Search found 40 matches
- Tue Nov 14, 2017 5:10 pm
- Forum: Long War 2
- Topic: Announcement regarding LW2+WotC
- Replies: 73
- Views: 430380
Re: Announcement regarding LW2+WotC
It wouldn't be for the mod itself, it would be a kickstarter for the work and time, they can spend into a mod for "a game"
- Tue Nov 14, 2017 12:21 pm
- Forum: Long War 2
- Topic: Announcement regarding LW2+WotC
- Replies: 73
- Views: 430380
Re: Announcement regarding LW2+WotC
Would Kickstarter or something like that be an option, to get you back on Long War of the Chosen?
- Mon May 15, 2017 12:04 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96689
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
But as it reads in this guide My condolences on your lack of free time to try it out yourself instead of relying on an interpretation of someone else's words. Yes, it's easy to try 1.3 and then switch back to 1.2 on steam without any problems. But thanks for your time, reading my posts and answerin...
- Mon May 15, 2017 9:17 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96689
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
Sad. It's all about playing faster and with teams, as they like, not as I like. Thanks for your guide, I'll stick to 1.2... Probably till X-Com 3 It's what they think is balanced and provides a fair outcome. If you were doing nothing but stealth missions before and prefer that, more power to you, s...
- Mon May 15, 2017 5:25 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96689
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
Sad. It's all about playing faster and with teams, as they like, not as I like. Thanks for your guide, I'll stick to 1.2... Probably till X-Com 3
- Tue May 02, 2017 4:47 am
- Forum: Long War 2
- Topic: How to avoid the update?
- Replies: 7
- Views: 11054
Re: How to avoid the update?
Thank you very much! I will try this.
Thanks!
Thanks!
- Mon May 01, 2017 6:01 pm
- Forum: Long War 2
- Topic: How to avoid the update?
- Replies: 7
- Views: 11054
Re: How to avoid the update?
I think, that won't help ... I can choose between
- always up-to-date
- update on game-start
- high-priority - always update this game first
Any other ideas?
- always up-to-date
- update on game-start
- high-priority - always update this game first
Any other ideas?
- Mon May 01, 2017 3:57 pm
- Forum: Long War 2
- Topic: How to avoid the update?
- Replies: 7
- Views: 11054
How to avoid the update?
Is there any chance to avoid the automatic update of workshop content - like patch 1.3 for long war 2?
- Mon May 01, 2017 9:10 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145713
Re: 1.3 Changelog got updated.
Is there an option to avoid this update being apllied to my installation? For now, I always get automated workshop updates for my mods, but I would like to have my game as it is now.
- Wed Apr 12, 2017 8:54 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49733
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
I would recommend to replace "Kill" with "Abschuss". This is a good alternative, I chose "Kill" because this is already used in the german localization on other abilites and i wanted to maintain overall consistency where possible. I wasn't aware of this. Then "Kil...
- Wed Apr 12, 2017 7:23 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49733
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
Additional improvement of the german translation:
I would recommend to replace "Kill" with "Abschuss".[IntheZone X2AbilityTemplate]
<Bullet/> Jeder Kill reduziert auch den Schaden bei weiteren Treffern.<br/>
- Wed Apr 12, 2017 7:05 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49733
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
There is a typo in the german translation: MissionDescriptions=(MissionFamily="SmashnGrab_LW", Description="Der Widerstand hat den Aufbewahrungsort von wichtigem Feindmaterial herausgefunden, dass wir für unsere eigenen Zwecke beschaffen können.", MissionIndex=0) It's spelled &qu...
- Sat Apr 08, 2017 3:53 pm
- Forum: Long War 2
- Topic: Balancing EXO/WAR with Predator/Warden
- Replies: 11
- Views: 18724
Re: Balancing EXO/WAR with Predator/Warden
1. Make EXO/WAR a Technical exclusive armor. 2. Remove the cringeworthy wrist gauntlet from the game. 3. Change technical middle perks to EXO/WAR buffs. Problem solved. I REALLY dislike this... I like theses armors on my gunner. It fits to their heavy weapon optic. If you guys think, that shred gun...
- Fri Apr 07, 2017 7:33 am
- Forum: Long War 2
- Topic: Balancing EXO/WAR with Predator/Warden
- Replies: 11
- Views: 18724
Re: Balancing EXO/WAR with Predator/Warden
1. Make EXO/WAR a Technical exclusive armor. 2. Remove the cringeworthy wrist gauntlet from the game. 3. Change technical middle perks to EXO/WAR buffs. Problem solved. I REALLY dislike this... I like theses armors on my gunner. It fits to their heavy weapon optic. If you guys think, that shred gun...
- Tue Mar 28, 2017 9:53 am
- Forum: Long War 2
- Topic: Respec PsiOps
- Replies: 7
- Views: 14469
Re: Respec PsiOps
Ah ok, now I got it.
I will try this later. For now, I give "Make PsiOp great again" a try. Seems to be a really nice classmod.
I will try this later. For now, I give "Make PsiOp great again" a try. Seems to be a really nice classmod.
- Mon Mar 27, 2017 7:02 pm
- Forum: Long War 2
- Topic: Respec PsiOps
- Replies: 7
- Views: 14469
Re: Respec PsiOps
Thank you!
- Mon Mar 27, 2017 5:06 am
- Forum: Long War 2
- Topic: Respec PsiOps
- Replies: 7
- Views: 14469
Re: Respec PsiOps
When I search for 'respec' and 'psi', there are just two hits... Mine and another one, which doesn't answer my question. So, if you could give me a hint, where to find a answer for 'how to respec my psi' or 'how to give psi the skills I want them to have', it would be nice.... (don't need a thread t...
- Sun Mar 26, 2017 4:40 pm
- Forum: Long War 2
- Topic: Respec PsiOps
- Replies: 7
- Views: 14469
Respec PsiOps
Hello, I'm sick of getting stupid skills to train with my PsiOp ... There is never a combination of skills as I would like them to be. Now I'm looking for a solution besides getting rid of my PsiOps. Is there any way to reskill them? Perhaps by console command? My idea was simply to change them to a...
- Wed Mar 15, 2017 1:11 pm
- Forum: Long War 2
- Topic: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
- Replies: 17
- Views: 27712
Re: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
@rifleman Sure, it's from another thread here: "DropUnit BerserkerQueen 1 0" and "DropUnit ArchonKing 1 0" (each without quotation marks) As far as I could see, it drops the unit at your cursor position. So for a small "surprise" you can spawn the unit at the unrevealed...
- Wed Mar 15, 2017 9:15 am
- Forum: Long War 2
- Topic: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
- Replies: 17
- Views: 27712
Re: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
I have had some (probably selfmade) strange situations until now... First playthrough (1.1) was without any ruler and no chance to start the nest mission. For my actual 2nd campaign, I activated the nest mission by console command, because I was already at magnetic weapons (without rushing) and I wa...
- Wed Feb 22, 2017 10:08 pm
- Forum: Long War 2
- Topic: Just finished the game, some final missions feedback
- Replies: 8
- Views: 14388
Re: Just finished the game, some final missions feedback
Sorry, but you can't really say " rookie is fine for me therefore higher difficulties should be easier ". And I do agree that the avatar's hp is way to low if he can be killed by 4 guys in a squad of that size. Eh... What? I marked it for you... I finished my first playthrough on rookie d...
- Tue Feb 21, 2017 5:42 am
- Forum: Long War 2
- Topic: Just finished the game, some final missions feedback
- Replies: 8
- Views: 14388
Re: Just finished the game, some final missions feedback
I finished my first playthrough on rookie difficulty and for me it's just fine. I would appreciate, if the difficulty stays at what it is, because there are three difficulties left and ironman can do the rest. If it's not hard enough for you, just take fewer soldiers to this mission - this way you h...
- Tue Feb 14, 2017 5:57 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 43885
Re: Rulers / Alien Hunter DLC missing?
Had the same during my playthrough ... Sparks after a few Missions, no Viper King or any ruler for the whole campaign. I thought it would by my fault, that I forgot to check the option for rulers DLC, but I was pretty sure, to check it. Now that both of you had the same experience, I m really sure I...
- Fri Jan 27, 2017 6:10 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
- Replies: 31
- Views: 39951
Re: Crowdsourcing translations #2: Sedate + Sniper help
German translation [Sedate X2AbilityTemplate] LocFriendlyName="Sedieren" LocHelpText="Macht einen nahen betäubten, in Panik geratenen oder desorientierten Verbündeten für die restliche Mission bewusstlos." LocFlyOverText="Bewusstlos" Gewährt außerdem einen Zielgenauigke...
- Tue Jan 24, 2017 12:38 pm
- Forum: Long War 2
- Topic: Options while in concealment
- Replies: 5
- Views: 8762
Options while in concealment
I remember watching a YouTube video, where someone's concealed soldier threw a Flashbang (?) to attract aliens to a point elsewhere, so that the (still concealed) team had more free room to move around. When I try this, the throw is marked with the red eye and it always breaks my concealment, even i...