Search found 15 matches
- Tue Mar 28, 2017 5:00 am
- Forum: Long War 2
- Topic: Respec PsiOps
- Replies: 7
- Views: 14469
Re: Respec PsiOps
The console command doesn't work because Pavonis didn't introduce a new class with the Psi Ops like they did with the rest. It's the same Psi Op. So MakeSoldierAClass PsiOperative is what you need to use.
- Fri Mar 24, 2017 3:11 am
- Forum: Modding Long War 2
- Topic: [Bug?] Cannot increase squad size to 12.
- Replies: 2
- Views: 7061
Re: [Bug?] Cannot increase squad size to 12.
Ooooh ok, yeah it was already spawned before I made the ini changes. That's probably the issue then. Cheers.
- Fri Mar 24, 2017 2:21 am
- Forum: Modding Long War 2
- Topic: [Bug?] Cannot increase squad size to 12.
- Replies: 2
- Views: 7061
[Bug?] Cannot increase squad size to 12.
I'm having trouble with increasing the max squad size for certain missions (mainly AssaultAlienBase_LW - which I'm assuming is indeed the final liberation mission) to 12 soldiers. Now, I've done everything that should lead this to work, and the new UI on the geoscape on the bottom says I should be a...
- Sat Feb 25, 2017 10:58 am
- Forum: Modding Long War 2
- Topic: Activating Wired continent bonus?
- Replies: 1
- Views: 5012
Activating Wired continent bonus?
I'm trying to find a way to activate the Wired continent bonus (which lets you replace PCS without losing them) through console commands because I missed out on it. I tried the console command: GiveContinentBonus ContinentBonus_Wired But that didn't work (also tried many other versions in case I got...
- Thu Feb 09, 2017 7:27 am
- Forum: Modding Long War 2
- Topic: Will "LEADERSHIP_AIM_PER_MISSION=0" accept non-integer values?
- Replies: 2
- Views: 5363
Will "LEADERSHIP_AIM_PER_MISSION=0" accept non-integer values?
I'm looking to modify the LW_OfficerPack ini so that soldiers who go on missions under a leader receive offensive and defensive buffs in addition to will and dodge. In saying that I don't want them to increase as rapid as +1 aim/def per mission. So as per the title, will entering a non-integer value...
- Tue Feb 07, 2017 4:05 am
- Forum: Long War 2: Bug Reports
- Topic: Aborting Rendez-Vous Still Eliminates Faceless
- Replies: 3
- Views: 6897
Re: Aborting Rendez-Vous Still Eliminates Faceless
Wait. So the mission serves only as an opportunity to get materiel? I could have saved so many lives
- Tue Feb 07, 2017 3:13 am
- Forum: Long War 2
- Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
- Replies: 13
- Views: 20396
Re: 1.2 and reverting Combat Stims to require Berserker Corpse
I think the corpse requirement should stay. It only makes sense given how building all your gear works in LW2. In saying that, I never used them in vanilla and with the corpse requirement I would almost never use them in LW2 simply because they'd be ridiculously rare. (Not that I've even had a chanc...
- Thu Feb 02, 2017 8:51 am
- Forum: Modding Long War 2
- Topic: Adding shield (ablative hp) to armour?
- Replies: 2
- Views: 6938
Re: Adding shield (ablative hp) to armour?
From what digging I did into the armour stats in the ini files, I couldn't find anything that suggested you could add in ablative HP. Now, in saying that, there is a solution that will let you do exactly what you want. This mod: Armor Stat Customiser - http://steamcommunity.com/sharedfiles/filedetai...
- Thu Feb 02, 2017 8:25 am
- Forum: Modding Long War 2
- Topic: More AWC Perks
- Replies: 6
- Views: 30294
Re: More AWC Perks
I was going to fiddle with this after work. I assume that you need to make a pool of perks for each level. IE: If you add a 4th perk level, you need perks that have been classified as 4th level perks. Like so: +AWCAbilityTree_Offense=(Level=4, AbilityName="Lethal", ApplyToWeaponSlot=eInvS...
- Mon Jan 30, 2017 12:49 pm
- Forum: Modding Long War 2
- Topic: Change number of utility slots?
- Replies: 4
- Views: 12815
Re: Change number of utility slots?
I just tried it and it worked!!
Thanks!
Thanks!
- Mon Jan 30, 2017 2:43 am
- Forum: Modding Long War 2
- Topic: Change number of utility slots?
- Replies: 4
- Views: 12815
Re: Change number of utility slots?
As I said, already tried changing the characterstats.ini to no avail. Can't seem to access these slots from anywhere if they are indeed updating from these lines.
- Sun Jan 29, 2017 4:01 am
- Forum: Long War 2
- Topic: Suggestion - bring back psi labs from LW
- Replies: 1
- Views: 5034
Re: Suggestion - bring back psi labs from LW
Boom.
Partially Gifted:
http://steamcommunity.com/sharedfiles/f ... lly+gifted
Great mod by a great mod author.
Partially Gifted:
http://steamcommunity.com/sharedfiles/f ... lly+gifted
Great mod by a great mod author.
- Sun Jan 29, 2017 3:29 am
- Forum: Modding Long War 2
- Topic: Non-random AWC perks
- Replies: 1
- Views: 4941
Re: Non-random AWC perks
Looking at the ini file this seems possible, but quite tedious. Reason being is that there's a common list of abilities that all classes choose from. Typically looks like this: +AWCAbilityTree_Offense=(Level=1, AbilityName="Executioner", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) There are ...
- Sun Jan 29, 2017 3:15 am
- Forum: Modding Long War 2
- Topic: Changing recruiting cost
- Replies: 2
- Views: 5443
Re: Changing recruiting cost
Go to your steam library and go to the following folder: steamapps/workshop/268500/844674609/config Now open the file XComGameData.ini with a text editor, heavily recommend Notepad++ and search for "RecruitSupplyCosts". You'll see the following: RecruitSupplyCosts[0]=10 ;Easy RecruitSupply...
- Sun Jan 29, 2017 2:31 am
- Forum: Modding Long War 2
- Topic: Change number of utility slots?
- Replies: 4
- Views: 12815
Change number of utility slots?
I was wondering if there's an easy way to change the number of utility slots soldiers get. I tried changing the value in CharacterStats.ini but that had no affect (even on new soldiers/new campaign). There's a mod called tons of utility items but that has a weird effect of giving one slot more on pr...