Search found 18 matches

by jfoevv820ueb
Tue May 23, 2017 5:35 pm
Forum: XCOM: Long War General Discussion
Topic: Is THIS normal ingame?
Replies: 7
Views: 11922

Re: Is THIS normal ingame?

Doesn't look like the muton is hunkered, you should see an arrow at the top of the cover indicator if an actor is hunkered. I haven't played EU in a long time, so I don't remember if hunker down is shown as a separate bonus or if its grouped with the cover. You might need to check to see if your ini...
by jfoevv820ueb
Sat May 20, 2017 5:22 pm
Forum: Long War 2
Topic: Shotgun weapon range applying incorrectly...?
Replies: 18
Views: 22956

Re: Shotgun weapon range applying incorrectly...?

Maybe change range [0] to also be +60, and see if that makes a difference? It'd be an easy way to confirm the nature of the bug, and assuming that changing the bonus doesn't cause issues in other areas, probably a significantly easier fix than trying to adjust the 'step-out' mechanic, or whatever e...
by jfoevv820ueb
Fri May 05, 2017 2:42 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79826

Re: Is this a Bug or a Bad Joke?

I think it would a good indicator if "Evac all XCOM soldiers" was added to the mission objectives right when concealment is broken, along with one of the unused soldier voice lines that indicates a trap (they exist, I've heard them in game before for some reason, they're just never used). ...
by jfoevv820ueb
Fri Apr 07, 2017 5:15 pm
Forum: Long War 2
Topic: Why light (100%) stays at light (175%)?
Replies: 12
Views: 17118

Re: Why light (100%) stays at light (175%)?

Still confused sorry. Light is 12 to 15. Let say 15 in my example. As I boost from 100 to 175%, I remove 3 levels. So I would remove from 1 to 2 aliens each time, only? And so if I'm still reading light, it would means I removed thrice one alien, so down to 12 aliens, and this would explain why I s...
by jfoevv820ueb
Sun Apr 02, 2017 8:38 pm
Forum: Long War 2: Bug Reports
Topic: CCS bug
Replies: 2
Views: 4583

Re: CCS bug

This is vanilla, btw. Happens with any other overwatch skill, too. Not sure if it's a bug or not, though.
by jfoevv820ueb
Sun Apr 02, 2017 3:20 am
Forum: Long War 2
Topic: Let's Nerf... Everything
Replies: 9
Views: 14310

Re: Let's Nerf... Everything

I think that nerfing is too effective. It needs to be nerfed, big time.
by jfoevv820ueb
Fri Mar 24, 2017 12:37 am
Forum: Long War 2: Strategy
Topic: When do the new PCS worth?
Replies: 8
Views: 15749

Re: When do the new PCS worth?

cerebrawl wrote:Combat Awareness is damn near a must on area suppression gunners.
Didn't know that CA worked on suppression. Good to know!
by jfoevv820ueb
Fri Mar 24, 2017 12:17 am
Forum: Long War 2: Strategy
Topic: When do the new PCS worth?
Replies: 8
Views: 15749

Re: When do the new PCS worth?

Combat Awareness is pretty good on overwatch specialists (or rangers, but I usually give them depth perception + grapple or, if I'm lucky, Combat Rush). The 15 defense make them less likely to be shut down by enemy fire, and the armour is nice, too. I'd give Combat Rush to my Rangers (but I haven't ...
by jfoevv820ueb
Tue Mar 21, 2017 3:34 am
Forum: Long War 2: Bug Reports
Topic: Advent attacks on viper-snared soldier
Replies: 22
Views: 27364

Re: Advent attacks on viper-snared soldier

...I miss Seekers being their own unit... If Vipers aren't changed, I'll be modding their grab mechanics in some way for my 1.3 playthrough. I'm just not sure exactly how, yet. I'd like to see Vipers only be able to use their bind at melee range, but allow them to dash to make up for the fact that ...
by jfoevv820ueb
Thu Mar 16, 2017 3:35 am
Forum: Long War 2
Topic: Biggest hit, can anyone do better than 82
Replies: 10
Views: 15245

Re: Biggest hit, can anyone do better than 82

I don't think that coup de grace actually does any damage, it just kills the enemy.
by jfoevv820ueb
Wed Mar 15, 2017 9:52 pm
Forum: Long War 2
Topic: Suggestion: Red Mission "Prompts"
Replies: 2
Views: 5507

Re: Suggestion: Red Mission "Prompts"

Somewhat related, does anyone know if X2 has the functionality for multiple time scales for scanning, ala the original UFO Defense? I'd love a 1x, 2x, 4x, 10x etc toggle for scanning (in that example, current speed would probably land somewhere around 10, cause damn it moves fast). The slomo consol...
by jfoevv820ueb
Sat Mar 11, 2017 6:35 pm
Forum: Long War 2: Bug Reports
Topic: Shinobi, Reaper, Iron Skin
Replies: 4
Views: 7486

Re: Shinobi, Reaper, Iron Skin

I've seen this happen with the Incoming! officer perk, as well. Had my tank healed by 2 hp when it got grenaded by a Muton.
by jfoevv820ueb
Thu Mar 02, 2017 6:47 am
Forum: Long War 2
Topic: Darker Nights/Fog of War mods?
Replies: 7
Views: 11899

Re: Darker Nights/Fog of War mods?

Also, is there a mod that removes the "fog" aspect of fog of war? Fair enough not to see where the aliens and such and so forth are, but I would like to be able to see the layout of the map, so I can plan my approach. Squinting into the fog is a bit hit or miss. I can't imagine with liter...
by jfoevv820ueb
Sun Feb 19, 2017 5:20 am
Forum: Long War 2: Strategy
Topic: Havens Am I Micromanaging
Replies: 20
Views: 22350

Re: Havens Am I Micromanaging

This mod should help with your gear problems.

http://steamcommunity.com/sharedfiles/f ... =851424388
by jfoevv820ueb
Fri Feb 17, 2017 4:19 pm
Forum: Long War 2: Bug Reports
Topic: Panicked soldiers with CCS shoot teammates
Replies: 1
Views: 3911

Re: Panicked soldiers with CCS shoot teammates

I would think this is part of the vanilla mechanic which makes your panicked soldiers proc overwatch on allied movement (if you can even manage that). Sounds like since CCS is overwatch-ish the same rules follow.
by jfoevv820ueb
Fri Feb 17, 2017 1:12 pm
Forum: Long War 2: Bug Reports
Topic: Berserkers will attack their allies (Unactivated) and then activate the pod
Replies: 4
Views: 8101

Re: Berserkers will attack their allies (Unactivated) and then activate the pod

do you mean that you enraged an activated berserk and he ran toward and unactivated pod, attacked it and consequently activating the unactivated pod? or did that berserker that was neither activated or enraged, attacked his Allie in fog thus activating them I believe he means the second one. I've o...
by jfoevv820ueb
Thu Feb 16, 2017 6:00 am
Forum: Long War 2: Bug Reports
Topic: Volatile Mix + Berserker bugs
Replies: 0
Views: 2694

Volatile Mix + Berserker bugs

Version: 1.1 Platform: Mac Mods: Civilians Scream Edited Ragdoll Physics Redux Even More Maps ExampleMapPack1 (don't remember what this is) Ignore Missing DLC LW2 More Icons ADVENT Map Expansion Maps by Vozati More Maps Non-tile-snapping grenades Remove Unused Upgrades SWRFullCrewAvenger Cosmetic(is...