Search found 14 matches

by Antigonos
Mon Aug 06, 2018 8:37 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60072

Re: LWotC News and Announcements

I just picked LW2 up again and I'm still amazed how good this mod is. So if the LWotC devs want to achieve at least the same level of greatness, they certainly have their work cut out for them. Can't play WotC, it's just too boring despite all the new candies, bug fixes and engine optimization.
by Antigonos
Sat Jun 16, 2018 8:57 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60072

Re: LWotC News and Announcements

Technically speaking, you can't smell water vapor if that's what you are referring to :) . But yeah... I must say I had a bad feeling about this project from the start. The lack of communication certainly doesn't help. So far, what did we get? A perk pack from one guy of the team? A bit light after ...
by Antigonos
Sun Jun 03, 2018 12:00 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: LWotC News and Announcements
Replies: 22
Views: 60072

Re: LWotC News and Announcements

Any updates? I checked the discord but can't find any info regarding how the development is going.
by Antigonos
Sun Dec 31, 2017 11:09 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Suggestion: Don't Start With The Chosen Active
Replies: 12
Views: 24883

Re: Suggestion: Don't Start With The Chosen Active

Chosen are cool but I personally think they don't belong in LW2. The expansion focuses a lot (too much?) on the narrative aspect of the game while LW2 is more like a sand box game where your make your own stories. I would be happy if I had LW2 with only WOTC's new items, enemies, maps and all the we...
by Antigonos
Mon Nov 13, 2017 8:56 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 73
Views: 364188

Re: Announcement regarding LW2+WotC

Thanks for your hard work Pavonis. For me, LW2 is kind of a perfect blend between two of my favorite genres: rogue-like and tactical. I'll be sure to follow your next project and wish you good luck in your endeavors.
by Antigonos
Sat Jun 17, 2017 7:47 pm
Forum: Long War 2
Topic: Weird bleeding out glitch
Replies: 2
Views: 5955

Re: Weird bleeding out glitch

The same bug happened to me where a revived shinobi retained his full movement. But there was no mind control involved, he just took a nice crit through high cover.
by Antigonos
Thu May 18, 2017 12:24 pm
Forum: Long War 2
Topic: Your favorite things about 1.3
Replies: 21
Views: 27205

Re: Your favorite things about 1.3

Missions not being stealth mandatory anymore is the biggest improvement in my book. I did one mission with two shinobis yesterday but I did it because I chose to and because I felt it was worth the risk. I lost a rookie shinobi but I managed to rescue 4/5 haven members, which is nice. Pod fighting f...
by Antigonos
Sun Apr 30, 2017 7:41 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140874

Re: 1.3 Changelog got updated.

That's what I call a patch note. Firaxis should take example :mrgreen:
by Antigonos
Thu Apr 06, 2017 6:17 pm
Forum: Long War 2
Topic: Release for Patch 1.3
Replies: 23
Views: 35951

Re: Release for Patch 1.3

Could we at least get a sneak peak and learn about some balance changes? Even if they are subject to modification.
by Antigonos
Wed Mar 29, 2017 12:14 pm
Forum: Long War 2
Topic: Enemies shooting at Xcom while bound by Vipers
Replies: 47
Views: 69096

Re: Enemies shooting at Xcom while bound by Vipers

The other issue aside the instant death of grabbed soldiers is that there's no cooldown on the ability. A single viper could get your entire squad wiped out if it wants it and gets lucky.
by Antigonos
Fri Mar 17, 2017 9:40 am
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 53104

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

Since Revival Protocol will always be the strongest choice, why not make it a basic specialist ability? So the perk could be easily changed to "reduce Revival Protocol 's cooldown" or "Revival Protocol gains x charges".
by Antigonos
Thu Mar 02, 2017 9:51 pm
Forum: Long War 2
Topic: "Protect Data tap" missions seem unbalanced
Replies: 18
Views: 29763

Re: "Protect Data tap" missions seem unbalanced

Recruitment raid was the mission that made me drop my last campaign, especially after a viper grabbed three of my soldiers in a row. Not helping either is the fact that aliens have no problem one shooting the recruiters behind full cover. It makes this kind of missions pointless, frustrating and ver...
by Antigonos
Wed Mar 01, 2017 9:35 am
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30071

Re: Officer training times and using squads

Squads are a wonderful thing... in theory. In reality, they require too much micromanagement to shine as a QOL feature. It's far more convenient to use the pen + paper sheet combo to keep track of your squads. Could squads be modified so that soldiers can be assigned to havens/training or is it a li...
by Antigonos
Sun Feb 26, 2017 7:14 pm
Forum: Long War 2: Bug Reports
Topic: Advent attacks on viper-snared soldier
Replies: 22
Views: 26588

Re: Advent attacks on viper-snared soldier

Sorry but I have to disagree with you people. LW2 doesn't pull any punches on the player but the majority of the mechanics are fair. When I lose a soldier, it's generally because I made some kind of mistake or poor decision and you know what? It's OK. However, losing a soldier this way isn't fair at...