Search found 18 matches
- Thu Sep 07, 2017 6:26 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157671
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I've seen a lot of posting about how the faction heroes are overpowered for LW2, but I don't think I agree in general. Yes, they're very powerful - the Skirmisher is like a supercharged Ranger, the Templar is like a supercharged Shinobi, the Reaper is like a supercharged Shinobi/Sharpshooter hybrid....
- Mon Aug 28, 2017 8:39 pm
- Forum: Long War 2
- Topic: [suggestions] side arms, main arms and enemy ideas
- Replies: 18
- Views: 28343
Re: [suggestions] side arms, main arms and enemy ideas
I've used Advent Sniper, Celatid, and Bio Troops (with the base game, none with LW2 - may be incompatible). Haven't used the other ones. The Advent Sniper is an excellent addition to ADVENT's roster, adding in more challenge without being overwhelming. The Celatid never really clicked with me. I lik...
- Sun Aug 27, 2017 6:03 pm
- Forum: Long War 2
- Topic: [suggestions] side arms, main arms and enemy ideas
- Replies: 18
- Views: 28343
Re: [suggestions] side arms, main arms and enemy ideas
I agree... and I'm seeing several more mission types (and subtypes courtesy of sitreps) in WOTC. If/when we get a Long War for WOTC, that should help. Re upgrading/purchasing weapons: I hadn't thought of that. Upgrading wouldn't necessarily be a problem, because I think (for example) upgrading the c...
- Wed Aug 23, 2017 6:40 am
- Forum: Long War 2
- Topic: [suggestions] side arms, main arms and enemy ideas
- Replies: 18
- Views: 28343
Re: [suggestions] side arms, main arms and enemy ideas
Instead of just sidearms and stuff to go in equipment slots, I'd love to see some more variations in secondary weapons. There are a LOT of things to go in equipment slots - vests, ammo, grenades, pistols, etc. - how about some of these to replace secondary items? I don't see much point in the taser,...
- Wed Aug 02, 2017 9:09 pm
- Forum: Long War 2
- Topic: Least valuable class in 8-man squad?
- Replies: 18
- Views: 26675
Re: Least valuable class in 8-man squad?
I've never found much use for a combat Specialist, actually, though I know some people are very much in favor of them. I generally run with a mixed bag, but almost always with two Rangers. For straight-up damage, a midlevel ranger is more than a match for a high-level Sharpshooter or Gunner. I usual...
- Sun Jul 09, 2017 12:38 am
- Forum: Long War 2
- Topic: Squad size
- Replies: 9
- Views: 15702
Re: Squad size
Can someone explain (or post a link to an explanation) for what "0% supply raids" are? I've seen it crop up a couple of times and I feel like I'm missing out. :) Sounds like starting a mission with 0% infiltration on a supply raid...? Well, yeah, exactly - Supply Raids are a mission where...
- Sat Jul 08, 2017 6:24 pm
- Forum: Long War 2
- Topic: Squad size
- Replies: 9
- Views: 15702
Re: Squad size
Can someone explain (or post a link to an explanation) for what "0% supply raids" are? I've seen it crop up a couple of times and I feel like I'm missing out.
Sounds like starting a mission with 0% infiltration on a supply raid...?
Sounds like starting a mission with 0% infiltration on a supply raid...?
- Fri Jun 30, 2017 2:50 pm
- Forum: Long War 2
- Topic: That moment when reinforcements arrive on top of you
- Replies: 5
- Views: 10428
Re: That moment when reinforcements arrive on top of you
So here I am, with a squad of two rookies, four shotguns, and a high-level pistol sniper. Reinforcements next turn, everyone's in overwatch, but I know not a single shot is going to actually hit... and they spawn right on top of me, and every shot hits. It's like christmas.
- Fri Jun 30, 2017 2:47 pm
- Forum: Long War 2
- Topic: Zombies.
- Replies: 3
- Views: 6616
Re: Zombies.
Are you certain you were two tiles away? IIRC this last update was supposed to fix a bug where certain overwatch shots would graphically put a soldier out of his actual location, but in reality he would still be there. I say "supposed to" because, although I admit the frequency of this bug...
- Tue Jun 13, 2017 3:22 am
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 55966
Re: The chosen!!!
Huh. I didn't even think of that. When I first saw it, I thought "Hey, is that Vahlen in a stasis suit?"Doctor Sticks wrote:What I am most curious about is whether or not they intend to alter the storyline in anyway, since in the trailer, there was a woman who appeared to be freeing the commander.
- Tue Jun 13, 2017 3:16 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157671
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Just wanted to ask, if LW2 be compatible with/balanced for the new expansion right on release or we will have to wait some time after the release? That sounds an awful lot like something Pavonis wouldn't be able to discuss due to NDA. However, since rampant speculation by fans is allowed :), allow ...
- Fri Apr 28, 2017 9:08 pm
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39245
Re: Release for Patch 1.3
I wish you guys would stop killing my rookies, I am having a hard enough time keeping them alive in 1.3 as it is. My rookies use "hunker down" when i ask for a release date. Perhaps your rookies should try it, too :) I tried that. Mutons threw grenades, they're dead anyway. These days, th...
- Wed Apr 19, 2017 1:34 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221997
Re: Thoughts on the 1.3 changes
A lot of this stuff about snipers and other primary weapons seems to concentrate on the weapon at squadsight range being rather useless. Which is absolutely true. However, what if instead of focusing on the weapon, keeping it as is or changing it to allow sharpshooters to carry any weapon, what if w...
- Wed Apr 12, 2017 1:05 am
- Forum: Long War 2
- Topic: I thought of a new nerf (EVAC)
- Replies: 11
- Views: 19402
Re: I thought of a new nerf (EVAC)
One of the things I found myself doing: Sending a 9-man squad on a mission with an evac. Any mission. After clearing it out and setting the evac point, I'd park my entire squad on the evac point and put them in overwatch as reinforcements would drop in. Generally speaking, I'd kill off entire pods a...
- Thu Apr 06, 2017 6:39 pm
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39245
Re: Release for Patch 1.3
If asking when the next version comes out kills a rookie, does asking if I should start a new campaign wound them?
- Mon Apr 03, 2017 6:44 am
- Forum: Long War 2
- Topic: Questions for Pavonis on mods
- Replies: 2
- Views: 5409
Re: Questions for Pavonis on mods
IIRC there was a problem with using rifles and SMGs with sniper perks. They didn't interact well, from what I remember (though I could be confusing this with the last XCOM game...). Thematically, of course, it doesn't make much sense to be able to shoot something like that clear across the map at ta...
- Sat Apr 01, 2017 2:25 am
- Forum: Long War 2: Bug Reports
- Topic: Rulers (BQ&AK) scheduling..
- Replies: 6
- Views: 9289
Re: Rulers (BQ&AK) scheduling..
I had the Nest POI spawn a second time, and did not scan or go on that mission. The Berserker Queen appeared just fine, but when I killed her, Bradford gave the "that's the last of them, three dead aliens, three corpses to research" (or whatever he said) and the Archon King never showed up...
- Thu Mar 30, 2017 3:44 am
- Forum: Long War 2
- Topic: adjust current campaign to fit 1.3
- Replies: 5
- Views: 10159
Re: adjust current campaign to fit 1.3
The bug with the Alien Nest showing up twice will require a new campaign. IIRC everything else (so far) will not.
It's the one reason I'm waiting to start a new game.
It's the one reason I'm waiting to start a new game.