

Re: Announcement regarding LW2+WotC

I'm not disappointed as I think it would have been a tremendous effort to try and rework such diverse branches into a single trunk again. Not that I wouldn't want the end product, but I agree if that much work is to be put into something, it is better being your own project. Its a good call and I lo...
by RookieAutopsy
Sun Nov 05, 2017 10:42 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 30092

Re: LW 1.5 Grenadier builds

I use Grenadier officers a lot. RD and later Salvo keeps them very useful when you need every action point. Works well with a shooty smoker build.
by RookieAutopsy
Sat Nov 04, 2017 7:21 am
Forum: Long War 2
Topic: Detecting faceless/rendezvous missions
Replies: 24
Views: 8753

Re: Detecting faceless/rendezvous missions

Anyway, fleeing a rendezvous isn't completely trivial. You need to get the evac flare down before engaging the faceless pod, which makes you lose concealment. So you can - scout out the number of faceless before losing concealment and retreat if necessary - or give up on concealment right at the st...
by RookieAutopsy
Sat Oct 07, 2017 12:24 pm
Forum: Long War 2
Topic: Concussion Rocket?
Replies: 14
Views: 5449

Re: Concussion Rocket?

So if you get into close quarters combat, you can safely concussion rocket your own position and troops, stunning the enemy and putting your soldiers into smoke against other enemies at range? Sounds awesome if thats the way it works :)
by RookieAutopsy
Tue Sep 12, 2017 11:24 am
Forum: Long War 2
Topic: More precise, = "aimed", overwatch
Replies: 13
Views: 4495

Re: More precise, = "aimed", overwatch

Isn't this already Killzone?
by RookieAutopsy
Mon Sep 11, 2017 12:33 pm
Forum: Long War 2
Topic: Infiltration vs fatigue
Replies: 50
Views: 14214

Re: Infiltration vs fatigue

Could you alleviate the chore/issue of the same gear constantly being unequipped and reequipped by locking it to fatigued soldiers under the guise of maintenance? Eg while a soldier is tired you cant remove any items from the as they are resting and getting their kit in order. You could still of cou...
by RookieAutopsy
Tue Aug 22, 2017 10:46 am
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 3664

Re: Low mobility Shinobi?

Reap high health enemy, then Fleche low health one (or two), setting up for a flanked Hit and Run on a 3rd into Rapid Fire or escape is extremely powerful and requires excellent mobility. I never waste my shinobis as pure spotters, they always break concealment at the appropriate moment, which is al...
by RookieAutopsy
Tue Aug 22, 2017 9:39 am
Forum: Long War 2: Bug Reports
Topic: Bladestorm Triggered by Friendly Units
Replies: 4
Views: 1442

Re: Bladestorm Triggered by Friendly Units

Obviously a faceless.

I'm not sure of what you mean though as I'm unaware of any LW2 mission where you get friendly RNFs.
by RookieAutopsy
Tue Aug 22, 2017 8:35 am
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 7727

Re: User Interface Design

Awesome, thanks.
by RookieAutopsy
Mon Aug 21, 2017 8:11 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 11542

Re: Kubikiri. Good or way too good?

Hmm, I appear to be completely wrong. Need to find whats up with my campaign.
by RookieAutopsy
Mon Aug 21, 2017 8:11 am
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 7727

Re: User Interface Design

Unless you want to train a different soldier, then its a bit of a clickathon.
by RookieAutopsy
Sun Aug 20, 2017 5:53 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 11542

Re: Kubikiri. Good or way too good?

I only bother mastering Drones and they always give me haven MECS. Are you definitely using the second option when hacking them as the first will only control it for the mission and not add it to the haven?
by RookieAutopsy
Sat Aug 19, 2017 10:08 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 11542

Re: Kubikiri. Good or way too good?

It's supposed to provide some bonus to Haven like anything that isn't a mech (Sectopod, Turret, Drone) but I didn't get what's the bonus is really. Perhaps a bug at least in description. Any mech you master using FO, from Drone to Sectopod becomes a standard Advent MEC in the associated haven. Dron...
by RookieAutopsy
Tue Jul 25, 2017 11:58 am
Forum: Long War 2: Strategy
Topic: Sniper: AMF vs Double Tap
Replies: 23
Views: 9395

Re: Sniper: AMF vs Double Tap

Firstly, all my SS use DFA. I find the range bonus and extra Steady/Reload far better than any other choice. Even Mr Magoo the 55 aim rookie from Gatecrasher gets it (its then complemented by all the other +aim skills and they get shoved into a Haven for the rest of their lives). On the final tier I...
by RookieAutopsy
Fri Jul 21, 2017 4:18 pm
Forum: Long War 2
Topic: Solution for Combatives issue
Replies: 3
Views: 1721

Re: Solution for Combatives issue

So you could make it an activated ability with a CD or just change it completely to provide other benefits. Of all the suggestions I like this the most. +10 dodge is static and a free action with cooldown to go en garde to give you 100% chance to parry every melee attack for 1 turn, reducing with e...
by RookieAutopsy
Fri Jul 21, 2017 2:07 pm
Forum: Long War 2
Topic: Steady Weapon suggestion
Replies: 5
Views: 2480

Re: Steady Weapon suggestion

As dumb as it sounds, I haven't actually checked, I mentioned it as an afterthought as normally I will steady up for TG ambush or an opportunistic SS on a mech.
by RookieAutopsy
Fri Jul 21, 2017 1:35 pm
Forum: Long War 2
Topic: Steady Weapon suggestion
Replies: 5
Views: 2480

Re: Steady Weapon suggestion

I do that for high aim Slugshot+Trench Gun builds. It makes the shot/stun better and its fantastic if you can pull of a Trench Gun ambush while steadied. I don't usually take both expanded+autoloader on shotguns as they usually have spare APs for reloads between fights so it goes on with those specs...
by RookieAutopsy
Fri Jul 21, 2017 1:27 pm
Forum: Long War 2: Bug Reports
Topic: Hit and Run, Close Encounters Behavior
Replies: 6
Views: 2433

Re: Hit and Run, Close Encounters Behavior

Err no. Shooting (and many other things) are turn ending actions. It ends your turn. H&R and CE then give you a bonus AP. Its supposed to work that way.
by RookieAutopsy
Fri Jul 21, 2017 11:22 am
Forum: Long War 2
Topic: Steady Weapon suggestion
Replies: 5
Views: 2480

Re: Steady Weapon suggestion

I use stocks on Assaults because they are not always in a position to fire but I agree it would be nice if it was a single AP non-turn ending action.
by RookieAutopsy
Fri Jul 21, 2017 7:27 am
Forum: Long War 2
Topic: No Auto Striping
Replies: 1
Views: 973

Re: No Auto Striping

Yes, I too find it annoying when my soldiers come out of training looking like zebras. Theres a mod 'Load from Character Pool' which I use to reset their appearance. But seriously, them losing their gear is a pain and I'd like a way to stop it. It may be something that can't be changed in the base g...