Search found 62 matches
- Tue Apr 25, 2017 8:12 pm
- Forum: Long War 2
- Topic: Where is all Stun Lancers?
- Replies: 24
- Views: 36828
Re: Where is all Stun Lancers?
I don't think it should necessarily be pure of other mods. I have a bunch of additional mods myself (thought most are UI/QoL or cosmetic mods), but another mod should not be required . Currently, in the absence of the corpse extraction mod it's not possible to build some late game stuff at all unle...
- Tue Apr 25, 2017 3:00 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 98289
Re: LW2 Strategic Layer: Managing Strength and Vigilance
In regions with 6+ I leave 4 rebels on Intel and hide others. This produce nice 7-8 days Troop Columns and, in my case, do not produce any retaliations at all. I play on Veteran, if it matters. As long as none of them are Faceless. You need 5 rebels working any job to spawn a "full" retal...
- Mon Apr 24, 2017 4:53 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85683
Re: An absurd ending...
"Do as many missions as you are able to do without losing soldiers, and spend all available resources on things that enable you to more safely do more missions. A wide roster is essential. Each mission failed, skipped, or not detected is a miniscule failure, but a failure nonetheless, and they...
- Mon Apr 24, 2017 4:32 pm
- Forum: Long War 2
- Topic: Incoming Officer Skill
- Replies: 6
- Views: 10796
Re: Incoming Officer Skill
I've been taking Incoming a lot more lately, having come around from thinking it was really niche and weak at first. However, with Get Some being so far back on the action bar that it gets pushed to the second page, requiring an action, and having both limited charges and a cooldown, I found myself ...
- Fri Apr 21, 2017 6:16 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 98289
Re: LW2 Strategic Layer: Managing Strength and Vigilance
I have strange problem. In my starting region I done all missions until advent strength raised to 4 here, after that I left 4 ppl on intel and stopped all other activities. Since then I done maybe 1 mission per month in this region, darkevents mostly. It was 4 months ago, now advent have 9 strength...
- Fri Apr 21, 2017 1:35 pm
- Forum: Long War 2: Strategy
- Topic: How do you get an Avatar to show itself?
- Replies: 7
- Views: 14974
Re: How do you get an Avatar to show itself?
Been playing my game far too long and still not discovered how to get an Avatar to show up to enable me to autopsy it. Skulljacking Codex's is obviously not the way in LW2. just going around in circles. Also how do recover a region that has no haven staff due to a missed mission. Just hope a missio...
- Wed Apr 19, 2017 8:22 pm
- Forum: Long War 2
- Topic: Avatar progress to fast?
- Replies: 17
- Views: 24573
Re: Avatar progress to fast?
thanks for the info, folks.. i think i wasn't dedicating enough rebels to intel.... and, oddly, i finally saw a mission with "liberation" in it today... but it was rescue and VIP i think this may have also been my problem, i was looking for "attack the base" or something, not a ...
- Wed Apr 19, 2017 4:01 pm
- Forum: Long War 2
- Topic: Avatar progress to fast?
- Replies: 17
- Views: 24573
Re: Avatar progress to fast?
Unless you have a bug, there is always the current liberation mission spawned in every region. As soon the liberation mission expires, a new one spawns. They are harder than usual to detect, but should be spotted before they expire if there's a reasonable number of rebels on intel. If you have multi...
- Tue Apr 18, 2017 4:41 pm
- Forum: Long War 2
- Topic: Rocket scatter slightly weird(?)
- Replies: 47
- Views: 51273
Re: Rocket scatter slightly weird(?)
* the quirk being that, sometimes, some tiles away from the centre are each more likely to be hit than the one aimed for. I don't think this is really that strange, ultimately. If you take, say, a 30% shot with a soldier's gun, you're going to miss more than twice as often as you hit, so why not wi...
- Tue Apr 18, 2017 2:40 pm
- Forum: Long War 2
- Topic: Boss Aliens in LW2
- Replies: 6
- Views: 11285
Re: Boss Aliens in LW2
So I was moving along fairly well (finally!) in my LW2 campaign, but I just hit a huge snag when I encountered the Viper King, who wiped my Bravo squad. A few missions later my Charlie squad gets wiped by the Berserker Queen (I haven't even killed the Viper King yet, lol), who spawns on a troop con...
- Mon Apr 17, 2017 4:41 pm
- Forum: Long War 2
- Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
- Replies: 34
- Views: 42523
Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
As squadsight works with any equipped weapon, I would wonder about range falloff tables for non-sniper weapons not having values out to squadsight ranges.
- Mon Apr 17, 2017 4:32 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222613
Re: Thoughts on the 1.3 changes
* I can't level up my holobot Sharpshooter's, since I can't take them as "passengers" to stealth hacking missions. This issue is part of why I am going to add the ability to equip rifles (and therefore SMGs) to Sharpshooters in my copy of 1.3, if the devs don't make it baseline. That way ...
- Fri Apr 14, 2017 7:21 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85683
Re: An absurd ending...
the general feel I am getting from my interactions with JoINrbs is that what the developers want to do is decided and that this feedback is pretty much a waste of time. They seem to want you to spend hours figuring out how their code works and accept that at anytime a single RNG can end your game a...
- Mon Apr 10, 2017 7:50 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222613
Re: Thoughts on the 1.3 changes
Biggest Booms Critical hits with grenades will grant +1 damage to ongoing damaging effects such as fire I'm not sure how to read this. Does it mean if you hit something with a frag that is burning and crit it will burn for more? Will have to wait for the code to see exactly what this is up to. Eith...
- Mon Apr 10, 2017 7:45 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41034
Re: Rookie Blackjack: how to manage RNG
To everyone that saying that they can't play without commander's choice to prevent bad stats-class match ups on soldiers because it makes the game unplayable and not fun: Why don't you just turn NCE and HP off? Because we want to deal with varied troops but have control on who becomes what soldier ...
- Mon Apr 10, 2017 5:15 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41034
Re: Rookie Blackjack: how to manage RNG
To everyone that saying that they can't play without commander's choice to prevent bad stats-class match ups on soldiers because it makes the game unplayable and not fun: Why don't you just turn NCE and HP off? For reals, if having to deal with sub-optimal stat lines isn't fun for you, why do you pl...
- Thu Apr 06, 2017 7:04 pm
- Forum: Long War 2
- Topic: 0% Lib missions (not Vanilla)
- Replies: 5
- Views: 8796
Re: 0% Lib missions (not Vanilla)
Once 0% supply raids are balanced, I look forward to repeating this kind of experience with proper income management. Bad news then. From what I've heard, 0% supply raids are going to be balanced by not letting you run them at 0%. The income isn't what breaks because of 0% raids, it's the lack of t...
- Tue Apr 04, 2017 8:59 pm
- Forum: Long War 2
- Topic: Stationary sniper build feedback.
- Replies: 10
- Views: 17810
Re: Stationary sniper build feedback.
@ hewhoispale My point exactly regrading DFA. With highground you have a supersoldier, wtihout it, dead weight. That's why I proposed other perks providing tactical bonuses for other elevetion unrelated stuff (steady hands, +aim vs high cover). Not only will this enrich nest sniper tactical depth, ...
- Tue Apr 04, 2017 2:05 pm
- Forum: Long War 2: Strategy
- Topic: When do faceless transform?
- Replies: 5
- Views: 9723
Re: When do faceless transform?
Is there a reason not to kill all civilians in all cities now just because I can? (this is early April, no battle scanners or Specialist skills or anything) Mechanically? Probably not. It would make XCOM the terrorist monsters ADVENT claims them to be though. Besides the ethical questions, dark VIP...
- Mon Apr 03, 2017 7:37 pm
- Forum: Long War 2: Bug Reports
- Topic: Failed to get drone wreck after control hack and killing it with standard shot
- Replies: 7
- Views: 10249
Re: Failed to get drone wreck after control hack and killing it with standard shot
I get drone wreck drops just fine during mission, but they fail to appear for research purposes. My research "bank" shows 2 drone wrecks even after I have 5 drops during subsequent missions. Suggestions? Were some of those evac missions? You only get to take home corpses from "sweep&...
- Mon Apr 03, 2017 6:09 pm
- Forum: Long War 2
- Topic: Stationary sniper build feedback.
- Replies: 10
- Views: 17810
Re: Stationary sniper build feedback.
I agree RT is more flexible and better than DFA though it is a bit off topic (I focused on non holo builds in this thread:). Personally, after something like the third supply raid in a row where there's no high ground I could take until having already basically cleared the map, I've started to real...
- Fri Mar 24, 2017 1:12 pm
- Forum: Long War 2
- Topic: ADVENT role clarity
- Replies: 9
- Views: 13567
Re: ADVENT role clarity
I have seen Gunners do more area suppression on a lone target than I have even shot at I agree with some of it, but not all. I have learned to respect gunners. When they hit, they hit hard, especially when they get traverse fire later on. Also sometimes they use area suppression as a defensive acti...
- Wed Mar 22, 2017 1:06 am
- Forum: Long War 2
- Topic: ADVENT role clarity
- Replies: 9
- Views: 13567
Re: ADVENT role clarity
A note about Gunners - while other enemies can use Suppression, I don't believe there are any others that can use Area Suppression , which is what Gunners do. Their AI could perhaps prioritise it a little bit more (though care needs to be taken to ensure they aren't doing it in situations where it ...
- Tue Mar 21, 2017 8:12 pm
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 103260
Re: AWC Balance
It doesn't play nice with Long Watch, if you don't take Long Watch it works fine though. Good to know. Thank you. Fortunately, I don't have Long Watch. BTW, I noticed on reddit someone saying that Aim/Hunker was apparently breaking Steady Aim from stocks. Not sure if that's a known issue. It doesn'...
- Tue Mar 21, 2017 7:40 pm
- Forum: Long War 2
- Topic: ADVENT role clarity
- Replies: 9
- Views: 13567
ADVENT role clarity
So, I've been listening to JoInrbs' L/I 1.2 run and he hit on a thing that I wanted to talk about (maybe not so) briefly from my own experience with V/I games. Enemy distinction. LW1 had relatively few alien types in it. As such, they each had a distinct niche and role and where there was overlap it...