Search found 20 matches

by AlexTFish
Wed Mar 22, 2017 3:56 pm
Forum: Long War 2
Topic: I love my loot grenadier!
Replies: 26
Views: 37045

Re: I love my loot grenadier!

Do Needle Grenades also leave enemy corpses "intact" (intact enough to sell/autopsy)? Or is it just Loot items that are treated differently by needles?
by AlexTFish
Mon Mar 20, 2017 4:25 pm
Forum: Long War 2
Topic: Advent Officers
Replies: 21
Views: 26697

Re: Advent Officers

Yeah, BEWARE any research options labeled "Render". That means "don't do the autopsy, just extract some alloys/elerium instead".
I wish they could be a different colour in the research project list, or all grouped at the bottom.
by AlexTFish
Mon Mar 20, 2017 4:21 pm
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 95853

Re: AWC Balance

I absolutely agree with showing the whole AWC tree: I prioritise what's fun, and it's much more fun to know about what is (or could be) upcoming. I love to see when Faceoff is in the top 2 pistol perks once I've got mag pistols; my technical with Faceoff and some nice ammo once killed 13 enemies and...
by AlexTFish
Fri Mar 10, 2017 12:29 pm
Forum: Long War 2: Bug Reports
Topic: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
Replies: 11
Views: 14664

Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?

I had a SPARK suppressed by an ADVENT MEC. I made someone else (a Gunner, I think) suppress the ADVENT MEC. That didn't actually stop the suppression animation/sfx, but I was able to walk my SPARK away from the suppressed spot without receiving a reaction shot from the MEC. Bizarrely, though, when I...
by AlexTFish
Fri Mar 10, 2017 12:07 pm
Forum: Long War 2: Strategy
Topic: Officer Leadership Bonus questions
Replies: 14
Views: 37460

Re: Officer Leadership Bonus questions

Also in a mission if you mouseover a soldier's name, you get to see all their stats, with current temporary bonuses in green like (+2) . That's the total from all effects, but at the start of a mission that's usually only leadership history plus Lead By Example. You might need the Perfect Informatio...
by AlexTFish
Fri Mar 10, 2017 12:02 pm
Forum: Long War 2: Strategy
Topic: Resistance mecs
Replies: 4
Views: 8834

Re: Resistance mecs

I got a couple of Resistance MECs as rewards for missions / POIs, well before I had anyone at MSgt.
by AlexTFish
Thu Mar 09, 2017 11:57 am
Forum: Long War 2
Topic: Can we predict when we will lose control of a bot?
Replies: 2
Views: 5747

Re: Can we predict when we will lose control of a bot?

When the bot is selected, it will have the double red down-arrow indicating it's suffering a debuff, in this case "Hacked". If you hover your mouse over the double red down-arrow itself for a second or two, then a tooltip pops up at the side of the screen saying what the debuff is and for ...
by AlexTFish
Thu Mar 09, 2017 11:45 am
Forum: Long War 2
Topic: DLC mission is missing
Replies: 10
Views: 16368

Re: DLC mission is missing

Yes, in order to get basically any POI you need to take missions with "Find a Lead" objective or "Intel Package" rewards. That includes Lost Towers, Alien Nest, and any other special POI missions. I'm afraid I can't personally confirm the console command works as I haven't tried ...
by AlexTFish
Wed Mar 08, 2017 10:34 am
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 58431

Re: List of what do you want to see so much

Replace some instances of "more enemies" with "better enemies". Much more reasonable prices to mass-produce weapon mods. A reason to use Psi. I like Bradford and the every-mission reminders of what's going on. Don't take away my storymode! I like the LW2-modding-mods that add ext...
by AlexTFish
Wed Mar 08, 2017 10:18 am
Forum: Long War 2
Topic: Medium size missions
Replies: 5
Views: 10025

Re: Medium size missions

I love these ideas! Assassinating specific aliens sounds like a nice way to require the player to actually kill something. The Frost Bomb might be overpowered in such missions - not sure. I suspect the other ideas would be rather technically challenging to implement, but if anyone can do it, Pavonis...
by AlexTFish
Wed Mar 08, 2017 9:46 am
Forum: Long War 2
Topic: DLC mission is missing
Replies: 10
Views: 16368

Re: DLC mission is missing

The console command, according to this thread : LWForceMission AlienNest WorldRegion_EastNA And details on how to activate the console are in this thread : in Steam's "launch properties" or the Mod Launcher's "settings", add the property "-allowconsole" (without quotes ...
by AlexTFish
Tue Mar 07, 2017 11:58 am
Forum: Long War 2
Topic: DLC mission is missing
Replies: 10
Views: 16368

Re: DLC mission is missing

There is a console command to trigger the Alien Nest, if you're fed up with waiting for it to happen normally.
by AlexTFish
Thu Mar 02, 2017 12:05 pm
Forum: Long War 2
Topic: Overwatch Creep and Pod Mechanics
Replies: 11
Views: 20506

Re: Overwatch Creep and Pod Mechanics

With Vanilla XCOM2, I love love love the "All Pods Active" mod. It completely removes the bizarre fictional concept of "pod activation", and adds some sensible AI to distant pods so they mostly just overwatch or cautiously blue-move towards the action. It makes flanking more sens...
by AlexTFish
Wed Mar 01, 2017 3:30 pm
Forum: Long War 2
Topic: Technical Love
Replies: 22
Views: 27436

Re: Technical Love

A good game with a technical relies on being able to burn well while concealed. Without that, the flamethrower is not used well(I sometimes use it instead of the main gun because it is guarantied damage on the one target) Burn when concealed ? How on earth do you get close enough to enemies to catc...
by AlexTFish
Tue Feb 28, 2017 11:29 am
Forum: Long War 2
Topic: Questions about new LW2 release
Replies: 6
Views: 10797

Re: Questions about new LW2 release

If you're using Steam, you don't need to do anything at all. I didn't because I hadn't been expecting 1.2 for another week; I just carried on my campaign and suddenly saw lovely things like lots of mission details on the briefing, and a dynamic preview of rocket scatter, and so on. Just happens auto...
by AlexTFish
Thu Feb 23, 2017 11:38 am
Forum: Long War 2
Topic: Useful Facts From Another Sod's INI Mining
Replies: 7
Views: 12236

Re: Useful Facts From Another Sod's INI Mining

[*]The chance aliens have to get a bonus offensive/defensive action when they activate is 20% on Veteren and 33% on higher difficulties (0% on Rookie). However, this chance drops the more aliens within an individual pod proc it- so the more aliens in a pod get a bonus action, the less likely it is ...
by AlexTFish
Wed Feb 22, 2017 2:04 pm
Forum: Long War 2
Topic: [Suggestion] Some ideas for Avenger/Building overhauls
Replies: 5
Views: 8901

Re: [Suggestion] Some ideas for Avenger/Building overhauls

Workshop renamed to Drone Bay. Advanced Central Computer - Requires Advent Drone autopsy. Allows Gremlins to be assigned anywhere. Dislike. Layout of facilities is already almost irrelevant; this makes it entirely irrelevant. Recon Drone rack and Bomber Drone rack. Recon requires Advent MEC autopsy...
by AlexTFish
Fri Feb 17, 2017 12:05 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 81828

Re: [General Feedback] Strategic layer and class balance

You say "disable as many as possible in one turn", but with the current low set-on-fire percentage isn't that only a smallish fraction of the targets within the cone anyway? Or are you using advanced skills that increase the set-on-fire percentage?
by AlexTFish
Thu Feb 16, 2017 3:40 pm
Forum: Modding Long War 2
Topic: Changing evac
Replies: 3
Views: 7116

Re: Changing evac

Indeed, you shouldn't be trying missions with less than 100% infiltration until you know what you're doing. On the Assign Soldiers to Mission screen, at the top-right it displays the total infiltration time this current squad would take to get to 100%, and the total time available for this mission. ...
by AlexTFish
Thu Feb 16, 2017 1:47 pm
Forum: Long War 2
Topic: Can we skip faceless man missions?
Replies: 13
Views: 22299

Re: Can we skip faceless man missions?

There are assorted questions raised by the idea of Faceless being infiltrators. I can just imagine the weekly resistance haven status meetings: "Jack, how's the supply gathering going?" "Found two abandoned trucks we're in the process of dismantling, and a good haul of thrown-out medi...