Search found 48 matches

by rift
Sat Feb 09, 2019 12:52 am
Forum: XCOM: Long War General Discussion
Topic: Archer Grenade Range too small
Replies: 2
Views: 17991

Re: Archer Grenade Range too small

It's true, the standard MEC grenade range is 17 mobility points (about 11.5 tiles), which is just barely more than the soldier grenade range of 15 mob (10 tiles). You would think that a MEC can launch much farther than a soldier, even without perks. Bombard increases the range by 50% which means a l...
by rift
Fri Jul 06, 2018 7:45 pm
Forum: XCOM: Long War General Discussion
Topic: Smoke/chem grenade capture glitch explained.
Replies: 2
Views: 10323

Re: Smoke/chem grenade capture glitch explained.

I'm glad this was useful to someone :)
by rift
Fri Jul 06, 2018 7:30 pm
Forum: XCOM: Long War General Discussion
Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Replies: 15
Views: 29555

Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...

LoL R-800 :lol: Believe me, I was laughing out loud while I was reading your suggestion! I couldn't contain myself.... :D I'm still not sure if the whole thing was a joke or serious. I hope it was a joke... LoL The whole point is to have an updated list after every mission, not once a month. Also, i...
by rift
Sat Mar 31, 2018 4:19 am
Forum: XCOM: Long War General Discussion
Topic: MEC count missing in the barracks roster
Replies: 0
Views: 5577

MEC count missing in the barracks roster

Image

Only soldier counts are shown on top, which doesn't include MEC. Is there a mod, or any other way to see the MEC count for each class?
by rift
Tue Mar 27, 2018 7:48 am
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 27604

Re: Getting big ships down

OK, I understand the bug, but i think you misunderstood my question. I wasn't suggesting that the bug should be in the description, especially if it's fixed now. My question is: Does your mod change weapon/armor/penetration values for individual interceptors / UFOs? For example, the values listed he...
by rift
Mon Mar 26, 2018 7:03 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 27604

Re: Getting big ships down

The problem is, that even very large Ufos tend to bei destroyed by my EMP. But I need those ships go down ;) Fix coming today. Check the site after 9.p.m. EDIT: Fix ready - just need to wrap it before releasing. Indeed I now hardly destroy those testing Hunters. Thanks for the remark. szmind, you s...
by rift
Sun Mar 25, 2018 9:05 am
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 27604

Re: Getting big ships down

Well EMP does not change the chance for UFO to be destroyed or not. It only impacts chances of getting more elerium, power sources, alloys if the UFO is not destroyed. To make sure EMP shoots down UFO I would consider editing DGC to make EMP deal less damage with every shot but increase its fire ra...
by rift
Fri Mar 23, 2018 11:31 pm
Forum: XCOM: Long War General Discussion
Topic: Getting big ships down
Replies: 20
Views: 27604

Re: Getting big ships down

If your two firestorms don't stand a chance it means it's very late game and UFOs have probably maxed out their HP and weapons, and you're running late on building Firestorms and better weapons. Early-mid game I took down large UFOs with Phoenix cannon and sparrowhawks. Those were good times... But ...
by rift
Wed Mar 21, 2018 9:44 pm
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 28221

Re: Squadron attack coming soon

haha awesome, I love it :D You can pay me back the 1 cent later..
by rift
Wed Mar 21, 2018 5:03 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 28221

Re: Squadron attack coming soon

The most important staff are Credits - because you get it FOR FREE. I do not care that other modders neglect the fact and put it at the end. If you do not pay - you should firstly know who you owe it to :) Same about installation and compatibility - there is no point in installing not compatible mo...
by rift
Tue Mar 20, 2018 8:29 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 28221

Re: Squadron attack coming soon

Well I thought I did, and then I realized there was a lot more after the Credits paragraph (most mod description pages end with the credits). I would suggest a slight rearrangement of the page - move the important stuff like Basic and Advanced concepts to the top of the page, and all the technical s...
by rift
Mon Mar 19, 2018 11:07 pm
Forum: XCOM: Long War General Discussion
Topic: Sequential overwatch
Replies: 7
Views: 12053

Re: Sequential overwatch

finally, no more wasted OW shots. THANK YOU! :D
by rift
Mon Mar 19, 2018 10:52 pm
Forum: XCOM: Long War General Discussion
Topic: Research Reports
Replies: 3
Views: 6517

Re: Research Reports

yea that's pretty unusual :-)
by rift
Mon Mar 19, 2018 10:29 pm
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 28221

Re: Squadron attack coming soon

This sounds really interesting, but I don't quite understand what the mod actually does.. It says "sending multiple interceptors at once", but are they actually all engaging the UFO at the same time? The extra jets are not actually visible, so it's just their names shown with health bars? ...
by rift
Mon Mar 19, 2018 11:47 am
Forum: XCOM: Long War General Discussion
Topic: Smoke/chem grenade capture glitch explained.
Replies: 2
Views: 10323

Smoke/chem grenade capture glitch explained.

Sometimes you toss a smoke grenade thinking that your units will receive the defense bonus, just to find out later that they did not... After a lot of testing, I figured out how the smoke/chem radius works exactly, and why it glitches out sometimes. Here is a video I made that shows the gist of it, ...
by rift
Sat Jul 15, 2017 5:56 am
Forum: XCOM: Long War Troubleshooting
Topic: Can't hop over fences with Muscle Fiber Density?
Replies: 4
Views: 19886

Re: Can't hop over fences with Muscle Fiber Density?

actually, these things are already in the game. You don't need additional functions to measure height of walls, the game already has that information. How do you think the game determines line of sight if it didn't know how high a barrier is? Also, "jump availability" is no different than ...
by rift
Tue Jun 20, 2017 4:44 am
Forum: XCOM: Long War General Discussion
Topic: how to make squad size upgrade also take effect on covert extraction mission
Replies: 7
Views: 12852

Re: how to make squad size upgrade also take effect on covert extraction mission

If you need more soldiers, you're not playing extractions missions correctly. I rarely need all 4 units, and I don't recall using them to actually fight the exalt. You're not supposed to fight them on these missions. The only reason I fill all 4 slots is to get a little XP, but other than that I jus...
by rift
Tue Jun 20, 2017 3:49 am
Forum: XCOM: Long War General Discussion
Topic: Unable to run in Offline Mode
Replies: 4
Views: 11370

Re: Unable to run in Offline Mode

I read your post and I decided to try it, and I get the same thing. Steam gets stuck on this screen
2017-06-19_203338.png
2017-06-19_203338.png (2.8 KiB) Viewed 11347 times
after a while it shows this
2017-06-19_210243.png
2017-06-19_210243.png (3.61 KiB) Viewed 11347 times
This seems like a Steam issue though, not XCOM. Steam users have been complaining about similar errors for years.
by rift
Tue Jun 06, 2017 10:43 pm
Forum: XCOM: Long War Troubleshooting
Topic: Can't hop over fences with Muscle Fiber Density?
Replies: 4
Views: 19886

Re: Can't hop over fences with Muscle Fiber Density?

It's true, I don't understand why units can jump on some trucks but not on cars. But the fence problem is a little different because the fence doesn't even occupy any area tiles, its between two tiles. It makes no sense that the units can't jump over it. MFD is still one of the best gene mods though...
by rift
Sun Jun 04, 2017 8:08 am
Forum: XCOM: Long War Troubleshooting
Topic: Can't hop over fences with Muscle Fiber Density?
Replies: 4
Views: 19886

Can't hop over fences with Muscle Fiber Density?

Image

Units can reach tall rooftops with MFD, but can't vault a small fence. This is lame. Not much else to say about that...
by rift
Fri Jun 02, 2017 3:16 am
Forum: XCOM: Long War General Discussion
Topic: Is THIS normal ingame?
Replies: 7
Views: 11561

Re: Is THIS normal ingame?

Noganeto1 wrote: Okay, you can judge me for trying to make it easier, i understand...
HOW COULD YOU?! You should be ashamed of yourself for modifying LW, and making it easier. You should be jailed!
...
I hope that didn't sound too judgemental.
by rift
Fri Jun 02, 2017 3:07 am
Forum: XCOM: Long War General Discussion
Topic: Is LW v1.0 going to be the final release?
Replies: 1
Views: 5820

Is LW v1.0 going to be the final release?

This is a question for the devs. Is there any chance that at least some of the outstanding bugs will ever get fixed? If the devs are done with LW 1, would anyone else be able to take over the project just to fix bugs?

Thank you for LW !
by rift
Fri Jun 02, 2017 2:59 am
Forum: XCOM: Long War General Discussion
Topic: EXALT aim is too high?
Replies: 4
Views: 9645

Re: EXALT aim is too high?

Exalt missions are vacation time for me, much more fun and easier than other missions. The Data Recovery missions are all about positioning. There are 10 different maps for that mission type, and after playing each one a couple of times, you pretty much figure out where to hunker your squad and defe...
by rift
Thu Jun 01, 2017 10:39 pm
Forum: XCOM: Long War Troubleshooting
Topic: Command ability not working as expected
Replies: 0
Views: 14326

Command ability not working as expected

http://ufopaedia.org/index.php/Abilities_List_(Long_War)#Command "Note that this WILL allow you to fire move-limited weapons (sniper rifles and LMGs) if you have not fired them yet that turn (e.g. if you double-moved and then were commanded). " That part is not true in v1.0. A soldier cann...