Search found 62 matches

by hewhoispale
Wed Jun 14, 2017 6:52 pm
Forum: Long War 2
Topic: Strange UFO sighting
Replies: 1
Views: 4310

Re: Strange UFO sighting

I see a UFO hunting the Avenger, although the Dark Event is not active. Is this a 1.3 feature I missed? There are two kinds of UFO hunts, the dark event created hunt and "plot" created hunts. Completing certain golden path missions (I think the blacksite/forge?) will cause a UFO hunt to s...
by hewhoispale
Wed Jun 14, 2017 3:29 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 53398

Re: The chosen!!!

I've never bought that The Speaker was a thin man/reptilian/secret snek. I don't have a screenshot under hands but look at the marks in his neck next time you see a video (it's easy, just click new game), they are quite similar to the marks seen on Thin Men. I understand that read, but they leave i...
by hewhoispale
Tue Jun 13, 2017 5:26 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 53398

Re: The chosen!!!

I've never bought that The Speaker was a thin man/reptilian/secret snek. There are far too many humans that would be willing to collaborate for their own comfort/benefit. He might have been given some secret genemodding or such, but I suspect he was probably part of the dissolved Council or some oth...
by hewhoispale
Fri Jun 09, 2017 12:48 pm
Forum: Long War 2
Topic: 3 questions, 3 things that hardly make sense
Replies: 10
Views: 17173

Re: 3 questions, 3 things that hardly make sense

I generally grab the perk to cause panic as well so that the CC is more reliable if I get a bad roll on the burn chance (which I think is 50% and 50% to Panic). Edit: Just for clarification I don't actually know what the panic percent is. I did find this on the 1.3 patch notes - Increased Mk2 and M...
by hewhoispale
Thu Jun 01, 2017 2:37 pm
Forum: Long War 2
Topic: Rebel XP?
Replies: 6
Views: 14215

Re: Rebel XP?

Yes hiding rebels can get promotions, Which can get a bit tedious. Since promoted rebels are better at their job you have to check back to your larger havens from time to time to make sure no promoted rebel is stuck in hiding while an unpromoted one is out hunting for supplies. Are promoted rebels ...
by hewhoispale
Wed May 31, 2017 4:45 pm
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 39320

Re: How do you get more recruits?

To start the activity that leads to a retaliation you need: Intel: 3 alert, 2 vigilance Supply: 4 alert, 1 vigilance Recruit: 4 alert, 2 vigilance Major: 4 alert, 4 vigilance As a side note, I notice that a Snare mission now requires 8 alert and 6 vigilance. It used to be 7 and 7. Alert/Strength is...
by hewhoispale
Tue May 30, 2017 1:10 pm
Forum: Long War 2
Topic: cover and mind control
Replies: 6
Views: 10683

Re: cover and mind control

When one of your soldiers gets mind controlled, are they supposed to lose cover defense? Or is it a perfect information bug? It seems to happen every time that when one of my soldiers gets mind controlled and it gets shot, perfect information displays hit and crit chances as if it was exposed, even...
by hewhoispale
Thu May 25, 2017 2:55 pm
Forum: Long War 2
Topic: enemies shooting on reveal
Replies: 11
Views: 16993

Re: enemies shooting on reveal

Where is mind control? Mindspin. My understanding is that Sectoids only have one psi attack, the degree to which it succeeds determines the effect. Mindspin rolls their psi stat vs the target's will score. A low margin of success disorients the target, a moderate margin panics, and a large margin m...
by hewhoispale
Tue May 23, 2017 5:55 pm
Forum: Long War 2
Topic: Switching secondaries around
Replies: 11
Views: 15834

Re: Switching secondaries around

It would be cool if every class had access to every secondary. Even if you could shoot yourself in the foot by making a gun-toting specialist or a melee-oriented sniper - why the hell not? There are mods based around this idea, but it kinda makes it a nightmare to balance unless the mod is based ar...
by hewhoispale
Thu May 18, 2017 6:49 pm
Forum: Long War 2: Strategy
Topic: First Impression on 1.3 some starting tips
Replies: 5
Views: 11551

Re: First Impression on 1.3 some starting tips

... cant get now Propaganda in the 1st month... Say what now? What's this Propaganda thing? The missions that "Gain ADVENT attention", they increase vigilance by 3 points, triple what a typical mission does. They use the sabotage monument and dark VIP (assassination) mission structures. T...
by hewhoispale
Thu May 18, 2017 5:31 pm
Forum: Long War 2
Topic: Rocket Modifiers
Replies: 5
Views: 9190

Re: Rocket Modifiers

Really? So my technical that rolled Aim and Steady Hands in the AWC actually did something right? Score. I'm going to be really sad when she dies to a through-cover gunner crit. Jeez. Paint the bullseye on her yourself, murderer! Might as well write her a biography about how she's about to retire! ...
by hewhoispale
Thu May 18, 2017 4:42 pm
Forum: Long War 2
Topic: Your least favorite things about 1.3 ?
Replies: 26
Views: 35140

Re: Your least favorite things about 1.3 ?

I have to agree here. Something feels way off about enemy hits, they are hitting WAYYYY more shots under cover even when suppresed AND flash banged. Granted I could just be getting unlucky and the mod has not been out for too long so I will reserve judgement until I have put in a good amount of tim...
by hewhoispale
Thu May 18, 2017 4:04 pm
Forum: Long War 2
Topic: Rocket Modifiers
Replies: 5
Views: 9190

Re: Rocket Modifiers

You pretty much covered it the technical's rocket accuracy is based on the soldier's base aim So unless one of those perks doesn't work like it sound it would be : PCS: Aim? √ Steady Hands? √ The perk: Aim? √ Lone wolf √ Stock/Steady weapon? × (it's tied to the weapon) PCS: Combat Rush? √ Combat Fi...
by hewhoispale
Thu May 18, 2017 3:46 pm
Forum: Long War 2
Topic: Rocket Modifiers
Replies: 5
Views: 9190

Rocket Modifiers

So, there are a lot of accuracy modifiers in this game. Since the technical's rocket accuracy is based on the soldier's base aim and seems to ignore weapon-liked boosts like tracer rounds and hyper-reactive pupils, what modifiers do effect it? A non-exhaustive list: PCS: Aim? Steady Hands? The perk:...
by hewhoispale
Wed May 17, 2017 8:08 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29649

Re: PI thoughts on mod that gives player vigilance information

A criticism I find reasonable is that there's no visible 'memory' on the screen, which is a PITA for people trying to remember where they've run ops after loading a campaign, and I've kicked around doing some kind of three-color clue (ie vigilance <=3 green; <=6 yellow; else red), but haven't convi...
by hewhoispale
Wed May 17, 2017 6:44 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29649

Re: PI thoughts on mod that gives player vigilance information

I'm interested in hearing how it goes for players who use this, but it was a deliberate call to not expose that bit of info to the player and no plans to change that. It's really intended to be an internal AI variable that guides its strategic decision-making, not a player-facing variable to manage...
by hewhoispale
Tue May 16, 2017 12:25 pm
Forum: Long War 2
Topic: Why a dog?
Replies: 14
Views: 23353

Re: Why a dog?

Clibanarius wrote:I know who he is.

HE'S A GOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOOOOOOOOOOY!
They're all good dogs Cinnabar.
by hewhoispale
Sat May 13, 2017 3:13 am
Forum: Long War 2: Bug Reports
Topic: No friendly fire warning for Resistance MEC
Replies: 0
Views: 2827

No friendly fire warning for Resistance MEC

I am currently performing a full retaliation at a haven with a resistance MEC. When firing the MEC's micro missiles I accidentally killed a 'civilian' rebel and was not prompted with a "friendly fire" warning to confirm the shot. I'm not sure if this is an oversight, a function of the base...
by hewhoispale
Thu May 04, 2017 7:03 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 78854

Re: Is this a Bug or a Bad Joke?

Honestly.. this "SNARE" mission trap should be clearly revealed, exposed & named from the very first popup where we opt to infiltrate or **NOT**. Maybe some people are happy when they get fooled around by such random conditions, but in my case -- i absolutely need to be given a ration...
by hewhoispale
Thu May 04, 2017 12:29 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 78854

Re: Is this a Bug or a Bad Joke?

Just got this on a mission rated "Very Light": https://preview.ibb.co/dMWKRQ/wtf.jpg It was the result of alien reinforcements arriving EVERY TURN for the ENTIRE MISSION. What the heck is going on? Looks like you found the "snare" mission. If you get a super-easy looking mission...
by hewhoispale
Tue May 02, 2017 4:50 pm
Forum: Long War 2
Topic: What happens to existing run when 1.3 hits?
Replies: 6
Views: 10337

Re: What happens to existing run when 1.3 hits?

Hi. Sorry for the noob-like question, and sorry if it's already discussed elsewhere. But what happens with my existing playthrough when 1.3 hits? I know I can go to offline mode if I want to keep it as 1.2, but it would be fun to see the new stuff in 1.3. I don't want to just start a new game becau...
by hewhoispale
Thu Apr 27, 2017 3:44 pm
Forum: Long War 2
Topic: Haven/Advent Retal Question
Replies: 11
Views: 13155

Re: Haven/Advent Retal Question

I will read this, and THANK YOU AS ALWAYS, but quick question: i thought that was what "hiding" was for, if your rebels were stirring up trouble by doing too much stuff in a haven, intel, supply, recruit.. Rebels put on "hiding" aren't counted when determining if a retaliation c...
by hewhoispale
Wed Apr 26, 2017 6:18 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 76972

Re: LW2 just isn't fun

I'm seeing the version as above 0.x. It is no longer in beta and it's open to commentary AS A FINISHED PRODUCT. Protip: version numbering is completely arbitrary and meaningless without context of the development roadmap. Version 1.0 does not at all imply "final version" or "developm...
by hewhoispale
Wed Apr 26, 2017 12:35 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 76972

Re: LW2 just isn't fun

The game needs some bonuses for each individual region. These bonuses need to correlate with advent activity in the region. Here is an example: +15% glonal chance for detecting dark event missions: the more advent strength in the region, the lower the bonus. This way you will have more choices to c...
by hewhoispale
Tue Apr 25, 2017 9:06 pm
Forum: Long War 2
Topic: Where is all Stun Lancers?
Replies: 24
Views: 34184

Re: Where is all Stun Lancers?

Why have late game techs if you're not supposed to get them? I have a feeling that the game currently ends prematurely and that's why it ends with coil. However even if you delay longer than strictly required it's very easy to get Plasma but almost impossible to get Proximity mines or T3 Holotarget...