Search found 182 matches

by josna238
Sun Feb 19, 2017 12:39 pm
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 28381

Re: Questions about game mechanics: Reinforcements

I am sure they give XP because I saw soldiers gain promotion while farming kills overwatchin on the EVAC. So puting all together: 1.- They never get yellow actions. 2.- They never drop loot. 3.- They give XP 4.- They can come without warning. (Why and when?) 5.- They begin to come some turns after b...
by josna238
Sun Feb 19, 2017 12:01 am
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24945

How does it work the Advent Strength?

I see advent strengh grows but don't know what thingd do it happen, neither how much or if we can lower it and how. Basically just know that advent strength determines how much aliens will be per mission acording to one table in the ufopaedia, but we know no more.
by josna238
Sat Feb 18, 2017 9:38 pm
Forum: Long War 2: Bug Reports
Topic: Vip captured bug.
Replies: 0
Views: 2304

Vip captured bug.

With a captured VIP, the unit that was carrying he received a shot and got bleeding. The bleeding unit was able to be picked but the body of the VIP stayed in floor with the icon active but unable to be carried and inmune to explosives to be killed. I tried to launch a grenade and a flamethrower bla...
by josna238
Sat Feb 18, 2017 4:17 pm
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 28381

Re: Questions about game mechanics: Reinforcements

Why sometimes I don't receive the reinforcement warning? I mean the audio from the soldiers saying something like "they are incoming" and the small flashing red banner on the corner.
by josna238
Sat Feb 18, 2017 4:14 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 42960

Re: Question about heaven management mechanics.

Anybody knows what is the meaning of the small dot that appear on the haven management screen on the right of some haven names?
by josna238
Wed Feb 15, 2017 6:53 pm
Forum: Long War 2
Topic: [suggestion] when the rebels are recruited.
Replies: 1
Views: 3511

[suggestion] when the rebels are recruited.

I think it would be good if the game stops when a new rebel comes to a haven, because they come without job and if we are not aware enough of the subtitles they can pass days doing nothing.
by josna238
Wed Feb 15, 2017 6:02 pm
Forum: Long War 2
Topic: Can somebody explain why my crit chances against this Muton are so reduced by "dodge"?
Replies: 6
Views: 9811

Re: Can somebody explain why my crit chances against this Muton are so reduced by "dodge"?

It is not about the topic but I would highly appreciate if you could say me what mods do you use. I noticed a yellow sight indicator (maybe a flanked indicator mod) and several colours on the abilities buttons (guess related with number of actions or cd).
by josna238
Wed Feb 15, 2017 5:41 pm
Forum: Long War 2
Topic: Questions about havens [Game mechanics]
Replies: 7
Views: 10312

Re: Questions about havens [Game mechanics]

Thanks, then if I understood well, for example if I have a squadie advisor (+5) plus 2 rebels (+3, +3) I have 11 recruit points getting a new rebel every 9 or 10 days. Isn't it? And now, regarding your answers I have a new question: 5.- The job of finding faceless depends on intel rebels, recruiter ...
by josna238
Wed Feb 15, 2017 4:45 pm
Forum: Long War 2
Topic: Questions about havens [Game mechanics]
Replies: 7
Views: 10312

Questions about havens [Game mechanics]

1.- The strengh on a task is linear? I mean if 4 intel rebels works 4 times as one rebel. Or do they have any diminishing return? 2.- How does the avenger help by scanning a region? Does it ount as a number of rebels, does it boost intel gathering or what? 3.- What effect has the faceless hunting mi...
by josna238
Mon Feb 13, 2017 12:49 am
Forum: Long War 2
Topic: What do the Engineering and Research projects do?
Replies: 6
Views: 13465

Re: What do the Engineering and Research projects do?

Thanks. I though about them because on early game I am very low on resources and I guess that I won't be able to afford the things if I rush some technology or weapon, so delaying them 22 days doesn't seem a bad plan. As I am going to spend on thing like wet work, facilities or rookies that don't re...
by josna238
Mon Feb 13, 2017 12:20 am
Forum: Long War 2
Topic: What do the Engineering and Research projects do?
Replies: 6
Views: 13465

What do the Engineering and Research projects do?

I saw in the laboratory two projects that cost 22 days. I don't remember exactly their names but reading the description I guess they are some sort of engineering and research speed bonus.

What do they exactly do? and how much?

Thanks in advance for help.
by josna238
Mon Feb 13, 2017 12:17 am
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Thanks for answers. It was a supply raid mission with low infiltration and I launched the flare after clearing the first pod with the idea of have the EVAC prepared before engage the rest. And two turns after that the entire map appeared on the same turn taking actions. And blowing my squad on the l...
by josna238
Sun Feb 12, 2017 10:26 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

I think that I have just learnt one lesson in the hard way but I expect somebody could clarify me. When we launch an EVAC flare do all the pods turn into red alert? I mean because I tried to call skyranger and suddenly all the map (something like 16 aliens appeared on the same turn and (during the a...
by josna238
Sun Feb 12, 2017 4:41 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Another two more questions: 1.- What kind of actions can the aliens take in ther opportunistc action? I mean we know they can shoot, overwatch and hunker, but it will be terrible if they could launch a rocket or a poison cloud. 2.- When a patroling pod breaks my concealment, do they have full action...
by josna238
Sun Feb 12, 2017 3:56 pm
Forum: Long War 2
Topic: Question about % hit mechanics (Overwatch, % shot and perfect information).
Replies: 16
Views: 20429

Re: Question about % hit mechanics (Overwatch, % shot and perfect information).

Thanks a lot for the answers. I think I have understood mechanics by reading the ufopaedia, but could anybody told me if the next example is right? I use PERFECT INFORMATION MOD and got this info with a rookie from a flanked roof shoot over an officer: Hit: 82% Dodge: 12% Critical: 29% Damage: 3-5 C...
by josna238
Sun Feb 12, 2017 3:35 pm
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 28381

Re: Questions about game mechanics: Reinforcements

Thanks for answers. About the VIP extraction I tested and must say that reinforcements come even after delivering the VIP: I had a lucky mission with the extraction point near the VIP, I delivered the VIP, facing only one pod and with 9 turns to the end. I decided to wait near the extraction point i...
by josna238
Sat Feb 11, 2017 12:24 pm
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 28381

Questions about game mechanics: Reinforcements

I realized that they don't launch flares but still don't know how works and don't found this info on the ufopaedia: 1.- Wich missions do have reinforcements? 2.- In what moment of a mission come the first reinforcement? 3.- Are they infinite as I guess? 1.- Does their strength, frequency and number ...
by josna238
Thu Feb 09, 2017 10:41 pm
Forum: Long War 2
Topic: Question about % hit mechanics (Overwatch, % shot and perfect information).
Replies: 16
Views: 20429

Re: Question about % hit mechanics (Overwatch, % shot and perfect information).

OK, Thanks. I missunderstood the overwatch. I thinked that was flat penalty, but as you said the penalty is proportional, so now I understand. So now is more difficult to force 0% shoots than in vanilla. Even a poisoned, flashbanged sectoid could instakill my aid protocol dashing rookie!
by josna238
Thu Feb 09, 2017 10:25 pm
Forum: Long War 2
Topic: Question about % hit mechanics (Overwatch, % shot and perfect information).
Replies: 16
Views: 20429

Question about % hit mechanics (Overwatch, % shot and perfect information).

I had an sectoid flashbanged overwatching, I did an aid protocol over a soldier and then this soldier made a dash, the sectoid did the shoot and missed, but the perfect information HUD said me a 18% shot. I was expecting something like 5% so, what was wrong? how does work the penalty for overwatch? ...
by josna238
Thu Feb 09, 2017 10:14 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Each chance is contingent on the last one succeeding. You only get to roll for the 2nd if the 1st succeeded. So on Veteran: 1 is 20% 2 is 0.2*0.15= 3% 3 is 0.2*0.15*0.1 = 0.3% 4 is 0.2*0.15*0.1*0.05 = 0.015% 5 = no chance. The amount the chance to take an action will drop after each success in a po...
by josna238
Thu Feb 09, 2017 8:19 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Reflex actions on pods diminish by 5% per pod member that does an action. So on Veteran, you'll never see more than 4 activations (20%, 15%, 10%, 5%). The chance of 4 activations is 1 in 6667. Commander and Legendary are capped at 7 actions (33%, 28%, 23%, 18%, 13%, 8%, 3%). The chance of seeing 7 ...
by josna238
Thu Feb 09, 2017 2:49 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 42960

Re: Question about heaven management mechanics.

Also what happens to their accumulated intel towards faceless detection when you remove them? At best it won't grow, at worst it could be lost. I have read all the ingame info and somewhere I read that the faceless hunting mission can appear if a soldier is assisting so I guess that we lose that in...
by josna238
Thu Feb 09, 2017 2:38 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Thanks a lot. Then we can assume (veteran) that most of the time we will find more than 20% of pod with action, but not much more than 20% because of diminissing. For example in a pod of 5 units we could expect that most of the time we will have between none and two actions (have less than 33% of re...
by josna238
Thu Feb 09, 2017 2:19 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 42960

Question about heaven management mechanics.

We can put an assistant on a heave, but what is the refresh time of the effect? I mean If I have a soldier assisting a heaven how much must he stay there to begin helping? Obviously mi idea is to keep soldiers assisting heavens and pick them as soon as I need them, but if they need time staying on h...
by josna238
Thu Feb 09, 2017 2:10 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 39023

Re: Question about pod mechanics.

Two more questions

1.- What make a green pod turns into a yellow pod? Can we revert their status to green?

2.- How many of the units in the pod will take offensive actions? Is it fixed, is randor or depends on any varialble?

Thanks in advance for answers.