Search found 15 matches

by AvengerXP
Fri Jul 21, 2017 4:21 am
Forum: Long War 2: Bug Reports
Topic: Plot_RVS_Highway_MdObj_01_LW.umap
Replies: 7
Views: 10327

Re: Plot_RVS_Highway_MdObj_01_LW.umap

Got it again.

Save:

http://s000.tinyupload.com/index.php?fi ... 6929677799

Screen:

https://postimg.org/image/5mc7ld28v/

I dont know what \OutputParcelInfo is, I suppose its the debug overlay?
by AvengerXP
Sat Jul 15, 2017 7:42 am
Forum: Long War 2: Bug Reports
Topic: Plot_RVS_Highway_MdObj_01_LW.umap
Replies: 7
Views: 10327

Re: Plot_RVS_Highway_MdObj_01_LW.umap

I do not, I'll keep it in mind next time.

I have Dragon's Wilderness PCPs, might also be mod related. I'm never sure what to grab for info for modders when i see wrong cover, what exactly would you ideally say you need in the future? x2debugmap info wise.
by AvengerXP
Sat Jul 15, 2017 1:15 am
Forum: Long War 2: Bug Reports
Topic: SPARK NCE + Low Mobility Bug + Troop Maneuvers
Replies: 1
Views: 3897

SPARK NCE + Low Mobility Bug + Troop Maneuvers

If a unit has low mobility (let's say a crappy Not Created Equally) and the unit gets Disoriented, Poisoned and throw in for some good measure Iron Curtain, you can get 0 or negative mobility. Negative mobility will show your unit on its turn have an infinite map range on the cursor, and its a yello...
by AvengerXP
Sat Jul 15, 2017 1:09 am
Forum: Long War 2: Bug Reports
Topic: Plot_RVS_Highway_MdObj_01_LW.umap
Replies: 7
Views: 10327

Re: Plot_RVS_Highway_MdObj_01_LW.umap

I do not, I'll note that next time. How many Parcels have 2x2 rocks? Can you track that down?
by AvengerXP
Wed Jul 12, 2017 5:39 pm
Forum: Long War 2: Bug Reports
Topic: Plot_RVS_Highway_MdObj_01_LW.umap
Replies: 7
Views: 10327

Plot_RVS_Highway_MdObj_01_LW.umap

Plot_RVS_Highway_MdObj_01_LW.umap

Does not provide cover on its sides.

https://postimg.org/image/5ag8aieu5/
by AvengerXP
Thu Mar 02, 2017 3:36 am
Forum: Long War 2
Topic: Troop Column Strength Variable
Replies: 0
Views: 3060

Troop Column Strength Variable

Hi, I want Troop Column missions to wipe a percentage of current alert rather than reduce the regional alert by 1 but the variable was not exposed to config parameters. I think this is something that should be implemented in LW2 by default. FUNCTION: X2StrategyElement_DefaultAlienActivities static f...
by AvengerXP
Tue Feb 28, 2017 10:57 pm
Forum: Elevated Bug Reports
Topic: End Of Month skipped due to window conflict
Replies: 0
Views: 15208

End Of Month skipped due to window conflict

LW 1.2 When exiting the Avenger, I got the end of month "INCOMING TRANSMISSION" but I also just finished the Network Tower. The window for the Council Report opens, then over it after clicking OK the Assault HQ mission option comes up. Whatever you select, the End Of Month report and Suppl...
by AvengerXP
Tue Feb 28, 2017 4:48 am
Forum: Long War 2: Bug Reports
Topic: XComMissions SecureUFO Typos
Replies: 2
Views: 4805

Re: XComMissions SecureUFO Typos

johnnylump wrote:Those are referencing vanilla encounters, which are a way to get in rulers if the DLC is installed and a regular pod if it isn't.
Thanks admiral
by AvengerXP
Tue Feb 28, 2017 2:01 am
Forum: Long War 2: Bug Reports
Topic: XComMissions SecureUFO Typos
Replies: 2
Views: 4805

XComMissions SecureUFO Typos

LW 1.2 LIST_BOSSx3_Standard referenced in SecureUFO_D1_1_LW doesnt exist, the name is LIST_BOSSx3_Standard_LW (Typo missing _LW)

This occurs to a couple of LIST_BOSS entries especially in the SecureUFO missions.
by AvengerXP
Fri Feb 17, 2017 12:34 am
Forum: Long War 2: Bug Reports
Topic: Defend_LW Game breaking Evac error
Replies: 0
Views: 2579

Defend_LW Game breaking Evac error

EVAC zone spawned straight inside the middle of a vehicle. Middle square was in passenger seat, 3 squares only left to evac. Problem is, the evac zone disappears on the next turn entirely and is never recreated. The objective up top says "Defend the AO until Skyranger returns" but I didn't...
by AvengerXP
Thu Feb 16, 2017 2:24 am
Forum: Long War 2: Bug Reports
Topic: Defend Rebel Convoy - Post Mission Bleedout
Replies: 1
Views: 3764

Defend Rebel Convoy - Post Mission Bleedout

Finished the mission, all bleeding out soldiers instead of being saved were immediately executed by the game (lol)

Defend the convoy is a "friendly" area map, once you're done you should be in the clear.
by AvengerXP
Fri Feb 10, 2017 7:22 am
Forum: Long War 2
Topic: DLC2 / DLC3 LW2 Adjustments
Replies: 1
Views: 4328

DLC2 / DLC3 LW2 Adjustments

DLC3: All of the Alien Tech stuff applies to the DLC3. Which is fine for the robots, but why is there a stray Trooper inside the facility? This breaks immersion. Alien Techs need to be revised inside the Tower. They apply to the robots already there but the reinforcements dont have the extra HP/Armo...
by AvengerXP
Thu Feb 09, 2017 5:08 am
Forum: Long War 2
Topic: Advent Strength stuck at 1 everywhere
Replies: 11
Views: 17195

Re: Advent Strength stuck at 1 everywhere

I've done some extensive testing with ADVENT strength and youll notice it being stale for a long while and then it's just going to ramp up. I've been sitting on 1-2 for like 4 months and on the 5th month everywhere is 3-4. If you intercept a lot of Strength increasing missions and clear out a lot of...
by AvengerXP
Wed Feb 08, 2017 6:58 pm
Forum: Long War 2: Bug Reports
Topic: Reflex Actions Bug
Replies: 1
Views: 3867

Reflex Actions Bug

If you remove all violent (Firing) actions from the Reflex Array, the aliens will still fire on XCOM. This means that the array is probably ignored and aliens will just use whatever action they have that costs 1 AP To reproduce: Put reflex actions to 1.0 Remove SniperFire, Fire, etc. Let aliens walk...
by AvengerXP
Tue Feb 07, 2017 6:03 am
Forum: Elevated Bug Reports
Topic: ADVENT/Alien Double-Move Fix
Replies: 0
Views: 15274

ADVENT/Alien Double-Move Fix

This is a longstanding issue that LW2 should implement. First things first, the HUNT movement should only be available if you don't see anyone. If you have ANY active enemies in sight, you have other options. DefaultAI.INI HUNTING (Added NoVisibleEnemies, Don't Hunt if you're in Red Alert and you se...