Search found 42 matches

by rookie.one
Tue Mar 07, 2023 3:28 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Don't know how to calculate the chance. In the base pop up picture you'll see a number behind a "star" symbol (at least on newer builds). Should look something like 161/173. That is the assault (defense) value of that station, meaning a base defense through population of 161 plus defense ...
by rookie.one
Sat Mar 04, 2023 5:26 pm
Forum: Terra Invicta Early Access
Topic: I can't continue my game without orbital intercept/blocking bombardment
Replies: 14
Views: 3894

Re: I can't continue my game without orbital intercept/blocking bombardment

First off, I concede what you are describing is tedious and we'll try to figure something out. I would greatly help to make this dynamic less tedious, if there were a timer for fleets before they can start bombarding (~3h). There is nothing worse than having an endgame fusion drive powered fleet in...
by rookie.one
Sat Feb 04, 2023 12:43 pm
Forum: Terra Invicta Early Access
Topic: Latest Validation build - first thoughts
Replies: 2
Views: 4936

Re: Latest Validation build - first thoughts

neilwilkes wrote: Sat Feb 04, 2023 10:53 am Moving along - what are the numbers to the right of each mission signifying please? (See below)
Should be the number of councilors having the respective mission.
by rookie.one
Thu Feb 02, 2023 3:22 pm
Forum: Terra Invicta Early Access
Topic: Admin Too Strong, Suffocating Choices In Leveling.
Replies: 4
Views: 4580

Re: Admin Too Strong, Suffocating Choices In Leveling.

I don't really see the point of your argument. Imo the Admin Stat is what allows for making choices and creates the deversity in councilor builds. You are saying one is forced to put his experience into leveling admin; I strongly disagree. Why should I put 1 point into Admin to then aquire an org th...
by rookie.one
Tue Jan 31, 2023 1:23 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

I play Brutal Ironman .49 Only way to get rid of bases in .49 is sending in your councilor with some marines (base defense 100; target for 100% success 160; so you'll need ~28 Elite Marine modules + 20 command councilor, better overdo it a bit on marines). And don't worry too much about alien bases...
by rookie.one
Tue Jan 31, 2023 10:25 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

May I suggest looking at the enemy base, going 'My. That's a lot of laser firepower. I'd need some pretty thick armor to deal with that. Thats also a lot of point defense. Missiles and coils look pretty pointless', and then building a bombardment ship with about 500 front armor and green lasers. Ar...
by rookie.one
Mon Jan 30, 2023 11:36 pm
Forum: Terra Invicta Early Access
Topic: How do dice rolls work?
Replies: 1
Views: 3549

Re: How do dice rolls work?

https://hoodedhorse.com/wiki/Terra_Invicta/Roll https://hoodedhorse.com/wiki/Terra_Invicta/Missions You want to check for the modifiers for crackdown and purge. If it indeed was an Alien Operative who took over those control points,it was by using the "Enthrall Elites", which has a decent...
by rookie.one
Mon Jan 30, 2023 10:49 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Bombardement is either completely bugged or hit-or-miss (which sucks bigtime from a players perspective as you want some reliability what you can or cannot do). The last base that I bombarded was in 0.3.52: 12 battleships with 2 green nose phasers each, 8 cruisers with 2 green nose phasers each, and...
by rookie.one
Sat Jan 28, 2023 8:03 pm
Forum: Terra Invicta Early Access
Topic: What am I doing wrong - or is this normal
Replies: 5
Views: 4047

Re: What am I doing wrong - or is this normal

Don't worry too much. You are still ahead in your run. Finish it, and before starting the next read up a bit on game mechanics on the official wiki ( https://hoodedhorse.com/wiki/Terra_Invicta/The_Official_Terra_Invicta_Wiki ) and take a closer look at the research tech tree. Considering the replays...
by rookie.one
Sat Jan 28, 2023 12:13 pm
Forum: Terra Invicta Early Access
Topic: What am I doing wrong - or is this normal
Replies: 5
Views: 4047

Re: What am I doing wrong - or is this normal

BUT...I read that if you start generating too much MC the aliens should start attacking you (at least on normal difficulty) For more detailed info on MC cap vs alien hate read this (the spoiler part): https://hoodedhorse.com/wiki/Terra_Invicta/Diplomacy Basicly what that mechanic does is providing ...
by rookie.one
Tue Jan 17, 2023 2:41 pm
Forum: Terra Invicta Early Access
Topic: Any ideas on brutal playthroughs after campus nerf?
Replies: 11
Views: 4369

Re: Any ideas on brutal playthroughs after campus nerf?

The thing is, I was exactly at 75(with deception and Maskirovka), and doom fleet dropped. Do I need to be lower than 75? Also, If I repel assault ship drops, I also assume I need to be lower? 75 is fine, as long as you don't touch the servants (a single coup might still be ok, multiple crackdown-pu...
by rookie.one
Tue Jan 17, 2023 6:15 am
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

Is this understanding correct? Advise mission provide one temporary buf to the nation You misunderstood me there a bit: The advise mission will TEMPORARILY apply ALL 3 buffs to the respective nation depending on the councilor's stats, e.g. a councilor with with 25 Command, 25 Admin, 5 Science will ...
by rookie.one
Tue Jan 17, 2023 12:26 am
Forum: Terra Invicta Early Access
Topic: Faction Operatives somehow became invisible?
Replies: 3
Views: 1026

Re: Faction Operatives somehow became invisible?

https://hoodedhorse.com/wiki/Terra_Invicta/Councilors you might check this for more info on the detection mechanics. it sometimes happens that you won't see a factions councilors for some time, usually initiative (they like criminals and criminal orgs usually give espionage) and humanity first (the...
by rookie.one
Tue Jan 17, 2023 12:05 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Would this change affect EXISTING savegames or would we only see this balance fix if we started a NEW game? I'm thinking if it saved the alien base's original stats to my save-file, then it's going to load up pre-patched data until I start a new game and I might as well forget trying to destroy the...
by rookie.one
Mon Jan 16, 2023 11:09 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

So I upgraded my fleets a bit and went for one their asteroid mining bases. As it is now 0.3.53 i thought might as well use marines. Destroyed their station, then wanted to capture with marines. 10 Elite Marine Units gave me 0 % chance, so bombardment it is. 34 Ships, mostly battleships, some light ...
by rookie.one
Mon Jan 16, 2023 9:20 pm
Forum: Terra Invicta Early Access
Topic: Some Suggestions about Nations, armies & AI balance issue
Replies: 19
Views: 7134

Re: Some Suggestions about Nations, armies & AI balance issue

I do not know whether the bonus from Advise mission is persistent, and how the effect Advise mission is calculated, science level? or org from the advising councilors ? The advise mission increases: - monthly investment points by the councilors Administration stat in %, e.g. councilor with 25 admin...
by rookie.one
Mon Jan 16, 2023 5:32 pm
Forum: Terra Invicta Early Access
Topic: Any ideas on brutal playthroughs after campus nerf?
Replies: 11
Views: 4369

Re: Any ideas on brutal playthroughs after campus nerf?

It is 2036, I have barely finished T3 habs, coil guns, arc lasers, fusion in space and on my way to Green lasers and some actual fussion reactors. Alien 6k doomstack... Research is about what I had in my last 2 playthroughs. 6k doomstack at that time aswell. I managed to stay under the radar a bit ...
by rookie.one
Sat Jan 14, 2023 9:34 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

0.3.51 Balance - Balance: reduced hab module surface-to-orbit rate of fire Just tested an alien base bombardement, base gone - 0 casualties Used my standard defensive fleet setup to assault the station and then tried to take out the base which worked. 4 Ships dead in space, others with some knocked...
by rookie.one
Wed Jan 04, 2023 7:48 am
Forum: Terra Invicta Early Access
Topic: 'Ship Drives & Parts v3' spreadsheet
Replies: 2
Views: 1491

Re: 'Ship Drives & Parts v3' spreadsheet

here:

https://www.reddit.com/r/TerraInvicta/c ... lator_and/

but as there weren't any changes to drives this chart is still up to date (as is the earlier v2 version by /u/CrimsonLionDC)
by rookie.one
Thu Dec 29, 2022 1:46 pm
Forum: Terra Invicta Early Access
Topic: Can this really be true?
Replies: 5
Views: 1720

Re: Can this really be true?

The tech tree to unlock those should be 1. Investigate Alien Crash 2. Research Alien Signatures 3. Investigate Alien Abductions 4. Research Alien Methods 5. Investigate Returned Abductees 6. Research Alien Operations Tried to do it once, researched Alien Operations around April 2024, didn't get the ...
by rookie.one
Thu Dec 29, 2022 1:28 pm
Forum: Terra Invicta Early Access
Topic: Critique of Mid-to-Late Game Progression, by SillySMS
Replies: 22
Views: 8821

Re: Critique of Mid-to-Late Game Progression, by SillySMS

I followed this thread now for a while and as I recently finished an Initiative / Veteran run I thought to post my 2 cents in here. Some timeline of that run: 4 / 2035 started researching phasers: 91/231 MC (all earthbound), 8.3k monthly research (daily 130 from Nations, 55 Habs, 65 distribution) 5 ...
by rookie.one
Mon Dec 19, 2022 2:58 pm
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

Do suicide nuclear escorts not work any more? They get melted by ground defense within milliseconds without being able to get a shot of. Might still work with enough armor (125/25/25 wasn't enough) and/or sufficient numbers, but I didn't bother testing. On a positive side note: My bases don't get b...
by rookie.one
Sun Dec 18, 2022 10:03 pm
Forum: Terra Invicta Early Access
Topic: QoL Request: Setting to Disable Automatic Zoom to Selected
Replies: 5
Views: 1404

Re: QoL Request: Setting to Disable Automatic Zoom to Selected

DarthVicious wrote: Fri Dec 16, 2022 3:50 pm Would be nice if you could assign them a permanent (fake) mission. Like admiral or something.
-Surveil Location works definetely
-Defend Interests and Protect Target should work aswell

Set the ship you are on as your target.
by rookie.one
Sun Dec 18, 2022 8:16 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

i actually don't mind that change too much, as i can live with the aliens having some mining bases on asteroids. they usually don't have shipyards there, so clearing the stations should be enough to keep fast reinforcements away. And at least that way the Aliens have some resources in late game. Wha...
by rookie.one
Sun Dec 18, 2022 1:50 am
Forum: Terra Invicta Early Access
Topic: [0.3.45] Base Assault - From one extreme to another .... ?
Replies: 37
Views: 18240

Re: [0.3.45] Base Assault - From one extreme to another .... ?

0.3.46

Bugfixes
- Fix sometimes being able to land fleet at an enemy defended hab
Nvm my earlier post. Guess Counciloraussault is the only way then (unless thats a bug aswell). Really hate having a councilor stuck in space for ages