Search found 12 matches

by Blackadder
Sun Apr 30, 2017 5:17 pm
Forum: Long War 2
Topic: Dodge vs Defense ??
Replies: 4
Views: 7639

Re: Dodge vs Defense ??

Defence lowers chances to hit when an enemy targets that soldier. Dodge increases chances of a hit becoming a graze (or a critical hit becoming a normal hit). Both pretty valuable in different ways.
by Blackadder
Fri Apr 28, 2017 8:41 am
Forum: Long War 2: Bug Reports
Topic: Both kinds of retaliation in one mission
Replies: 3
Views: 5437

Re: Both kinds of retaliation in one mission

It sounds like either a bug or a mod conflict. There should be no pods already on the map on the wait-for-the-dropship retaliation. Ideally if it repros for you if you can provide an autosave from the geoscape before entering the mission we'd be able to track it down more easily. From inside the mi...
by Blackadder
Fri Apr 28, 2017 8:39 am
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78711

Re: [Edit]LW2 v1.2 just isn't fun YET

Johnnylump said to play nice so I don't know how many rookies just died. Hermescostell, for the good of the thread please ignore the above post by Fred, I know you'll want your 'right of reply' but there are many other posters on here who are trying to engage with your discussion without insult or h...
by Blackadder
Thu Apr 27, 2017 3:30 pm
Forum: Long War 2: Bug Reports
Topic: Both kinds of retaliation in one mission
Replies: 3
Views: 5437

Re: Both kinds of retaliation in one mission

Just as I've had this happen to me and seen this mentioned on reddit and elsewhere but can't find it in resolved/elevated bugs I thought I'd provide a nudge to this thread.

Is this intentional behaviour for the mission or actually a bug?
by Blackadder
Mon Apr 24, 2017 10:55 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

Are you sure that this is the case in real life? I believe that if you throw ten darts the average position of all the darts is always more likely to be closer to bullseye, but that does not necessarily mean that any individual dart is most likely to hit bullseye than any other point. I'm not actua...
by Blackadder
Wed Apr 19, 2017 3:45 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

LordYanaek wrote:Yep, but more importantly, modelling/rationalisations can always be fitted to what you see in game as it is a an abstraction anyway.
I like your idea, hope you don't mind if i steal it for my own use ;)
I'm not sure how I'd even claim IP on this so...yeah, have at it ;)
by Blackadder
Wed Apr 19, 2017 11:39 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

Because of the way the new rocket position is calculated, the center tile is actually still the most likely to be hit, outside of exceptionally bad aim circumstances (eg. 20 aim after modifiers). This is because both the distance and the direction is randomized. While it's more probable for the roc...
by Blackadder
Tue Apr 18, 2017 7:27 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

Took me a while to get where you're going. Basically, scatter 0 should have a higher chance than scatter 1, which should have higher chance than scatter 2, which is higher than scatter 3, which is higher than scatter 4, however, scatter > 0 has a higher chance than scatter zero. That does make sens...
by Blackadder
Tue Apr 18, 2017 4:16 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

* the quirk being that, sometimes, some tiles away from the centre are each more likely to be hit than the one aimed for. I don't think this is really that strange, ultimately. If you take, say, a 30% shot with a soldier's gun, you're going to miss more than twice as often as you hit, so why not wi...
by Blackadder
Tue Apr 18, 2017 1:39 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

So, this seems to have moved topic to whether the indicator is a good one or not. Just on the original point, I am not complaining about the mechanic as is, merely pointing out that as implemented it causes a slightly odd quirk* which may be either insignificant, an unintended byproduct of a concise...
by Blackadder
Tue Apr 18, 2017 10:00 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Re: Rocket scatter slightly weird(?)

If I'm throwing a dart at a dartboard and aiming for the bullseye then, in the absence of biased throwing, the bullseye is the most likely spot for my dart to land of all the individual spots it could land (even if I'm lousy at darts). This isn't to say that it is more likely I get no scatter than ...
by Blackadder
Mon Apr 17, 2017 9:36 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50879

Rocket scatter slightly weird(?)

So, this may be just me being thick... Based on JoINrbs' rocket scatter calculator: https://docs.google.com/spreadsheets/d/1_2sRYROt6-5XFWZZAwQ0-laB9mYPW84h8476q3ecoYE/edit#gid=0 the chance of a rocket scattering to any individual square can be higher than the chance of a direct hit (or any individu...