Search found 1208 matches
- Tue Mar 19, 2024 2:57 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.4.1 - 0.4.2
- Replies: 2
- Views: 22945
Re: Patch Notes 0.4.1 - 0.4.3
0.4.3 Balance - lotta work on army warfare and occupation mechanics. Occupation by healthy multiple armies should go faster now. - defensive region bonuses for cohesion and peaceful adjacent regions is now reduced by unrest - reduce rate of xenoforming spread by setting higher minimum threshold to s...
- Fri Mar 15, 2024 2:32 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.4.1 - 0.4.2
- Replies: 2
- Views: 22945
Patch Notes 0.4.2
0.4.2 Content - added 258 new region background images and replaced 1 - added medical officer radiation damage reduction ability - added T1 Administration Node module and corresponding project. Grants +4 control point cap, 2.5% efficiency bonus for hab. T2 Administration Tower improved to +12 cap (s...
- Wed Jan 31, 2024 2:05 am
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 42426
Re: Terra Invicta Roadmap for EA and beyond
We're working on what we're calling our 0.4 builds with some significant feature adds. Updating with things as they go in over in this thread
viewtopic.php?f=26&t=29923
viewtopic.php?f=26&t=29923
- Mon Jan 22, 2024 1:28 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.126 - 137
- Replies: 0
- Views: 4999
Patch Notes 0.3.126 - 137
0.3.137 B - fix 4145 fix bad cp type assignment when two cps are generated at once - fix 4146, Removed single-frame double selection of councilor in ForceNewPlayerCouncilor and that seems to have cleared up issue where some mission icons don't appear - fix a bug introduced in 0.3.136 where defend in...
- Sat Jan 20, 2024 3:52 pm
- Forum: Terra Invicta Early Access
- Topic: [0.3.118] Transfer planner: 66 days equals 20 weeks? Bug?
- Replies: 4
- Views: 1063
Re: [0.3.118] Transfer planner: 66 days equals 20 weeks? Bug?
We don't have sufficient staffing to try to diagnose possible bugs from single screen shots on the various forums we monitor, so we try to direct people to the most efficient way for both you and us to see it fixed.
- Sat Jan 20, 2024 2:25 pm
- Forum: Terra Invicta Early Access
- Topic: [0.3.118] Transfer planner: 66 days equals 20 weeks? Bug?
- Replies: 4
- Views: 1063
- Thu Jan 18, 2024 1:45 pm
- Forum: Terra Invicta Early Access
- Topic: Probe arrival options (0.3.122)
- Replies: 1
- Views: 852
Re: Probe arrival options (0.3.122)
This is a bug (the text) and an unfriendly default setting (alerts for enemy probes). Both are fixed in 0.3.123. You can still get alert popups for enemy probes if you turn them back on in options, and the text should be clear in that case.
- Sat Jan 13, 2024 12:02 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.119-125
- Replies: 0
- Views: 6836
Patch Notes 0.3.119-125
0.3.125 A - 4032: fix a crash introduced in 0.3.123 in fleet/councilor transport AI 0.3.124 A - 4030 - fix for crash when setting homeport on default target when docked at an enemy hab B - PostCombat() : choose new trajectory prompt not triggered despite fleet capable of transfer bugfix. New bug for...
- Thu Dec 28, 2023 7:42 pm
- Forum: Terra Invicta Early Access
- Topic: Minor QoL suggestions
- Replies: 1
- Views: 1702
Re: Minor QoL suggestions
Thank you for the feedback. #2 is in the plans; we'll discuss what we can do with #1.
Pavonis strongly encourages all players to eat/sleep/go to work and school
Pavonis strongly encourages all players to eat/sleep/go to work and school
- Mon Dec 11, 2023 5:16 pm
- Forum: Terra Invicta Early Access
- Topic: Laser range/effectiveness
- Replies: 4
- Views: 8348
Re: Laser range/effectiveness
One note that 60cm etc. is the radius, not the diameter, of the optics.
- Sat Dec 02, 2023 7:46 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.4.1 - 0.4.2
- Replies: 2
- Views: 22945
Patch Notes 0.4.1 - 0.4.2
IMPORTANT: 0.3 saves are not compatible with 0.4 builds. Steam users can continue to play 0.3 builds through the Properties -> Betas menu. Some mods will not be compatible. *** Earth * Significant update to world map to increase number of regions, break up some monster regions, and disaggregate some...
- Tue Aug 29, 2023 10:19 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.108-118
- Replies: 0
- Views: 27877
Patch Notes 0.3.108-118
0.3.118 A - Fix rare crash when negative weights are passed to SelectRandomWeightedItem. Responding to reported crash in AI tech selection. B - fixed how math works in yearly-to-monthly calculation for economy hit from global warming - SingleFleetOperation() : do not undock bombardment fleets from s...
- Tue Aug 22, 2023 2:57 pm
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 6458
Re: Suggestion regarding late-game global warming
Carbon dioxide emitted into the atmosphere lasts 300 to 1000 years before natural uptake, so this phenomenon was generally deemed outside the scope of the game as something to model separately from everything else. Nitrous oxide lasts 121 years, which postdates the 1880 baseline we use for temperatu...
- Tue Aug 08, 2023 1:10 pm
- Forum: Terra Invicta Early Access
- Topic: Game Crash on 3.102
- Replies: 1
- Views: 3132
Re: Game Crash on 3.102
How to report a crash and what to send us:
viewtopic.php?f=26&t=29595
Troubleshooting steps:
viewtopic.php?f=26&t=29477
viewtopic.php?f=26&t=29595
Troubleshooting steps:
viewtopic.php?f=26&t=29477
- Sun Jul 30, 2023 7:23 pm
- Forum: Terra Invicta Early Access
- Topic: Alien Hate Loss from Hab Destruction
- Replies: 5
- Views: 5056
Re: Alien Hate Loss from Hab Destruction
I'd still like to see the save. "Hate" isn't supposed to be a variable you can directly manage; it's not reasonably knowable in the game universe with any specificity. I know a lot of players who know about the specifics of the mechanic try to minmax it but the game's intent is you play in...
- Sat Jul 29, 2023 10:42 pm
- Forum: Terra Invicta Early Access
- Topic: Alien Hate Loss from Hab Destruction
- Replies: 5
- Views: 5056
Re: Alien Hate Loss from Hab Destruction
You're welcome to shoot us a save where one of your habs gets popped by the aliens and we can watch what the code does with it.
support@pavonisinteractive.com
support@pavonisinteractive.com
- Fri Jul 21, 2023 4:05 am
- Forum: Terra Invicta Early Access
- Topic: Defeating Alien Ship Before ResearchTheirOrigins
- Replies: 2
- Views: 2787
Re: Defeating Alien Ship Before ResearchTheirOrigins
When you unlocked the objective later, were you able to unlock the tech? Or were you denied permanently?
- Mon Jul 17, 2023 10:12 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.100-107
- Replies: 0
- Views: 23975
Patch Notes 0.3.100-107
0.3.107 - fix localization errors in French, German and Traditional Chinese that were screwing up the resource display 0.3.106 Balance - Reduced frequency of several narrative events A - Fix crash in player diplomacy UI B - Fix broken antimatter reward for Van Allen antimatter C - 3069 - fixed hidde...
- Sun Jul 16, 2023 3:54 pm
- Forum: Terra Invicta Early Access
- Topic: A strange deployment route
- Replies: 4
- Views: 3373
Re: A strange deployment route
Because the only concept of "distance" in TI is the number of regions you have to cross; each region takes the same time (modified by ownership and rough terrain, but not geographic area). In this case, the routes Dallas-Denver-Los Angeles and Dallas-Monterrey-Los Angeles both take two mo...
- Sun Jul 16, 2023 2:22 pm
- Forum: Terra Invicta Early Access
- Topic: Public Campaign Mission 'Successs?'
- Replies: 2
- Views: 3040
Re: Public Campaign Mission 'Successs?'
We'd need to see the before and after images of the public opinion pie chart. Public opinion pulls in a particular direction with public campaign, so people can go from anti-alien to undecided on a successful mission from Humanity First, but that won't manifest in this particular report.
- Sun Jul 16, 2023 2:19 pm
- Forum: Terra Invicta Development
- Topic: Czech Translation
- Replies: 1
- Views: 4006
Re: Czech Translation
We know of another volunteer Czech translation effort from someone on our Discord, goes by "Ralph Shephard" on there, in case you'd like to connect. We can't speculate on official support; if we have something to announce, we'll announce it. All you can do for existing saves is rename spac...
- Fri Jul 07, 2023 3:05 pm
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 8740
Re: Loving the changes
I don't recall nerfing the moon recently, so it's possible you're just having a run of bad RNG. Hab site variation is one of the ways we try to vary playthroughs.
- Wed Jul 05, 2023 7:06 pm
- Forum: Terra Invicta Early Access
- Topic: Power efficiency in drive specs
- Replies: 2
- Views: 6312
Re: Power efficiency in drive specs
Right now efficiency is used to determine waste heat and thus radiator size. But you're correct in that the power plant isn't "charged" that extra amount in its requirements, which I suppose I oughta look at
- Mon Jul 03, 2023 2:23 pm
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 8402
Re: Latest patch broke my economy
last patch on validation addressed this
- Thu Jun 29, 2023 1:02 pm
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 8402
Re: Latest patch broke my economy
I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values are...