Search found 11 matches

by John Luke Pack Hard
Thu Dec 07, 2017 7:33 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Are there plans to release the standalone packs ahead of the full release?
Replies: 1
Views: 6888

Re: Are there plans to release the standalone packs ahead of the full release?

Hello, In order to ensure that we are releasing a quality product, we are currently deliberating over the ways to best distribute LWoTC assets. At this time, we are still in the design stage of this project, and we will release an official statement on the discord channel when we can inform you of a...
by John Luke Pack Hard
Wed Nov 29, 2017 11:09 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Updating regular LW2
Replies: 7
Views: 15255

Re: Updating regular LW2

I guess I'm confused on the development? I thought I read that Pavonis did release it to the community, as it's technically 2ks product that they were commissioned to make for 2k, so wouldn't you have the right to handle the code in that aspect? Also I'm a fan of epigenetics :). It's still their pr...
by John Luke Pack Hard
Wed Nov 29, 2017 10:23 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Updating regular LW2
Replies: 7
Views: 15255

Re: Updating regular LW2

SonnyWiFiHr wrote:We all use them. Battle rifle. Spark overhaul. Make psi ops great again.
Battle rifle should be in Lwotc. Smooth scrolling?
The LWotC Weapon Pack is on schedule for release in the near-future. You'll see what weapons we intend to include once it is released.
by John Luke Pack Hard
Mon Nov 20, 2017 9:57 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Updating regular LW2
Replies: 7
Views: 15255

Re: Updating regular LW2

Cursory analysis of WotC shows that in some cases, there are only small refactoring of codes, while in other cases there is massive restructuring of code to implement new systems such as soldier bonds. Regular LW2 is still the prerogative of Pavonis Interactive. It's on them to update and balance it...
by John Luke Pack Hard
Mon Nov 20, 2017 9:55 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: How to support?
Replies: 7
Views: 11958

Re: How to support?

I'm afraid PsyEye is right. Legally we aren't allowed to take money for services and we can't crowdfund without Firaxis's approval. I think what johnnylump said to me sort of has a loophole allowing donations in support of modders, but it absolutely cannot be a material exchange for a service relati...
by John Luke Pack Hard
Fri Oct 06, 2017 2:55 am
Forum: Modders' Forum
Topic: PsiLab implementation
Replies: 0
Views: 14156

PsiLab implementation

I have two questions: 1. How does one influence the choices a psi soldier ranking up in the psi chamber receives in terms of trainable skills? 2. How does one adjust the time to train each individual skill from selection? I know LW2 did this to rework the Psi Operative training mechanics. How do I i...
by John Luke Pack Hard
Sun Jun 25, 2017 7:46 am
Forum: Modding Long War 2
Topic: Errors with Heavy Weapon Reload Script
Replies: 1
Views: 4486

Errors with Heavy Weapon Reload Script

Hi all, for those of you more experienced with .uc files, I need help working around an error. The full script is here: https://pastebin.com/3mw7gRjG The error is specifically here: Charges = new class'X2AbilityCharges_BonusCharges'; Charges.InitialCharges = class'X2ReloadStages'.GetFlamethrowerRelo...
by John Luke Pack Hard
Thu Jun 22, 2017 7:19 am
Forum: Modding Long War 2
Topic: Two questions regarding LW2
Replies: 2
Views: 5633

Re: Two questions regarding LW2

Oh cool, I looked it up. I see it. I think I understand it. So to override it with the reload abilities added do I completely replace the whole function, code and all, or do I just create a function with the additional reload abilities added only? Also, where do I find an example of a reload conditi...
by John Luke Pack Hard
Thu Jun 22, 2017 5:02 am
Forum: Modding Long War 2
Topic: Two questions regarding LW2
Replies: 2
Views: 5633

Two questions regarding LW2

So here's what I have so far for my Technical Heavy Weapon Reload script: https://pastebin.com/e6dzqBnP Built only once, had two unique errors, fixed presumably, not tested yet. If you help me go through it I'll credit you. My question is, how does one add abilities to a class without explicitly lis...
by John Luke Pack Hard
Sat Apr 22, 2017 9:04 pm
Forum: Long War 2
Topic: Suggestions for Battlescanner Utility
Replies: 7
Views: 12031

Suggestions for Battlescanner Utility

https://www.reddit.com/r/Xcom/comments/66srfy/are_you_guys_using_battle_scanners/?utm_content=title&utm_medium=hot&utm_source=reddit&utm_name=Xcom If you read that thread you can gather the general consensus is that, while Battlescanners can be useful to scout for additional pods to ensu...
by John Luke Pack Hard
Mon Mar 20, 2017 9:10 am
Forum: Modding Long War 2
Topic: Messing with Long War 2, how to?
Replies: 0
Views: 3159

Messing with Long War 2, how to?

I'm trying to mod Long War 2 to get Formidable and Bulwark to scale with Armor Tier and to try to mod in some form of Chooseable AWC perks. So far I know Long War 2 completely overhauls some of the base code of XCOM 2 to make most of the base mods of the game completely incompatible. I've tried inte...