so that's the actual number of troops you can potentially meet that gives XP number?
i.e if I infiltrate against 15 advent and not 9, then I get more XP? I'm speaking without killing any.
Search found 49 matches
- Thu Mar 16, 2017 11:52 am
- Forum: Long War 2
- Topic: Baseline mission activity and XP
- Replies: 6
- Views: 10075
- Thu Mar 16, 2017 9:52 am
- Forum: Long War 2
- Topic: Perks auto-balancing
- Replies: 8
- Views: 11887
Perks auto-balancing
There are many discussions on the usefulness or supposed over-powerness of many perks. Sometime there is a near consensus (like a 70/30 split in the player population!), sometime the debate rages for many pages. Because some perhaps are very contextual, so it adds up in the difficulty of balancing t...
- Thu Mar 16, 2017 8:20 am
- Forum: Long War 2
- Topic: Baseline mission activity and XP
- Replies: 6
- Views: 10075
Baseline mission activity and XP
Hi,
Can someone confirm that mission XP is only based on the baseline number of enemies?
Can someone confirm that mission XP is only based on the baseline number of enemies?
- Wed Mar 15, 2017 7:01 am
- Forum: Long War 2
- Topic: Advent Legions (Alert Level)
- Replies: 1
- Views: 3762
Advent Legions (Alert Level)
The Advent legions, aka Alert Level is only increased through timed events, according to the wiki. So not that much from Xcom activities? Meaning that if there is no rubber-band mechanic where the more you kill legions, the more arrives to compensate, would it not be possible to keep things under co...
- Mon Mar 13, 2017 8:27 pm
- Forum: Long War 2
- Topic: Shen DLC ... twice? (spoiler)
- Replies: 1
- Views: 3605
Shen DLC ... twice? (spoiler)
After defeating Julian a first time, I got proposed another lost tower. Without much thinking, I launched the mission, thinking of something else ... but no, it seems I'm again in the DLC, with the longish chain of room to tackle. Or it starts the same but this is different? It sure seems like a bug...
- Mon Mar 13, 2017 4:26 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 54337
Re: Wet Work Balance
Agreed, it should boost all experience sources, but much less than +33% in this case, because it should not be a no brainer pick. Probably +15-20% XP for 150 supplies is a good balance in most games. Pricey, but significant interest. As for reinforcements, yes they give XP and they should definitive...
- Sun Mar 12, 2017 1:31 pm
- Forum: Long War 2: Bug Reports
- Topic: 5 bugs I found so far
- Replies: 1
- Views: 3362
5 bugs I found so far
Hey, I don't have save, sorry. Hopefully they can be reproduced reliably. 1. Evacuate Haven (or is it defend against assault). I'm allowed 10 men, so that's what I do. In addition I have the liaison and one single operative (even though this Haven had 5+). I also have a hacked Mech for defense, and ...
- Fri Mar 10, 2017 8:10 am
- Forum: Long War 2
- Topic: XP Tracking
- Replies: 2
- Views: 4880
XP Tracking
The whole XP tracking things is kept very much under the hood. After having asked a similar question, no one was even able to answer what is the typical XP value of a mission and what a kill gives. We don't even know if that's in the order of 100 to 1, 20 to 1, etc. Similarly, there is no mod that t...
- Wed Mar 08, 2017 3:02 pm
- Forum: Long War 2
- Topic: Why do I never get scopes?
- Replies: 10
- Views: 15530
Why do I never get scopes?
I have 18 hair triggers, 23 stocks and ... 2 scopes!
Is it bad luck or normal distribution?
Also, stocks are very rarely used. They might have some use, but most often, they are left unused. Check also XWynns videos, I'm not even sure he has actually used any? (although I'm only at video 34 )
Is it bad luck or normal distribution?
Also, stocks are very rarely used. They might have some use, but most often, they are left unused. Check also XWynns videos, I'm not even sure he has actually used any? (although I'm only at video 34 )
- Wed Mar 08, 2017 1:49 pm
- Forum: Long War 2
- Topic: Moving Haven advisers
- Replies: 4
- Views: 6827
Re: Moving Haven advisers
I'm ok with that too. No the realistically, painful to do in game thing, but the fact they might be locked a few days each time. Otherwise you are incited to move them around constantly
- Wed Mar 08, 2017 1:47 pm
- Forum: Long War 2
- Topic: Is roust bugged or I had rolled a 0.000000001 probability?
- Replies: 9
- Views: 14096
Re: Is roust bugged or I had rolled a 0.000000001 probability?
That's all good indeed, but I also made my choice of Roust because the damages were 1 to 4, not just 1.
So in the end, that's mostly a tooltip update matter.
So in the end, that's mostly a tooltip update matter.
- Wed Mar 08, 2017 9:06 am
- Forum: Long War 2
- Topic: Moving Haven advisers
- Replies: 4
- Views: 6827
Re: Moving Haven advisers
Yes, but so far that's just about their equipment, not their moving around which is a pain in the alien bottom, so to speak
- Wed Mar 08, 2017 7:50 am
- Forum: Long War 2
- Topic: Is roust bugged or I had rolled a 0.000000001 probability?
- Replies: 9
- Views: 14096
Is roust bugged or I had rolled a 0.000000001 probability?
Perhaps roust tooltip has not been updated and it does 1 damage, period. Because over several rousts, on 15 non armored target, I always did 1 HP damage. As roust is supposed to do between 1 and 4 damage, I had for each of these events 25% chance to do 1 damage. And (0.25)^15 = 0.000000001 so, what'...
- Wed Mar 08, 2017 7:46 am
- Forum: Long War 2
- Topic: Moving Haven advisers
- Replies: 4
- Views: 6827
Moving Haven advisers
Hey, I don't understand why the hassle of moving advisers around is not solved with a very simple quality of life solution. Allows advisers to be taken from a squad (it removes them from it), with a warning. Allow an adviser to be added back to a squad (with a warning). And that's it. No more fiddli...
- Tue Mar 07, 2017 8:37 pm
- Forum: Long War 2
- Topic: Was it an ambush?
- Replies: 5
- Views: 8417
Was it an ambush?
I had an 'extremely light / 200% infiltrated' kill a VIP mission turns into an exercise into survival. Firebrand was delayed 8 turns, as it was chased by UFO and then reinforcements dropped each turn, with one turn seeing 2 squads of Advents coming. It was very tense, but I managed to evacuate what ...
- Mon Mar 06, 2017 9:24 am
- Forum: Long War 2
- Topic: Advent Tower vs HQ Assault
- Replies: 5
- Views: 9209
Advent Tower vs HQ Assault
What do you guys think about these two? I fear more the first than the second, is that normal? It seems for me also that the command pod in the advent tower mission has more chance spawning on the roof than in the room, is it what you see too? Perhaps that's tied to difficult, I'm on veteran ironman.
- Thu Mar 02, 2017 10:39 am
- Forum: Long War 2
- Topic: Darker Nights/Fog of War mods?
- Replies: 7
- Views: 11991
Re: Darker Nights/Fog of War mods?
And the reverse, is it possible to change the time of the day? Sometime I would like to infiltrate at day, not night
- Mon Feb 27, 2017 2:05 pm
- Forum: Long War 2
- Topic: XP questions
- Replies: 2
- Views: 5147
XP questions
There is a XP throttling feature that prevents gaining more than on rank per mission. But are the excesses XP lost or waiting for the next mission? If they are lost, does it means that if you are short of 1 XP to get a rank, you basically waste all that is gained during a mission? And last but not l...
- Sun Feb 26, 2017 6:39 am
- Forum: Long War 2
- Topic: Shredder perk/ammo
- Replies: 11
- Views: 16722
Shredder perk/ammo
Hey,
Is the shredding effect applied before or after the damages of the ongoing shot? If yes, then I might prefer using shredder ammo and not piercing ammo, if the latter, then I believe the two are somehow balanced, even if I'm comparing an apple and an orange.
Is the shredding effect applied before or after the damages of the ongoing shot? If yes, then I might prefer using shredder ammo and not piercing ammo, if the latter, then I believe the two are somehow balanced, even if I'm comparing an apple and an orange.
- Fri Feb 24, 2017 5:07 pm
- Forum: Long War 2: Bug Reports
- Topic: Sorting order not maintained
- Replies: 0
- Views: 2299
Sorting order not maintained
When you sort the soldiers roster on a specific column, then as soon as you go back to it, the sorting reverts to 'Rank'. Meaning it is very frustrating to iterate through the list of soldiers on anything other than a sort by rank. Try checking AWC abilities when you want first to consider the 'shin...
- Thu Feb 23, 2017 5:17 pm
- Forum: Long War 2
- Topic: Liberated regions, what to do with them?
- Replies: 11
- Views: 17605
Re: Liberated regions, what to do with them?
Because even in a liberated region, a faceless can sneak in I guess?
- Thu Feb 23, 2017 6:32 am
- Forum: Long War 2
- Topic: Liberated regions, what to do with them?
- Replies: 11
- Views: 17605
Liberated regions, what to do with them?
Is there any point to have the intelligence job? Should I go the recruit route until 13 and then make them produce supplies?
- Thu Feb 23, 2017 6:17 am
- Forum: Long War 2
- Topic: Lost my Campaign - No idea why
- Replies: 47
- Views: 53911
Re: Lost my Campaign - No idea why
Am I the only one to think it is a buzzkill to have this feature? Whatever you say, the fact is that many people spend one hundred hours in the game and lose with a roster full of ready-to-fight soldiers. At least there should always be a 'last chance mission' where if you succeed, you remove some p...
- Wed Feb 22, 2017 8:34 am
- Forum: Long War 2
- Topic: Useful Facts From Another Sod's INI Mining
- Replies: 7
- Views: 12444
Re: Useful Facts From Another Sod's INI Mining
That was really interesting!
About the large pod drop, hopefully it starts counting after you are not stealthy anymore? Because that would be frightening!
About the large pod drop, hopefully it starts counting after you are not stealthy anymore? Because that would be frightening!