Search found 14 matches
- Tue Apr 04, 2017 12:27 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71574
Re: Pistols (underused) and AWC
the thing that struck me with pistols during my Veteran play through was that pistols didn't really add anything to the game. The "optimal" builds for each class didn't really have anything spare to diversify into pistols, and it was entirely dependent on what AWC perks came up when you pu...
- Fri Mar 17, 2017 9:56 am
- Forum: Long War 2: Bug Reports
- Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
- Replies: 5
- Views: 24384
Re: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Ah, glad you it fixed. Nothing has worked for me, and I've tried everything.... gonna stress test and check my gfx card this weekend and make sure it doesn't just need a damn good clean.
- Thu Mar 16, 2017 8:16 pm
- Forum: Long War 2: Bug Reports
- Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
- Replies: 5
- Views: 24384
Re: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Said46 I'm gonna reply here rather than in the Sub Reddit as I think that you'll probably be more likely to read it. Plus it might help other people. I think this thread in the Steam community forums might help you: https://steamcommunity.com/app/268500/discussions/0/154645299385347833/ It probably ...
- Thu Mar 16, 2017 10:27 am
- Forum: Long War 2
- Topic: Post campaign feedback - Late game corpses
- Replies: 14
- Views: 19879
Re: Post campaign feedback - Late game corpses
Before my copy of XCOM 2 irretrievably broke over the weekend, I too was in the late stages of my first LW2 campaign (Unlocked plasma weapons, I had all the tier 3 armour, and only the Psi Gate left of the Golden Path to get to Waterworld) in January 2036 game time. At that point I was mostly just f...
- Mon Mar 13, 2017 3:28 pm
- Forum: Long War 2
- Topic: So 0%/low% supply raids are getting nerfed....
- Replies: 29
- Views: 46383
Re: So 0%/low% supply raids are getting nerfed....
In the late game, the only reason I am doing supply raid mission with low infiltration times is to try and get some of the rarer alien types to drop for research and item building purposes. I would gladly forgo any number of "advent trooper" corpses if I could get an andromedon or Archon t...
- Fri Mar 10, 2017 11:04 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010590
Re: Psi Ops still suck?
So there's about three things that I'm willing and able to do at this point: 1) Reduce training times further 2) Improve specific abilities 3) Remove any randomization in the order in which perks show up on the list. Right now the game shuffles a deck of psi perks. I then force one of the top tier ...
- Wed Mar 08, 2017 12:39 pm
- Forum: Long War 2
- Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
- Replies: 17
- Views: 23515
Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
That's good feedback and I agree with everything you have posted there, especially about eh Psi-ops. I'm in a pretty similar position to yourself (late game, got all the armours, basic plasma weapons, pretty much all the proving ground projects are done except building weapon modules because I have ...
- Mon Feb 27, 2017 1:32 am
- Forum: Long War 2
- Topic: Must-have Soldier Perks
- Replies: 42
- Views: 57134
Re: Must-have Soldier Perks
Holo-targeting sharpshooter builds are, once developed, borderline god-like once you build a couple of improved holo-targeters. I've just taken one on a mission for the first time. Used multitarget to highlight most of a pod of 8, steady weapon, then open with an incendiary grenade from my grenadier...
- Wed Feb 22, 2017 4:58 pm
- Forum: Long War 2: Strategy
- Topic: Officer abilities
- Replies: 19
- Views: 22585
Re: Officer abilities
Maybe this is obvious, has already been covered and I'm just a lousy forum searcher, but here it goes. 1) Oscar Mike vs Focus Fire . Seems to be a no-brainer. Focus Fire for every officer except Shinobi mini-striketeam leaders who may need to induce some extra speed into a comrade to make it to the...
- Tue Feb 21, 2017 1:33 am
- Forum: Long War 2: Strategy
- Topic: Your "whoah that just happened" moments
- Replies: 30
- Views: 40848
Re: Your "whoah that just happened" moments
Just this evening. Had a fairly standard jailbreak mission - send in a squad of 5, 3 high level experienced soldiers (assault, specialist and shinobi) and 2 squaddies (ranger & grenadier) there for the experience. The intention was to stealth as far as possible. It's going pretty well, 5 turns i...
- Tue Feb 07, 2017 10:03 am
- Forum: Long War 2
- Topic: SPARK Intimidate
- Replies: 5
- Views: 9928
Re: SPARK Intimidate
I've had missions where my spark has intimidated several advent in a turn, and others where he doesn't intimidate anyone the entire mission. It's just the RNG.
- Mon Feb 06, 2017 4:03 pm
- Forum: Long War 2: Strategy
- Topic: Faceless spies! Urgent help required.
- Replies: 11
- Views: 37611
Re: Faceless spies! Urgent help required.
Have soldiers as your liaisons, and make them officers - this increases the chances of uncovering "unknown sources". You'll probably play swapsies for a little while as you get this set up, but sooner or later you'll be doing the missions more often than not. When you have a rendezvous mis...
- Thu Feb 02, 2017 3:03 pm
- Forum: Long War 2: Strategy
- Topic: Inventory Management / Black Market Use
- Replies: 7
- Views: 16439
Re: Inventory Management / Black Market Use
The Boz wrote:There is a mod that displays what Black Market goods are useful. I think it's even called "Black Market Use". It is pulls info from the .inis, so it works with whatever mods you have.
Sorry to jump in - is that mod compatible with LW2? I have it disabled as I wasn't sure if it was ready.
- Thu Feb 02, 2017 11:32 am
- Forum: Long War 2
- Topic: Instant Mission murder death kill
- Replies: 4
- Views: 8042
Instant Mission murder death kill
Hi there First let me just say how much I am enjoying this mod - it's fantastic and you deserve a lot of praise for what you have achieved with this mod. However last night I had a very odd mission start that meant I had to go back to a previous save (I'm not crazy enough to play Ironman on Long War...