Search found 20 matches

by Drogmyre
Tue May 30, 2017 6:39 am
Forum: Long War 2
Topic: I miss the old Bullet Wizard
Replies: 6
Views: 10019

Re: I miss the old Bullet Wizard

That build was too unbalanced, you applied two heavy debuffs on multiple enemies (with Danger Zone) and a good buff for your troops ( thanks to Holotargeting). And you could do it for 3 turns in a row, with some extra mags. Seeing that reloading is just a single action in Xcom 2 and that you have a...
by Drogmyre
Tue May 23, 2017 7:46 pm
Forum: Long War 2
Topic: Wait weren't the pods supposed to become smaller?
Replies: 13
Views: 19548

Re: Wait weren't the pods supposed to become smaller?

Expand. Is this a good idea? I clearly recall expansion being a very slow process in LW1, not sure if I'm ready to deal with 4+ regions while having just unlocked laser weapons a month ago In general it's a good idea to expand as quick as intel and resistance contacts allow. Unlike LW1 there's no m...
by Drogmyre
Tue May 23, 2017 6:02 am
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 160788

Re: Aliens hitting me frequently through full cover

I hope you're not talking about XCOM 1 Long war, with its Floaters who have free shots on close range targets in low cover but instead decide to skip their turn. Or the other classic Floater move "let's all overwatch while XCOM shoots us from max range". I haven't seen this behavior from ...
by Drogmyre
Sun May 21, 2017 5:25 pm
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 160788

Re: Aliens hitting me frequently through full cover

Here's my take on the issue, it's a bit different than blaming the RNG. I really really hate the AI. Like, FUCK the AI. In the first Long War, enemies were actually fairly unique depending on type. You could intimidate them in some cases, such as Floaters or Sectoids, you could keep them locked down...
by Drogmyre
Wed May 10, 2017 12:57 am
Forum: Long War 2
Topic: I don't really have anything to say.
Replies: 19
Views: 27370

Re: I don't really have anything to say.

I'm pretty sure the patch is in the final stages of bug hunting, so it could be done by tomorrow or it could be weeks. I would say the update is "imminent", but that doesn't really mean a whole lot in this context. ...and Rookie Rickie just got tongue-grabbed in high cover. Several indica...
by Drogmyre
Mon May 08, 2017 4:16 pm
Forum: Long War 2
Topic: SLG Console Commands
Replies: 2
Views: 6549

Re: SLG Console Commands

rifleman wrote:GiveTech MechanizedWarfare
GiveTech BuildSpark

I use these commands to get free Spark.
Thanks man.
by Drogmyre
Mon May 08, 2017 3:02 am
Forum: Long War 2
Topic: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
Replies: 17
Views: 21621

Re: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?

Honestly, until we get notification from Johnnylump that the patch is literally right around the corner, don't hesitate on playing 1.2. It's not like the entire mod is changing with 1.3. Enough that I'm anxious for it, but not enough that I'm stopping playing 1.2 for fear that knowledge of the game...
by Drogmyre
Mon May 08, 2017 12:45 am
Forum: Long War 2
Topic: SLG Console Commands
Replies: 2
Views: 6549

SLG Console Commands

So, I've been wanting to see if SPARKs are actually good if you get them earlier in the campaign, as the Proving Ground comes online way too late for my tastes, and SPARKs are ridiculously expensive to build. Yeah, I know, Shredder Gun is OP. I'm going to houserule that I can't actually use the Shre...
by Drogmyre
Sun May 07, 2017 1:31 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44976

Re: Why can't we carry alien corpses?

The design of missions in a nutshell creates an environment where players feel apprehensive about research, supplies, etc. For one, it runs counter to traditionally how Xcom has always functioned, but for the intended design of LW2 ...its inconsistent and finicky, having to depend on huge RNG layer...
by Drogmyre
Sun May 07, 2017 12:58 pm
Forum: Long War 2
Topic: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]
Replies: 10
Views: 15179

Re: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]

It's not just +1 damage, it's +1 to your BASE damage, if I'm not mistaken <...> All this assumes that +1 damage means it bumps 3-5 to 4-6, and isn't just a half point (3-6) on the top end. There is no difference between +1 damage and +1 base damage. They work exactly the same way, just like Center ...
by Drogmyre
Sat May 06, 2017 2:43 pm
Forum: Long War 2
Topic: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]
Replies: 10
Views: 15179

Re: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]

There's another thing missing from this discussion, which is base damage calculation. It's not just +1 damage, it's +1 to your BASE damage, if I'm not mistaken. That means your SMGs hit like Assault Rifles, your ARs hit like Shotguns/Snipers/Cannons, and your Cannons/Snipers/Shotguns hit like Laser ...
by Drogmyre
Sun Apr 30, 2017 9:39 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143602

Re: 1.3 Changelog got updated.

The elongating of timers and tying timers to map size is a good change, IMO. Psi Lab research/building wise: Sectoid Corpses weren't the problem with getting PSI up and running, Elerium is just too precious and too damn hard to find, unless you're lucky and get a ton of cores to render very early on...
by Drogmyre
Sat Apr 29, 2017 1:11 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78319

Re: [Edit]LW2 v1.2 just isn't fun YET

The experience is just so rich and varied! I think a dark event has just made the ADVENT vision go insane, so stealth is basically over for now. My squads are stretched thin at the point where I'd be coasting in vanilla. I'm having so much fun and just about to fight a second invasion with my C-tea...
by Drogmyre
Tue Apr 11, 2017 3:42 am
Forum: Long War 2
Topic: Enemies shooting at Xcom while bound by Vipers
Replies: 47
Views: 71491

Re: Enemies shooting at Xcom while bound by Vipers

Bind is not a problematic ability. Tongue Pull is bullshit but not a problem. HOWEVER, they combine together to make a completely anti-fun and unfair mechanic where your soldier is not only disabled, not only does he run the risk of pulling more enemies, but he has no cover despite the Viper benefi...
by Drogmyre
Mon Apr 10, 2017 8:37 pm
Forum: Long War 2
Topic: Not to nag, just can't wait.
Replies: 8
Views: 13229

Re: Not to nag, just can't wait.

johnnylump wrote:Soon-ish, I hope. Hopefully the text can stay locked down, but there are some late-game balance things we still really need to test, and that just takes a while.
Pls don't kill my rookiees, I haven't asked about the patch at all.

:(
by Drogmyre
Mon Apr 10, 2017 8:35 pm
Forum: Long War 2
Topic: Enemies shooting at Xcom while bound by Vipers
Replies: 47
Views: 71491

Re: Enemies shooting at Xcom while bound by Vipers

As i already said, they fit the LW1 Thin Men's role of a very dangerous enemy that needs to be dealt with in priority or bad things will happen. The game needs dangerous enemies. It would be far less interesting if every enemy was just capable of sitting behind some cover and take low percentage sh...
by Drogmyre
Tue Mar 28, 2017 7:50 pm
Forum: Long War 2
Topic: Long War 2 Legendary Almost Ironman Victory ~ Detailed Analysis
Replies: 15
Views: 25569

Re: Long War 2 Legendary Almost Ironman Victory ~ Detailed Analysis

Ronar, Thanks the for the post. We're able to fix some vanilla bugs, but things like shooting through a wall is not the sort of thing we would be able to address -- that's deep engine level stuff that to the best of our knowledge is out of reach for modders. And I agree it sucks, especially with Le...
by Drogmyre
Mon Mar 27, 2017 3:30 am
Forum: Long War 2
Topic: Long War 2 Legendary Almost Ironman Victory ~ Detailed Analysis
Replies: 15
Views: 25569

Re: Long War 2 Legendary Almost Ironman Victory ~ Detailed Analysis

I really enjoyed watching your campaign, Ronar!

Thanks for making this post, I agree with a lot of your points, though I would say you didn't rant about Viper tongue grab enough XD
by Drogmyre
Tue Mar 21, 2017 9:45 pm
Forum: Long War 2
Topic: 1.2 General feedback after a few hundred hours of play on veteran
Replies: 8
Views: 12553

Re: 1.2 General feedback after a few hundred hours of play on veteran

While it will be argued that XCOM is working from a position of weakness and needs to focus on being more stealthy in its operations, I can understand your frustration. I have similar irritations with LW2 as it is. Some of those I deal with using mods. For your case, I'd suggest you try out the mod...
by Drogmyre
Tue Mar 21, 2017 11:36 am
Forum: Long War 2
Topic: 1.2 General feedback after a few hundred hours of play on veteran
Replies: 8
Views: 12553

Re: 1.2 General feedback after a few hundred hours of play on veteran

I really hate the early game stealth missions. I shouldn't be penalized this heavily for going loud to deal with annoying patrols which prevent me from making the timer if I engage. Oh look I missed my 65% flank shots, and now it's the enemy turn. Oh look, yellow alert pod. Oh look, they hit me. Oh ...