Search found 23 matches
- Thu Jul 26, 2018 1:13 am
- Forum: XCOM: Long War General Discussion
- Topic: Long War on Steam??
- Replies: 1
- Views: 9280
Long War on Steam??
Was/Is Long War available in the Steam workshop? I see the smaller packs, like laser weapons, and such. But I can't find the Long War mod itself. It's been so long since I nabbed it, I don't remember. I went to run Enemy Unknown and had to verify and reacquire 38 files and that caused all mods to be...
- Mon Feb 19, 2018 7:02 pm
- Forum: Long War 2
- Topic: 4+ Faceless??!!
- Replies: 3
- Views: 7301
4+ Faceless??!!
My first retaliation mission in my first zone (first couple days of May).
Haven Strength: 11
Rescued so far: 3
Faceless found so far: 4!!!!
Oiii! It ain't worth trying to rescue the last 4.
What is the most faceless on one mission people have seen? I never had this many.
Haven Strength: 11
Rescued so far: 3
Faceless found so far: 4!!!!
Oiii! It ain't worth trying to rescue the last 4.
What is the most faceless on one mission people have seen? I never had this many.
- Tue Jan 09, 2018 12:46 am
- Forum: Long War 2
- Topic: Why Expand to New Regions Early?
- Replies: 6
- Views: 10269
Re: Why Expand to New Regions Early?
I read through this:
http://www.pavonisinteractive.com/phpBB ... hp?t=25808
Answered most questions.
http://www.pavonisinteractive.com/phpBB ... hp?t=25808
Answered most questions.
- Tue Jan 09, 2018 12:00 am
- Forum: Long War 2
- Topic: Why Expand to New Regions Early?
- Replies: 6
- Views: 10269
Why Expand to New Regions Early?
Why should I expand to new regions early? To gain access to more possible missions so I can choose the key ones (like ones that provide scientists or engineers)? Is there any consequence of NOT doing the missions other than the ones that show a Dark Event about to happen? Is each region generating a...
- Thu Oct 26, 2017 2:04 am
- Forum: Long War 2
- Topic: Unable to Build Medkits???
- Replies: 4
- Views: 7288
Re: Unable to Build Medkits???
I think maybe it was Spectrum that I had to build them in.
- Thu Oct 26, 2017 12:57 am
- Forum: Long War 2
- Topic: Unable to Build Medkits???
- Replies: 4
- Views: 7288
Re: Unable to Build Medkits???
doh...as I typed that, brain answered it...don't need to build them!!! Oiiii...too many versions in this olde brain!
- Thu Oct 26, 2017 12:51 am
- Forum: Long War 2
- Topic: Unable to Build Medkits???
- Replies: 4
- Views: 7288
Unable to Build Medkits???
I'm around the first week of April and still unable to build medkits??? Am I missing something?
Also: Is the hotfix patch automatically applied by Steam?
Also: Is the hotfix patch automatically applied by Steam?
- Sat Oct 07, 2017 3:23 pm
- Forum: Long War 2
- Topic: Back to LW2
- Replies: 10
- Views: 17445
Back to LW2
I've played a fair bit of WotC, but not to completion. Started up a new LW2 game today just on a whim. So much more enjoyable than WotC: -WotC feels 'gimmicky', esp. with the new troop types and how each has some unique thingie -managing the havens and deciding on infiltrations so much more interest...
- Wed May 24, 2017 11:21 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164899
Re: Aliens hitting me frequently through full cover
The problem is not with aliens shooting through full cover. The problem seems to be wounded aliens (the more damage the more noticeable the hitting through cover) with Red Fog applied AND disoriented. It seems like a sectoid w 1hp disoriented will always hit. I wondered if the disorientation + Red F...
- Mon May 22, 2017 6:14 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164899
Re: Aliens hitting me frequently through full cover
I have yet to see an alien who is disoriented actually miss. I hurt them, w red fog on, but am at the point where I dread tossing a grenade to disorient them since even a sectoid w 1hp left will connect through full cover. At least, that's how it feels! I can't say I've tried to track it, and I have...
- Sun May 21, 2017 10:01 pm
- Forum: Long War 2
- Topic: Thanks for 1.4 and...
- Replies: 2
- Views: 5507
Thanks for 1.4 and...
...all the effort into LW2. The change to pod sizes, the addition of the s&g missions, and everything had made for such varied missions and choices. Thanks for such a game!
- Tue May 16, 2017 9:45 am
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64471
Re: Lothing for the new patch 1.3
The missions have been very interesting so far (a couple VIP, a hack, and a s&g). The turn changes are interesting. I thought, hey man, 22 turns to get the rebel prisoners over there?...no problem...loved the 2-pak of reinforcements that dropped on my head at around 14! It was nice to see that v...
- Sun May 14, 2017 11:36 pm
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38223
Re: Long War 2 v1.3 is live on Steam
Does 1.3 download/update automatically on Steam? I started a new game but it is still showing 1.2. Can it be downloaded manually?
doh...of course...now it's done.
doh...of course...now it's done.
- Sun May 14, 2017 12:51 pm
- Forum: Long War 2
- Topic: Suggestion classes
- Replies: 14
- Views: 18700
Re: Suggestion classes
thanks...maybe I was just following someone who started really low!
- Sun May 14, 2017 11:47 am
- Forum: Long War 2
- Topic: Suggestion classes
- Replies: 14
- Views: 18700
Re: Suggestion classes
Guys...may seem like an obvious question...but I've not noticed...does 'aim' increase as you go up levels in LW2? I haven't noticed it actually improving, but I also haven't tried to track.
- Sun Apr 30, 2017 1:42 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145304
Re: 1.3 Changelog got updated.
all these changes sure make you want to play it...maybe we could all sign up to test it
- Mon Apr 03, 2017 1:42 am
- Forum: Long War 2: Bug Reports
- Topic: Sqd Permanently Infiltrating but...
- Replies: 4
- Views: 6842
Re: Sqd Permanently Infiltrating but...
Using just LW2 installed.
Windows 10
I have saved games. I THINK I aborted a supply train mission and they are the squad from that, somehow lost in time and space.
Windows 10
I have saved games. I THINK I aborted a supply train mission and they are the squad from that, somehow lost in time and space.
- Mon Apr 03, 2017 12:59 am
- Forum: Long War 2: Bug Reports
- Topic: Sqd Permanently Infiltrating but...
- Replies: 4
- Views: 6842
Sqd Permanently Infiltrating but...
I seem to have a sqd of 10 permanently infiltrating, but there are no missions on the map. Any suggestions?
- Sat Mar 18, 2017 10:08 pm
- Forum: Long War 2
- Topic: Coil Gun Req.??
- Replies: 6
- Views: 11013
Re: Coil Gun Req.??
that may be it...will see...thanks
- Sat Mar 18, 2017 10:03 pm
- Forum: Long War 2
- Topic: Coil Gun Req.??
- Replies: 6
- Views: 11013
Re: Coil Gun Req.??
and...have done elerium...
- Sat Mar 18, 2017 10:02 pm
- Forum: Long War 2
- Topic: Coil Gun Req.??
- Replies: 6
- Views: 11013
Re: Coil Gun Req.??
I have that tech tree, but it seems to show just needing mag weapons...so that's why the question here...they seem to req. something more?
- Sat Mar 18, 2017 9:56 pm
- Forum: Long War 2
- Topic: Coil Gun Req.??
- Replies: 6
- Views: 11013
Coil Gun Req.??
I have laser weapons and magnetic weapons...but coil guns don't seem to appear as a research option then. What am I missing that I need?
- Tue Feb 21, 2017 2:22 am
- Forum: Long War 2
- Topic: Mission Generation??
- Replies: 5
- Views: 9324
Mission Generation??
Can anyone explain/does anyone know: 1. Are missions generated by region? Or are they generated by world and drop down in regions? I'm wondering if I have 5 havens, are there piles of missions being generated in each one, and I uncover them depending on how much intel each haven produces? Am sitting...