Search found 182 matches
- Tue Mar 21, 2017 9:27 pm
- Forum: Long War 2
- Topic: Why sometimes I can´t decrease activity with infiltration?
- Replies: 22
- Views: 24078
Why sometimes I can´t decrease activity with infiltration?
It happened me several times in different missions (guerrillas for example). For example I had a dark event mission with moderate and 87% I hitted on boost infiltration, the infiltration reached 152% but the activity only decreased to light-moderate when it is suposed to down to extremely-light. Ano...
- Mon Mar 20, 2017 6:25 pm
- Forum: Long War 2
- Topic: [suggestion] Change dessign of the smoke grenade.
- Replies: 20
- Views: 30633
Re: [suggestion] Change dessign of the smoke grenade.
I won a free smoke via AWC and put frag, flash and smoke:
Frag has the ring and the grip but the other two... Do you really see them so different?
Frag has the ring and the grip but the other two... Do you really see them so different?
- Mon Mar 20, 2017 3:13 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 70356
Re: Questionable Perks
Personally I think the fact there's such heated debate over the usefulness of so many perks and/or which playstyles are best shows that Pavonis is doing something right with regard to their class/perk balance. There are definitely multiple valid playstyles, involving different class/perk selections...
- Mon Mar 20, 2017 3:03 pm
- Forum: Long War 2
- Topic: Are mags better than lasers
- Replies: 15
- Views: 24407
Re: Are mags better than lasers
I think it depends on the soldier. Soldiers with excellent aim who will be fighting at close range benefit greatly from mag rifles. But if they have poor aim and firing from distance, they probably need all the aim assistance they can get. For this reason, I tend to run both simultaneously. However...
- Mon Mar 20, 2017 1:32 pm
- Forum: Long War 2
- Topic: [suggestion] Change dessign of the smoke grenade.
- Replies: 20
- Views: 30633
Re: [suggestion] Change dessign of the smoke grenade.
Even if the icons are somewhat similar, pressing it does not throw the grenade. You have to pick a spot before it gets thrown. During that time the bottom of the screen says in big letters "Launch Smoke Grenade" or "Launch Flashbang Grenade". I don't support changing the icon, I...
- Sun Mar 19, 2017 4:07 pm
- Forum: Long War 2
- Topic: [suggestion] Change dessign of the smoke grenade.
- Replies: 20
- Views: 30633
[suggestion] Change dessign of the smoke grenade.
Is not about aesthetical preferences, is because, in my opinion, it is very similar to flashbang button. In fact I have throw smoke to aliens more than once on rendezvous missions where some rebels have smoke and other flash on their pockets randomly...
- Sun Mar 19, 2017 3:51 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 42029
Re: Usefulness of Plasma Grenades/Medics
Is Red Fog the default? I've never used it, but so many people in this thread are citing it... Also random side note- do Stasis Vests prevent wound time? I'm assuming not, which is why I haven't researched them. Default is no red fog. I like it because st changes some the tactical things and adds m...
- Sun Mar 19, 2017 3:27 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 70356
Re: Questionable Perks
In long war 1 flush has a higher success rate, demolition and hail of bullets were not on the tree, and active overwatch trapping was more valuable because opportunist entirely eliminated the aim penalty when using reaction fire. Edit: and flush did 50% instead of 10% damage. (And no cd) I can't se...
- Sun Mar 19, 2017 3:05 pm
- Forum: Long War 2
- Topic: Questions about perks [Game mechanics]
- Replies: 18
- Views: 24693
Re: Questions about perks [Game mechanics]
7.- Gunner Grazing fire: When a hit becomes a graze because of this, does it count as a hit or a miss? I mean to know how does it match with other perks as reactive pupils, chain shot, etc.
- Sat Mar 18, 2017 12:11 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 98755
Re: LW2 Strategic Layer: Managing Strength and Vigilance
Fantastic post, thanks. For the discusion about negative supplies I am pretty sure that it works in this way: 1.- You generate a net amount of positive supplies you receive a "green box" with that value (you can pick or not) 2.- You generate a net amount of negative supplies you don't rece...
- Sat Mar 18, 2017 11:59 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 70356
Re: Questionable Perks
Flush: I can't find a situation where it was more useful than ironcurtain (concealed opener to dense pods) or demolition (can blow up cars without wasting a grenade). All the melee perks. I hardly ever use melee in a pod that is not the last one. And when I do +2 dmg or +10% to critical doesn't mean...
- Sat Mar 18, 2017 11:36 am
- Forum: Long War 2
- Topic: What are the abilities/weapons that destroy loots/corpses?
- Replies: 6
- Views: 12565
What are the abilities/weapons that destroy loots/corpses?
I know that ending an alien with explosives destroy the body and the loot also the zoombies. But I don't know exactly how does it work. Neither if other area agtacks like iron courtain destroy loots.
- Sat Mar 18, 2017 11:33 am
- Forum: Long War 2
- Topic: Questions about GTS upgrades.
- Replies: 8
- Views: 11700
Re: Questions about GTS upgrades.
Wait a moment... Explosives always destroy loots? What I try to do is to use explosives to remove health/cover and then finish aliens with firearms/abilities. I thought that what matters is only the last hit. Maybe is because i give up my first campaign on early/mid so maybe in late aliens drop more...
- Fri Mar 17, 2017 9:30 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 42029
Re: Usefulness of Plasma Grenades/Medics
I play with red fog activated, so medics are a must. A wounded soldier can't hit an elephant from 5 meters and would need half a day to reach the EVAC point. So a live explosive alien (and everybody is can suffer a bad RNG) nullyfy half squad in the middle of the map what means probably the lost of ...
- Fri Mar 17, 2017 9:16 pm
- Forum: Long War 2
- Topic: Questions about GTS upgrades.
- Replies: 8
- Views: 11700
Re: Questions about GTS upgrades.
Thanks a lot. It means to me that squadsize it is no more a must-rush as was in vanilla.
And for vulture I am still in doubt, if the chances of getting aditional items were a important % it could worth the money in early game, but if the impact is similar as the wet work impact I just buy a tower...
And for vulture I am still in doubt, if the chances of getting aditional items were a important % it could worth the money in early game, but if the impact is similar as the wet work impact I just buy a tower...
- Fri Mar 17, 2017 9:07 pm
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 54570
Re: Wet Work Balance
I rushed WW on my first game because didn't know the XP mechanics. To me it doesn't worth. I have farmed EVAC point drops and it is rare to resist more than 3 pods. And it is only on some missions. So, even adding Kills, plus reinforcements the killing XP for mission is something like 5 or 6 XP per ...
- Fri Mar 17, 2017 3:48 pm
- Forum: Long War 2
- Topic: Questions about GTS upgrades.
- Replies: 8
- Views: 11700
Questions about GTS upgrades.
Vulture: How does it work? what exactly does it mean "more often". I never saw more than one item for loot without vulture. Or does it also increase the chance of getting a loot? Tactical Infiltrations: How does it work? In the example of having a rookies squad (4, 5, 6, 7, 8 and 9 soldier...
- Fri Mar 17, 2017 3:36 pm
- Forum: Long War 2
- Topic: Wich is the avenger's scanning time cooldown?
- Replies: 1
- Views: 3912
Wich is the avenger's scanning time cooldown?
I know that avenger worths as 4 intel rebels on the region. But do it also need to stay a day to begin working? I mean because a rebel that changes his job need a day to start the new job. And sometimes I am flying here and there thinking that I will get an instant intel effect as soon as avenger la...
- Fri Mar 17, 2017 3:29 pm
- Forum: Long War 2: Strategy
- Topic: Are these early haven strategies good?
- Replies: 5
- Views: 8439
Re: Are these early haven strategies good?
I hadn't thought about how difficult would be a late tower mission. Then for this point you are right, for first haven a full intell plus jailbreaks is the best. But I disagree with the idea of putting intel rebels on secondary regions. I mean that when we have just contacted a region it has somethi...
- Fri Mar 17, 2017 2:04 pm
- Forum: Long War 2
- Topic: [Suggestion] % estimated infiltration on squad screen.
- Replies: 2
- Views: 4938
[Suggestion] % estimated infiltration on squad screen.
In the squad premission screen there is the time that squad will need to get 100% infiltration and the time remaining to expiration. It is very useful but to know the importan numbers it is a pain (make the numbers in days/hurs I mean). I mean for example to know if my squad will get the important i...
- Fri Mar 17, 2017 1:51 pm
- Forum: Long War 2
- Topic: What are exactly the benefits of a liberated region?
- Replies: 6
- Views: 10016
What are exactly the benefits of a liberated region?
I know that a liberated region give more resources but how much?, it won't receive some missions but which of them? Do they receive faceless? WHat happen with the advent legions on that region when they are liberated? they go to another region, they dissappear? There is another global reward by doin...
- Fri Mar 17, 2017 1:44 pm
- Forum: Long War 2: Strategy
- Topic: Are these early haven strategies good?
- Replies: 5
- Views: 8439
Are these early haven strategies good?
In my first game I had huge problems with infiltration times (and I don't like 0% missions like everebody seems to love, especially on early game) So I planed this strategy and would like to experience player to give me their opinions: 1.- Put all the first haven rebels on intel. Use highest rank sp...
- Wed Mar 15, 2017 5:29 pm
- Forum: Long War 2
- Topic: Is there any way to prevent the loss of attached PCSs?
- Replies: 6
- Views: 10261
Re: Is there any way to prevent the loss of attached PCSs?
Thanks for answers. That you said seem to fit very well with my experience, as far as I always put the PCS on the mission screen. If only I had know... I had filled my 3 DfA snipers with that wasted 4 deep perceptions...
- Wed Mar 15, 2017 2:52 pm
- Forum: Long War 2
- Topic: Is there any way to prevent the loss of attached PCSs?
- Replies: 6
- Views: 10261
Is there any way to prevent the loss of attached PCSs?
I know that it is a bug, but in vanilla it happened sometimes, in LW I have lost absolutelly all PCS I have attached (four times the deep perception in the same sniper).
Is this event relaten with something, more frequent in some case? or should I just sell all of them as soon as get them?
Is this event relaten with something, more frequent in some case? or should I just sell all of them as soon as get them?
- Mon Mar 13, 2017 7:37 pm
- Forum: Long War 2
- Topic: Do the DLC missions difficulty increase with time?
- Replies: 3
- Views: 6049
Do the DLC missions difficulty increase with time?
I have discovered the DLC missions but don't know if my squad is ready (sargeants with lasers). But I am also worried to delay them too much and have impossible missions at the end if teir difficulty increases during the time. And moreover, if the vahlen's monsters are so hard as they were on vanill...