Search found 16 matches

by dwhansen777
Sat Jul 08, 2017 1:42 pm
Forum: Long War 2
Topic: I'm sure this is a common Avenger Defense complaint
Replies: 6
Views: 11040

Re: I'm sure this is a common Avenger Defense complaint

Yesterday I completed an Avenger defense mission...veteran/non-ironman...V1.4. This was a first time experience...lucky for me that I read some postings about the mission and watched a couple of play through videos before jumping in! I "thought" that the briefing notes said I could bring o...
by dwhansen777
Thu Jul 06, 2017 2:02 pm
Forum: Long War 2
Topic: Specialist Medic is useless
Replies: 18
Views: 27616

Re: Specialist Medic is useless

Medics play a larger role if the "red fog" option is used. Granted may not heal completely, but even 4-10 HP's restored makes troops more effective for the rest of the mission wrt aim, mobility, etc. and also helps to increase chances of surviving the rest of the mission. I always bring a ...
by dwhansen777
Fri Jun 23, 2017 1:43 pm
Forum: Elevated Bug Reports
Topic: Liberating Regions-Doom Tracker?...v1.4
Replies: 5
Views: 21824

Liberating Regions-Doom Tracker?...v1.4

v1.4-I've liberated three regions by successfully assaulting the Advent Regional HQ. In all three cases the Doom Tracker has not been reduced by one "pip" as stated in the v1.3 patch notes. Is this a bug...or has something changed with v1.4. I am playing with 7/8 mods enabled...could this ...
by dwhansen777
Sat Jun 17, 2017 6:07 pm
Forum: Long War 2
Topic: Armor Suit Questions
Replies: 2
Views: 4879

Armor Suit Questions

EXO Suit...what capability does the "heavy weapon slot" actually provide...does it add either a rocket/flamer/grenade launcher to the soldier? Any effects on mobility? WAR Suit...what is the "shieldwall" function/capability? What is the general opinion of the "best" arm...
by dwhansen777
Sat Jun 17, 2017 3:39 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 3
Views: 6221

Re: Newbie Question

Thanks!
by dwhansen777
Fri Jun 16, 2017 3:48 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 3
Views: 6221

Newbie Question

My current campaign is N/I. I am trying to understand the interaction between the regional alert value ( Advent strength) and the regional vigilance value (Advent alarm rate). I have the mod that shows the values in the Geoscape screen. I've read the info articles from the UFOpaedia, but still have ...
by dwhansen777
Fri Jun 09, 2017 2:04 pm
Forum: Long War 2
Topic: What class color-coding do you use?
Replies: 22
Views: 57576

Re: What class color-coding do you use?

Assault:orange
Grenedier:purple
Gunner:blue
Ranger:red
Sharp:light green
Shinobi: bright yellow
Spec:white
Tech:hot pink
by dwhansen777
Wed Jun 07, 2017 1:21 pm
Forum: Long War 2
Topic: Normal Campaign Length?
Replies: 3
Views: 7444

Normal Campaign Length?

For those who have successfully finished a campaign on the normal setting...how long or what month was it completed?

TXS
by dwhansen777
Thu May 25, 2017 10:08 pm
Forum: Long War 2
Topic: How to Mod Starting Soldier Values
Replies: 5
Views: 17798

Re: How to Mod Starting Soldier Values

Thanks for all the assistance.
by dwhansen777
Thu May 25, 2017 6:27 pm
Forum: Long War 2
Topic: How to Mod Starting Soldier Values
Replies: 5
Views: 17798

How to Mod Starting Soldier Values

In starting a new campaign I want to change/mod starting soldier values. I would like to boost the starting aim value by 5. If someone could point me to the appropriate file/location where I could make that change, I would be appreciative. I don't want to edit each individual soldier...I desire for ...
by dwhansen777
Mon May 22, 2017 1:09 pm
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 22734

Re: A few 1.3 perk tree balance comments

I take low profile on sharps and shinobis from a total squad perspective. When trying to max full cover positions for my entire squads...I have two soldiers that won't have to contend for those sometimes precious cover positions. With 52 soldiers I typically run 6/7 man squads for "normal"...
by dwhansen777
Mon May 15, 2017 8:25 pm
Forum: Long War 2
Topic: Not created equal changes for v1.3
Replies: 5
Views: 8766

Re: Not created equal changes for v1.3

TXS!
by dwhansen777
Mon May 15, 2017 5:21 pm
Forum: Long War 2
Topic: Not created equal changes for v1.3
Replies: 5
Views: 8766

Not created equal changes for v1.3

Starting a new campaign with V1.3

I want to use the option not created equal, but I want to modify the ranges (min-max) for stats like HP, aim, mobility, etc.

What ini. file would I go to to change these ranges for all starting soldier stats?

TXS
by dwhansen777
Mon May 08, 2017 3:23 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 4
Views: 7920

Re: Newbie Question

TXS-info helpful.
by dwhansen777
Sun May 07, 2017 6:20 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 4
Views: 7920

Re: Newbie Question

Jadiel-TXS. So...I can only know the total global vigilance level via the resistance management screen...but not the individual regional vigilance level. BTW...I have one "pip" for W. Africa. Is the RVL directly effected by the number of "pips" of liberation progress I've made in...
by dwhansen777
Sun May 07, 2017 5:07 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 4
Views: 7920

Newbie Question

New to long war 2...first campaign on normal/no ironman...V1.2. My limited understanding is that after 7 days of not taking on any missions in a region, the advent strength in that region will decay by one. At least I thought I read something like this. May 10th the AS=3 in West Africa...now on May ...