Search found 1210 matches
- Wed Sep 16, 2020 6:55 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Steam page is live for wishlisting
- Replies: 4
- Views: 28158
Terra Invicta Steam page is live for wishlisting
Check it out here.
- Tue Sep 15, 2020 7:24 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter pre-launch page is live
- Replies: 1
- Views: 17046
Terra Invicta Kickstarter pre-launch page is live
Sign up to be notified when the Kickstarter launches at https://www.kickstarter.com/projects/te ... ra-invicta!
Even if you're already on our mailing list, every signup helps put the game in front of more eyeballs.
Even if you're already on our mailing list, every signup helps put the game in front of more eyeballs.
- Fri Sep 04, 2020 1:41 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #9: Return of the Dev Diary
- Replies: 0
- Views: 25665
Terra Invicta Dev Diary #9: Return of the Dev Diary
Resuming the dev diaries at long last. In this entry, I’ll break from discussing design and instead highlight improvements we’ve been making to the overall look of the game since we went live with our pre-alpha trailer last year. 1) We’ve reworked all the councilor art and animated portraits. These ...
- Fri Aug 14, 2020 8:01 pm
- Forum: Long War 2: Bug Reports
- Topic: Reflex Aim Difficulty modifier mistake
- Replies: 1
- Views: 16542
Re: Reflex Aim Difficulty modifier mistake
Yup, nice find.
- Sun Jul 12, 2020 6:21 pm
- Forum: Terra Invicta Development
- Topic: Kickstarter coming soon!
- Replies: 13
- Views: 38698
Re: Kickstarter coming soon!
So far. Still plugging away.
- Mon Jun 29, 2020 3:13 pm
- Forum: Long War 2
- Topic: Expressing Gratitude towards the Pavonis dev team
- Replies: 1
- Views: 18367
- Tue Jun 09, 2020 12:07 am
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Unable to find mods on the launcher list
- Replies: 5
- Views: 24861
Re: Unable to find mods on the launcher list
Moved to LWOTC forum.
- Tue May 26, 2020 6:25 pm
- Forum: General Discussion
- Topic: Any plans for Chimera Squad?
- Replies: 1
- Views: 19918
Re: Any plans for Chimera Squad?
No plans for Chimera Squad.
- Mon May 25, 2020 1:35 pm
- Forum: XCOM: Long War General Discussion
- Topic: Win7 32 bit upgraded to Win10 64 bit
- Replies: 1
- Views: 19791
Re: Win7 32 bit upgraded to Win10 64 bit
I poked around and found this thread:
https://steamcommunity.com/app/200510/d ... 924836433/
You might try turning off anything relating to cloud saves, as well. Beyond that all I can think of is trying 2K support. Good luck.
https://steamcommunity.com/app/200510/d ... 924836433/
You might try turning off anything relating to cloud saves, as well. Beyond that all I can think of is trying 2K support. Good luck.
- Fri May 22, 2020 2:12 am
- Forum: XCOM: Long War General Discussion
- Topic: Is it possible to 1) edit start soldiers; 2) add performance stats for single missions; 3) restore vanilla psi training?
- Replies: 1
- Views: 18722
Re: Is it possible to 1) edit start soldiers; 2) add performance stats for single missions; 3) restore vanilla psi train
Not really an easy way to do that unless you're up for some hex-editing. You might ping the LWR guys with ideas; they're still actively working on modding EU/EW.
- Thu Apr 30, 2020 4:37 pm
- Forum: Long War 2
- Topic: there was a patch to base xcom2 on 10-19-2017 the newest long war 2 is from 9-2-2017 is that an issue/problem?
- Replies: 1
- Views: 5896
Re: there was a patch to base xcom2 on 10-19-2017 the newest long war 2 is from 9-2-2017 is that an issue/problem?
The current LW2 version is stable with the latest patch of XCOM 2.
- Sun Apr 26, 2020 1:59 pm
- Forum: Long War 2: Bug Reports
- Topic: Vipers on force level 1 on Legendary
- Replies: 2
- Views: 19644
Re: Vipers on force level 1 on Legendary
My memory may be faulty, but I think we ultimately determined there was some extra level being applied on legendary in vanilla code that we can neither see nor mod. Not sure how it works or if there is some conditional trigger, though.
- Thu Apr 16, 2020 4:43 pm
- Forum: XCOM: Long War General Discussion
- Topic: Does Double Tap work on Snipers and LMGs?
- Replies: 1
- Views: 20674
- Thu Apr 02, 2020 1:18 pm
- Forum: Long War 2: Bug Reports
- Topic: Long War 2 crashing nonstop
- Replies: 3
- Views: 22365
- Wed Apr 01, 2020 10:02 pm
- Forum: Long War 2: Bug Reports
- Topic: Long War 2 crashing nonstop
- Replies: 3
- Views: 22365
Re: Long War 2 crashing nonstop
"Pure virtual function" errors could be a variety of things going wrong. You should be able to upload or cut and paste the log file, or at least the last 20-30 lines of it. As that isn't a common error people are experiencing, you might try verifying XCOM2 back to its install + patches sta...
- Tue Mar 17, 2020 1:08 pm
- Forum: Long War 2
- Topic: Incredibly basic question
- Replies: 2
- Views: 22279
Re: Incredibly basic question
That doesn't sound right. What other mods do you have loaded?
- Fri Mar 13, 2020 4:14 pm
- Forum: XCOM: Long War General Discussion
- Topic: FLASHBANG GRENADES
- Replies: 1
- Views: 23455
Re: FLASHBANG GRENADES
When real-world SWAT or special ops teams use flashbangs, they generally aren't affected by them, presumably because they know they're coming. We'll just say that's what's going on in XCOM.
- Wed Feb 12, 2020 11:40 pm
- Forum: Long War 2: Bug Reports
- Topic: Game redscreens on mission start about 50 hours in
- Replies: 6
- Views: 32525
Re: Game redscreens on mission start about 50 hours in
Glad you solved it. Legit bug there.
- Wed Feb 12, 2020 4:39 am
- Forum: Long War 2: Bug Reports
- Topic: Game redscreens on mission start about 50 hours in
- Replies: 6
- Views: 32525
Re: Game redscreens on mission start about 50 hours in
You might be onto something with the grenade issue. Maybe play around with his gear a bit (or could be a perk issue).
What triggers a redscreen isn't always definitive; it's sometimes a warning.
What triggers a redscreen isn't always definitive; it's sometimes a warning.
- Tue Feb 11, 2020 8:14 pm
- Forum: Long War 2: Bug Reports
- Topic: Game redscreens on mission start about 50 hours in
- Replies: 6
- Views: 32525
Re: Game redscreens on mission start about 50 hours in
Ugh, that's an ugly one. I don't see anything obvious in the log. Have you tried sending a different group of soldiers? Or skipping the mission and attempting another one?
- Tue Feb 04, 2020 12:19 am
- Forum: XCOM: Long War General Discussion
- Topic: Looking for some specific function locations in the UPK's to make Patcher GUI Mods.
- Replies: 2
- Views: 79538
Re: Looking for some specific function locations in the UPK's to make Patcher GUI Mods.
It would be a significant undertaking for me to dig these out, I'm afraid, so you might try the Long War Rebalanced guys.
- Mon Jan 20, 2020 8:50 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #5: Nations, Part 2
- Replies: 16
- Views: 78445
Re: Terra Invicta Dev Diary #5: Nations, Part 2
As this came up previously, just wanted to add that we've recently added a setup for modeling "federations" which are international associations that tie nations more closely than simple alliances. This is currently applied to the nations of the EU and Russia with some former Soviet states...
- Mon Dec 16, 2019 3:07 pm
- Forum: Long War 2
- Topic: Forge mission doesn't spawn
- Replies: 4
- Views: 13348
- Fri Dec 13, 2019 11:19 pm
- Forum: General Discussion
- Topic: Unique Secondary Weapons available for all soldiers ?
- Replies: 2
- Views: 23697
Re: Unique Secondary Weapons available for all soldiers ?
Fuzzy memory and no promises, but the first thing I'd try is working in XComClassData.ini to with +AllowedWeapons lines for each class along with the base perk to use the special weapon at the squaddie rank.
- Thu Dec 05, 2019 2:53 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWOTC - No Control of Jailbreak VIPs
- Replies: 5
- Views: 42166
Re: LWOTC - No Control of Jailbreak VIPs
Moving to LWOTC forum.