Search found 9 matches
- Tue May 16, 2017 10:51 pm
- Forum: Long War 2
- Topic: 1.3 Too many turns, too easy!!
- Replies: 20
- Views: 26199
Re: 1.3 Too many turns, too easy!!
Had my third or so mission now with 20+ turns, and I completed it in 10 to 7 turns. The reinforcements would show up at around 10 turns, so I completed it before they even showed up. I play on Commander.
- Tue May 16, 2017 10:23 pm
- Forum: Long War 2
- Topic: 1.3 Too many turns, too easy!!
- Replies: 20
- Views: 26199
Re: 1.3 Too many turns, too easy!!
It's true that the reinforcement is dependent on the turn timer, and it doesn't have anything to do with being revealed or not. The turns are ticking even when not revealed unless you have the true concealment mod which I dont recommend.
- Tue May 16, 2017 9:18 pm
- Forum: Long War 2
- Topic: 1.3 Too many turns, too easy!!
- Replies: 20
- Views: 26199
Re: 1.3 Too many turns, too easy!!
Yeah, the reinforcement alert. Though, it is dependent on the turn timer i.e. if you have many turns you won't get any enemy reinforcements either.
- Tue May 16, 2017 8:52 pm
- Forum: Long War 2
- Topic: 1.3 Too many turns, too easy!!
- Replies: 20
- Views: 26199
1.3 Too many turns, too easy!!
Hey everyone!!
Im experiencing a very easy campaign so far in version 1.3 due to having far too many turns per map. The most turns in a map I've had so far is 20, and I completed it on 7!!!
Im experiencing a very easy campaign so far in version 1.3 due to having far too many turns per map. The most turns in a map I've had so far is 20, and I completed it on 7!!!
- Fri Mar 10, 2017 1:22 pm
- Forum: Long War 2
- Topic: Panic change suggesiton
- Replies: 7
- Views: 11811
Re: Panic change suggesiton
Ok let me explain my reason for the suggestion a bit. It has to do with the graze band . You get hit more with it. It means sometimes when you use a rookie and you know he's going to panic if he gets hit. So you place him in a strong position. But he still gets hit because of the graze band allows c...
- Thu Mar 09, 2017 3:06 pm
- Forum: Long War 2
- Topic: Panic change suggesiton
- Replies: 7
- Views: 11811
Panic change suggesiton
Change it so that soldiers that only loses their ablative hit points doesn't panic.
- Mon Feb 27, 2017 8:02 pm
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27807
Re: Advent attacks on viper-snared soldier
Now that I have played for a while longer and seen this in action I got to say it's a bit unbalanced . Now, its fair that both the advent and xcom can shoot at the tangled "couple" but what is not fair is that advent get free crit shots if they start shooting after the viper does the pull ...
- Wed Feb 15, 2017 4:01 pm
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27807
Advent attacks on viper-snared soldier
I think it's a bug but not sure. As the title suggests, I dont think a soldier snared by a viper should get additional fire from other advent enemies; wouldn't make sense for the viper to get shot at.
- Fri Feb 10, 2017 7:48 pm
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1516500
Re: Camera Stuck Under The Avenger
Enhas' solution by changing MaxObjectsNotConsideredByGC to 0 in DefaultEngine.ini definitely solved the problem for me. Loading is MUCH quicker and the memory is not running out anymore but rather stays at a mangeable level.