*sniff* *sniff*
Does anyone else smell that?
*sniff*
Yeah, vaporware
Search found 125 matches
- Sat Jun 16, 2018 8:13 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWotC News and Announcements
- Replies: 22
- Views: 68513
- Sat Oct 28, 2017 3:14 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157678
Re: XCOM 2 expansion + Long War 2: Nothing to announce
There's nothing because there's nothing.
However people would obviously keep asking quite endlessly about there being something, so this thread was created to report that there's nothing.
However people would obviously keep asking quite endlessly about there being something, so this thread was created to report that there's nothing.
- Wed Sep 06, 2017 4:54 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157678
Re: XCOM 2 expansion + Long War 2: Nothing to announce
It means Pavonis has/had interest in doing something additional.
Whether discussions continued or were productive or some work started isn't known.
Pavonis is a small and will likely keep their options open even if negotiations with 2K haven't been promising so far.
Whether discussions continued or were productive or some work started isn't known.
Pavonis is a small and will likely keep their options open even if negotiations with 2K haven't been promising so far.
- Sat Aug 12, 2017 9:53 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 81387
Re: Grenadiers suck.
Grenadiers are a useful addition to missions when I run out of other, real soldiers on squad select.
Their grenade launcher's extra range and radius turns them into slightly-enhanced rookies.
Their grenade launcher's extra range and radius turns them into slightly-enhanced rookies.
- Mon Jul 24, 2017 10:17 pm
- Forum: Long War 2
- Topic: Can we have (old) Supply Raids back?
- Replies: 11
- Views: 20867
Re: Can we have (old) Supply Raids back?
If you enjoyed playing the old 0% Supply Raids, consider deliberately running some 0% Smash and Grabs once in awhile, especially near the start of a campaign. Remember if you kill at least half the number of enemies that were on the map at mission start (this half number can be partially made up of ...
- Mon Jul 03, 2017 7:56 am
- Forum: Long War 2
- Topic: Please rethink this!
- Replies: 141
- Views: 805177
Re: Please rethink this!
Yeah. Worst case scenario, if you feel too many things have been nerfed you lower the difficulty level a notch to cope. There is no point complaining about devs and playtesters doing their job in trying to make a more balanced game by adjusting abilities that are very clearly too powerful in their c...
- Mon Jul 03, 2017 12:06 am
- Forum: Long War 2
- Topic: Please rethink this!
- Replies: 141
- Views: 805177
Re: Please rethink this!
I'm not sure LW2's burning mechanic locking down enemies so completely for 2 turns is a good thing, and I'm not sure the planned changes to fire grenades are ideal. Perhaps something better could be conceived, and perhaps other non-fire grenades could be made more relevant since most of them are a s...
- Fri Jun 30, 2017 7:21 am
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 61130
Re: 1.5?
Never attribute to trolling that which can be adequately explained by overenthusiasm with English-as-a-second-language
- Sat Jun 24, 2017 5:29 pm
- Forum: Long War 2
- Topic: How to buff/balance Specialist Interference ability?
- Replies: 14
- Views: 22281
Re: How to buff/balance Specialist Interference ability?
Free action would make it workable in its current form
I still don't think I'd use it, but it would be an o.k. ability then
I still don't think I'd use it, but it would be an o.k. ability then
- Mon Jun 19, 2017 9:06 am
- Forum: Long War 2: Strategy
- Topic: Science Strategy
- Replies: 36
- Views: 70775
Re: Science Strategy
After the 1st basic research I go Mod Weapons, then a second basic research. This does set things back a bit, but really pays for itself in getting to coil sooner. It's debatable whether the second one is worth it, but at this point in the game I often do not have the resources for buying things, s...
- Sun Jun 18, 2017 1:51 am
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 61130
Re: 1.5?
We aren't doing Beta patches because we don't have the manpower to track feedback from two different versions out in the world. Half the feedback posts wouldn't say which version they were playing, and we'd have to query ... it'd ultimately make a final 1.5 take a lot longer to get out. Really? To ...
- Fri Jun 16, 2017 7:16 am
- Forum: Long War 2
- Topic: "Experienced" rebels on full retal missions
- Replies: 3
- Views: 8908
Re: "Experienced" rebels on full retal missions
Yeah, my preferred change would be that anyone who's leveled up starts with a weapon alongside the squad as if it were a rendezvous-type mission. It's just thematic. I don't care much what happens to the non-leveled up ones; I suppose having to go activate and rescue them is what these missions are ...
- Fri Jun 16, 2017 6:42 am
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 61130
Re: 1.5?
You can follow the progress here: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26052 I see it's been updated with a lot of good fixes. Depth Perception was totally bugged all this time? :shock: And Haven Advisors can stay in squads, so the haven-squad assignment UI will at last...
- Tue Jun 13, 2017 6:49 pm
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 31236
Re: Too much starting randomness
But I will grant that the randomness of getting Engineers and Scientists is worse. Having crap soldiers hurts. Not having enough Engineers and Scientists cripples. This is just not true in my experience. I've literally never lost a campaign due to insufficient Scientists and Engineers at the start....
- Tue Jun 13, 2017 1:02 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67627
Re: Questions about post patch 1.3 Grenadier
Not sure, but I see you have Yet Another F1 installed which should show the perk if you have a save from when it happened.
- Mon Jun 12, 2017 11:33 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157678
Re: XCOM 2 expansion + Long War 2: Nothing to announce
As this thread states, they have nothing to announce yet.
They'll announce something when they have something to announce. August 29th is a fair ways off.
They'll announce something when they have something to announce. August 29th is a fair ways off.
- Mon Jun 12, 2017 10:06 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67627
Re: Questions about post patch 1.3 Grenadier
Here is a clip of my rocket almost hit the target dead center but still doing 1 dmg. In LW1, I use rocket as an emergency backup for those "Oh crap" situations. In LW2, rocket sometimes just causes more crap. I wish they would be more reliable. Just to be sure, you don't have the mod caus...
- Sun Jun 11, 2017 7:12 am
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 31236
Re: Too much starting randomness
I beg to differ - doing Basic research with 1 or no scientists takes around 20-24 days. In that time you can research two technologies. What a trivial observation. Yes, it's 28 days on legend. The point is those technologies you didn't research will then require less time; it's a strategic investme...
- Sun Jun 11, 2017 3:50 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67627
Re: Questions about post patch 1.3 Grenadier
The dropoff is calculated using probabilities that make it randomly decrease according to how far away it is from the center, but it's still within the range of 2-5 or 2-7 or whatever, as far as I know. 1 damage isn't possible short of armor/shield, unless my memory is completely failing me. Status ...
- Sat Jun 10, 2017 11:40 pm
- Forum: Long War 2: Strategy
- Topic: I keep fucking it up on commander, help!
- Replies: 12
- Views: 21841
Re: I keep fucking it up on commander, help!
No mention of Blue Screen Bombs? I thought command pods were like the 1 use for them. Although it's hard to stomach the opportunity cost of not having one of the other SGT perks the rest of the time.
And I thought lots of people with AP ammo was standard fare, but yes it's good.
And I thought lots of people with AP ammo was standard fare, but yes it's good.
- Sat Jun 10, 2017 11:32 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67627
Re: Questions about post patch 1.3 Grenadier
Armor? Or, just the status effect on the next turn?Shaenix wrote:I get pissed off if I see an enemy takes 1 damage when the mimium damage says 2. There's something going on here but I don't understand, and I don't like being like that.
- Sat Jun 10, 2017 9:03 pm
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 31236
Re: Too much starting randomness
Given the thread title I was expecting a discussion on how the getting the first engineer and the first scientist is too random, since they are super important to get excavations and certain research going. There's a reason the base game gives these as guaranteed rewards from the first GOP/Council ...
- Sat Jun 10, 2017 10:13 am
- Forum: Long War 2
- Topic: Too much starting randomness
- Replies: 19
- Views: 31236
Too much starting randomness
1.3+ has improved soo many things about the regular gameplay that I want to bring up what's now truly my least-favorite part of every campaign: everything before you start to scan for your first GOP. Most especially the stats and classes of the soldiers you end up with after mission 1. I understand ...
- Fri Jun 09, 2017 6:03 am
- Forum: Long War 2
- Topic: Walking through solid things,easy to fix?
- Replies: 2
- Views: 5967
Re: Walking through solid things,easy to fix?
Ask Firaxis.
- Tue Jun 06, 2017 8:37 pm
- Forum: Long War 2
- Topic: The AWC is my favorite building but...
- Replies: 10
- Views: 17684
Re: The AWC is my favorite building but...
I am aware of that but have no plans to customize it; my comment was about what I think the default settings should be.