Search found 12 matches
- Fri May 26, 2017 7:52 am
- Forum: Long War 2
- Topic: Experience Distribution
- Replies: 9
- Views: 13533
Re: Experience Distribution
Can anyone explain me what "wet work" is? I found this in many threads, but I haven't understand the meaning yet
- Wed May 17, 2017 7:53 pm
- Forum: Long War 2
- Topic: Mods working with Ver 1.3
- Replies: 10
- Views: 17147
Re: Mods working with Ver 1.3
Thanks guys, mods seems to work now, after removing all the modclassoverrides instructions in the xcomengine.ini
Just additional icons seems not to work....but in the mod page I saw that it could be an issue with 1.3....wil see, maybe they'll update it.
Just additional icons seems not to work....but in the mod page I saw that it could be an issue with 1.3....wil see, maybe they'll update it.
- Wed May 17, 2017 7:45 am
- Forum: Long War 2
- Topic: Mods working with Ver 1.3
- Replies: 10
- Views: 17147
Re: Mods working with Ver 1.3
Thanks for the tips! Unsub and re-sub did not work for me...the odd detail is that all mods were working during the first mission, but not during the seconfìd and the third :? I'll try the additional suggestions reported on the links you kindly provided....just to be sure it's not related with 1.3:...
- Tue May 16, 2017 10:33 pm
- Forum: Long War 2
- Topic: Mods working with Ver 1.3
- Replies: 10
- Views: 17147
Re: Mods working with Ver 1.3
Thanks for the tips! Unsub and re-sub did not work for me...the odd detail is that all mods were working during the first mission, but not during the seconfìd and the third :? I'll try the additional suggestions reported on the links you kindly provided....just to be sure it's not related with 1.3: ...
- Tue May 16, 2017 9:19 pm
- Forum: Long War 2
- Topic: Mods working with Ver 1.3
- Replies: 10
- Views: 17147
Re: Mods working with Ver 1.3
I noticed a strange behaviour of mods under 1.3....just played a couple of missions and during the first one all the mods seemed to work fine; during the second (smash & grab) some mods stopped working - for instance: perfect information, additional icons, gotcha,... Any ideas? I was thinking ab...
- Tue May 02, 2017 8:50 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
- Replies: 13
- Views: 24157
Re: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
**ITALIAN** - DONE Suggestions/improvements always welcome. [DoubleTap2 X2AbilityTemplate] LocLongDescription="Una volta attivato, consente di sparare un colpo standard e utilizzare una seconda azione a scelta tra guardia ed un colpo aggiuntivo." LocHelpText="Spara un colpo standard,...
- Fri Apr 21, 2017 12:27 pm
- Forum: Long War 2
- Topic: Haven personnel abilities
- Replies: 4
- Views: 7047
Re: Haven personnel abilities
Thanks, very clear now....didn't know about personnel ranks....an additional good motivation to save as many as you can during retaliations....if killed, they would be replaced by newly recruited ones, who would have no rank. For combat perks, I'll keep the ones I have....even though I hate randevou...
- Fri Apr 21, 2017 10:44 am
- Forum: Long War 2
- Topic: Haven personnel abilities
- Replies: 4
- Views: 7047
Haven personnel abilities
Hi guys, I tried to search the forum, but I didn't find anything on this, so any help is much appreciated. On haven management, next to each resistance personnel, I can see few icons representing, I think, abilities. I can see these abilities also when I use the resistance personnel in missions (e.g...
- Thu Apr 13, 2017 8:07 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49311
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
Done!felusian wrote:Thanks for the hint! I'm doing that tonight and then I'm posting the complete translation.Zyrrashijn wrote:felusian: you can check the .ita files in LW2's Localization folder
Bye
- Thu Apr 13, 2017 7:01 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49311
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
Thanks for the hint! I'm doing that tonight and then I'm posting the complete translation.Zyrrashijn wrote:felusian: you can check the .ita files in LW2's Localization folder
Bye
- Wed Apr 12, 2017 10:21 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49311
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
ITALIAN TRANSLATION - completed! EDIT: completed missing translations and few minor changes - suggestions and improvements always welcome! EDIT April 18th: changed run 'n gun translation [SmashNGrab_LW X2MissionTemplate] DisplayName="Assalta e porta via" Briefing="Assalta un deposito...
- Wed Apr 12, 2017 8:43 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49311
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
Started italian translation...work in progress