Search found 73 matches

by SouthpawHare
Thu Jan 10, 2019 6:36 pm
Forum: XCOM: Long War General Discussion
Topic: What exactly is a "Bullet Wizard" build?
Replies: 2
Views: 12187

What exactly is a "Bullet Wizard" build?

I've heard this term used a lot to refer to a certain type of Gunner build, in both LW 1 and 2, but never actually seen it defined or explained. My initial assumption has been that it's based off of abilities don't require to-hit rolls, such as dealing automatic damage by suppressing, or by applying...
by SouthpawHare
Tue Dec 12, 2017 1:45 pm
Forum: Long War 2
Topic: Praised be Shinobi - Shinobi worshiper club
Replies: 5
Views: 10476

Re: Praised be Shinobi - Shinobi worshiper club

Shinobi are definitely my favorite class, and tend to be the most effective soldiers in my playthroughs as well. I'm fully convinced that XCOM would not have lost the first invasion if they had thought to use ninjas earlier, and that The Great Ninjutsu Revival of 2035 marks a great turning point for...
by SouthpawHare
Tue Sep 19, 2017 1:22 pm
Forum: Modders' Forum
Topic: Renaming the Chosen
Replies: 0
Views: 14748

Renaming the Chosen

I'm looking for the ability to change the randomly-generated names of The Chosen to whatever I wish. Is this doable, either easily through simple text file modification, or with some work through mods? I have an ongoing Stack Exchange question here: https://gaming.stackexchange.com/q/318147/40996 Fe...
by SouthpawHare
Fri Sep 15, 2017 2:20 pm
Forum: General Discussion
Topic: Hunter does The Flop
Replies: 1
Views: 15037

Hunter does The Flop

So, I was playing War of the Chosen , and I was fighting The Hunter. He was perched on an elevated walkway, and I decided to try to use a grenade to try to blow up the floor underneath him, hopefully causing him to fall, take both explosive damage and fall damage, and be vulnerable to the rest of my...
by SouthpawHare
Mon Jul 17, 2017 5:36 am
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56452

Re: Let's talk Gunner

I find that my gunners are largely defined by Hail of Bullets. It is an Always Pick choice for me, and it means that gunners have 1 or 2 100% shots each mission. Aside from that, they are below average at everything else in the mission, but not by too much, and these two clutch shots per mission usu...
by SouthpawHare
Wed Jul 12, 2017 12:30 am
Forum: Long War 2
Topic: PSI Level Up
Replies: 5
Views: 10040

Re: PSI Level Up

imn01 wrote: Yes I did. I got only stasis, sole marge, null lance and that's it. 1 promotion got scraped by Solace bug. No more promotion after that. I'm bit surprised too.
Okay, well, either way, it's pretty clear that this is not normal. Making them level faster isn't your actual solution.
by SouthpawHare
Wed Jul 12, 2017 12:06 am
Forum: Long War 2
Topic: PSI Level Up
Replies: 5
Views: 10040

Re: PSI Level Up

No. But there is a multiplier singular to PsiOps you can change that has practically the same effect. Okay, so every class has the same XP requirements, defined in XComGameData_XpData.ini. Well, every class gets post-mission experience based on the enemy count on the map at the start, multiplied by...
by SouthpawHare
Sun Jul 09, 2017 12:17 am
Forum: Long War 2
Topic: Why is Center Mass... er, centered?
Replies: 3
Views: 7181

Why is Center Mass... er, centered?

Image

It seems to be the only perk that has its text center-aligned. Is this just a clever joke, or...?
by SouthpawHare
Sun Jul 09, 2017 12:14 am
Forum: Long War 2
Topic: Huh
Replies: 5
Views: 9306

Re: Huh

I still don't really understand why you think the LW2 sectiods are more powerful than the Vanilla sectoids. They have the exact same abilities: Mindspin (random disorient, panic, or mind control if sucessful) and zombie raise. If a soldier gets mind controlled, that triggers will checks on other so...
by SouthpawHare
Thu Jun 29, 2017 9:10 am
Forum: Long War 2
Topic: Winding things down.
Replies: 6
Views: 10539

Re: Winding things down.

I have yet to make it to the end game myself (still plugging along in the mid-game right now), but I would guess that the answer here is dependent on how successful you've been on holding off the Avatar Project. Due to the fact that there can be a large variance between how much the Avatar Project P...
by SouthpawHare
Sat Jun 24, 2017 3:42 am
Forum: Long War 2
Topic: Haven gameplay
Replies: 4
Views: 8326

Re: Haven gameplay

Ugh. Nevermind. So, I just gave up, started a brand new game (because I had other issues I was dealing with), and apparently, that fixed the issue. Now my Haven management screen is full of recruits and what not. I'm guessing that when I started my last game, it loaded as a Vanilla game, but I didn...
by SouthpawHare
Fri Jun 23, 2017 6:43 pm
Forum: Long War 2
Topic: Can you tell that ninjas are my favorite class?
Replies: 2
Views: 5754

Re: Can you tell that ninjas are my favorite class?

mmCion wrote:I've heard sectoid sushi is now competing with advent burgers...
It's Psionilicious!
by SouthpawHare
Fri Jun 23, 2017 7:31 am
Forum: Long War 2
Topic: Simultaneous HQ Assault and Retaliation interaction
Replies: 2
Views: 5588

Re: Simultaneous HQ Assault and Retaliation interaction

There used to be a bug that would assume you lost the Retaliation after you liberated the region, so you'd end up with an empty liberated haven. Dunno if it was fixed. I was on the same boat on my last campaign, decided not to risk it. I just did it before I saw this, and it looks like everything i...
by SouthpawHare
Fri Jun 23, 2017 7:24 am
Forum: Long War 2
Topic: Radar Turrets?!
Replies: 1
Views: 4652

Radar Turrets?!

http://i.imgur.com/txGvQ78.jpg In my latest HQ Assault mission, I found turrets merged with radar dishes. I thought that this was just a strange, one-off bug, but I actually ended up finding 3 or 4 of them all in the same mission! (The image is just one animating through different poses to demonstr...
by SouthpawHare
Fri Jun 23, 2017 12:22 am
Forum: Long War 2
Topic: Simultaneous HQ Assault and Retaliation interaction
Replies: 2
Views: 5588

Simultaneous HQ Assault and Retaliation interaction

I have a region in which I am infiltrating an HQ Assault for Liberation 5, and it also just became targeted by a retaliation. If I successfully liberate the region while it is being retaliated on, is there any interaction? Does the retaliation disappear, does it continue as normal, or does something...
by SouthpawHare
Thu Jun 22, 2017 7:05 am
Forum: Long War 2
Topic: Is Drone Stun supposed to work on machines?
Replies: 6
Views: 10940

Re: Is Drone Stun supposed to work on machines?

Because they are robots. These stuns, presumably, were designed against humans, to keep the peace. A reasonable point, but it is leaning toward the realism side of things. In Sci-fi, electric shocks do inexplicable things to computers and robots too, temporary stunning included. XCOM is definitely ...
by SouthpawHare
Thu Jun 22, 2017 6:58 am
Forum: Long War 2
Topic: Can you tell that ninjas are my favorite class?
Replies: 2
Views: 5754

Can you tell that ninjas are my favorite class?

http://i.imgur.com/94cPLfH.jpg I looked at the Kills-to-Mission ratio on my soldiers after a satisfying Reaper Quad-Kill, and even I was surprised by what I saw. Most soldiers are in the 1 to 2 range (which makes sense, as there are usually an average of, say, 10 aliens to 6 XCOM per mission the wa...
by SouthpawHare
Mon Jun 19, 2017 2:14 am
Forum: Long War 2
Topic: Quick, hide behind this lamp post!
Replies: 0
Views: 3755

Quick, hide behind this lamp post!

Image

"Uh, boss? I don't think we all fit."
by SouthpawHare
Mon Jun 19, 2017 2:13 am
Forum: Long War 2
Topic: Is Drone Stun supposed to work on machines?
Replies: 6
Views: 10940

Re: Is Drone Stun supposed to work on machines?

Because they are robots. These stuns, presumably, were designed against humans, to keep the peace. A reasonable point, but it is leaning toward the realism side of things. In Sci-fi, electric shocks do inexplicable things to computers and robots too, temporary stunning included. XCOM is definitely ...
by SouthpawHare
Sat Jun 17, 2017 9:42 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 88354

Re: How are people liberating regions so fast?

For a "marathon, not a sprint", you REALLY need to sprint at the start. The "marathon vs sprint" analogy probably doesn't much apply to strategy games like this. In races, there's not really an inherent benefit to gaining an early lead vs gaining a lead right at the end, where a...
by SouthpawHare
Sat Jun 17, 2017 9:36 pm
Forum: Long War 2
Topic: Ain't got time to leak
Replies: 2
Views: 5712

Ain't got time to leak

http://i.imgur.com/NSv2alP.jpg Normally, this award added by the "Mission Award Variety" mod says "Ain't got time to bleed". When talking about a mechanical unit, though, it changes to "Ain't got time to leak ". This is my first time noticing that, and I thought it was...
by SouthpawHare
Sat Jun 17, 2017 8:21 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 88354

Re: How are people liberating regions so fast?

Doing the network tower mission in a strength 2 region in October with everyone using Mag weaponry was insanely hard ... And the HQ mission? I sent in 10 guys with the best magnetic weaponry supplies could buy Keep in mind that these missions scale with time like everything else does. You seem to b...
by SouthpawHare
Sat Jun 17, 2017 6:54 pm
Forum: Long War 2
Topic: Weird bleeding out glitch
Replies: 2
Views: 5955

Weird bleeding out glitch

Video footage: https://www.youtube.com/watch?v=H8oTNdKBd94 So here's a situation I encountered. After a bad situation in which I activated too many enemies, my ninja got mind controlled, shot, and then shot again, and fell into bleed-out status. However, his bleed-out timer remained at 4 turns indef...
by SouthpawHare
Sat Jun 17, 2017 8:42 am
Forum: Long War 2
Topic: So I got the Instant Enemies bug again
Replies: 1
Views: 4459

So I got the Instant Enemies bug again

I had another mission where the enemies immediately see you from the start. Actually, I got it twice at the same time; two pods of enemies activated, starting me with 6 active (and fairly strong) enemies. I got it on video. Here is the amusing footage:

https://www.youtube.com/watch?v=Pz_PJbRSsD4