Search found 623 matches
- Mon Dec 02, 2019 4:08 am
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 62166
Re: What class color-coding do you use?
Glad I could help.
- Thu Oct 10, 2019 6:38 pm
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 62166
Re: What class color-coding do you use?
Is there a mod which colors the rows in soldier lists, based on class? You know so e. G. Assaults name etc in avenger menus are red,etc. I thought I saw a caster with such a mod but can't find it in the Workshop. :( Yes, there is a mod that changes the lists to make the different soldier classes st...
- Wed Sep 11, 2019 9:43 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Long War of the Chosen Beta 1 is officially released!
- Replies: 4
- Views: 40666
Re: Long War of the Chosen Beta 1 is officially released!
Congratulations on taking this project to such a stage. Been distantly following things. Currently, I just don't have the space to reinstall XCOM 2 WotC, so I won't be checking it out any time soon. It is good to know that LW2 has been continued.
- Sun Aug 25, 2019 4:42 am
- Forum: Long War 2
- Topic: Feedback for that "Avenger Defense" Mission
- Replies: 2
- Views: 11533
Re: Feedback for that "Avenger Defense" Mission
It's like many missions in Long War 2. You have to be prepared for it. Get the Turret Breakdown ASAP so you can have your own turrets, as well as whatever you need to get them doubled up (forgot it). You need depth in your barracks. And leave enough behind that you can push observation deep enough t...
- Fri Feb 22, 2019 4:39 am
- Forum: Long War 2
- Topic: How long until you moved on?
- Replies: 35
- Views: 120340
Re: How long until you moved on?
I think it's about 80GB and I just don't have that much free space right now. And I don't want to remove other games right now. Maybe later. You can move the WotC folder somewhere else if you're not gonna use it. That's what I did, 38gb less on my SDD. I only have the one hard drive in use. And I'd...
- Thu Feb 21, 2019 6:18 am
- Forum: Long War 2
- Topic: How long until you moved on?
- Replies: 35
- Views: 120340
Re: How long until you moved on?
Wow. Just logged in tonight to see how things are. The number of people still playing Long War 2 speaks for its quality. I never got very far in any of my campaigns, but the nature of it seemed right to me. I'm tempted to try it again. Of course, the shear size of XCOM 2 (now very large since it's t...
- Thu Feb 21, 2019 6:08 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 148918
Re: Reinforcement spam has completely ruined LW2 for me
... But some mods make this a bit better. I suggest checking out Dynamic Stats Development and Squad Cohesion . Hey, if you're still around, are you saying these two mods work well with LW2? Cause based on the comments there might be some issues... Thanks. Not really logging in that often, but I de...
- Wed Feb 07, 2018 3:39 pm
- Forum: Long War 2
- Topic: A Slippery Slope Starts
- Replies: 2
- Views: 7851
A Slippery Slope Starts
"In San Diego, a lamppost can tell you where to park"
http://www.cbc.ca/news/technology/san-d ... -1.4498964
Well. If they just stop at that....![Smile :)](./images/smilies/icon_e_smile.gif)
http://www.cbc.ca/news/technology/san-d ... -1.4498964
Well. If they just stop at that....
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jan 26, 2018 5:06 am
- Forum: Long War 2
- Topic: Does the game cheat for the aliens sometimes?
- Replies: 8
- Views: 15282
Re: Does the game cheat for the aliens sometimes?
Perfect Information gets chance of hit wrong on area-of-effect attacks.
- Fri Jan 19, 2018 10:31 am
- Forum: Long War 2
- Topic: ...about Xwynn's near disastrous mission last night...
- Replies: 13
- Views: 22958
Re: ...about Xwynn's near disastrous mission last night...
I'm way behind on Xwynns' latest series, so I've not seen the video in question. What I would think from knowing how Xwynns usually plays is sort of like surfing. He really knows a lot about XCOM 2 and LW2, especially how the tactical level works. And as others have mentioned, he often gets impatien...
- Sun Jan 14, 2018 2:20 am
- Forum: Long War 2
- Topic: Announcement regarding LW2+WotC
- Replies: 73
- Views: 409011
Re: Announcement regarding LW2+WotC
It's not that we're tired of it; it's that we don't have an agreement with the publisher to update it and we simply don't have the means to do several thousand hours of labor for free. Ok, why you don't cooprate with them to make it DLC ?! We will pay for it. Or put your patron and we will pay for ...
- Wed Jan 10, 2018 11:04 am
- Forum: Long War 2: Bug Reports
- Topic: Help!! Crash Long War 2 When i put Geoscape (Mid Game :S) Steam
- Replies: 6
- Views: 14999
Re: Help!! Crash Long War 2 When i put Geoscape (Mid Game :S) Steam
For working with any serious number of mods, I'd suggest switching to the Alternate Mod Launcher. https://www.reddit.com/r/xcom2mods/comments/64mucq/alternative_mod_launcher_now_a_community_project/ It detects many mod interactions that could cause issues, as well as allow you to control which mods ...
- Thu Jan 04, 2018 10:25 pm
- Forum: Long War 2
- Topic: Discussion of current Legendary campaign
- Replies: 25
- Views: 48187
Re: Discussion of current Legendary campaign
Even in my limited play in heavily modded Legendary, I have to agree with Dwarfling and others. 1. Avoiding injuries, especially early in the campaign, almost trumps everything. 2. Build up a broad barracks with a spread of soldier types. I use Commander's Choice but I still go for more soldier type...
- Tue Jan 02, 2018 10:43 pm
- Forum: Long War 2
- Topic: Discussion of current Legendary campaign
- Replies: 25
- Views: 48187
Re: Discussion of current Legendary campaign
I've not a lot of experience with Legendary game starts, but I think Basic Research should come 1st, 2nd, or 3rd interleaved with Basic Communictations and Modular Weapons, with Alien Biotech never later than 4th so that AP Rounds are unlocked. I would not take needle on grenadiers. The other two ar...
- Mon Jan 01, 2018 8:07 pm
- Forum: Long War 2
- Topic: 2nd nearly-Legendary campaign
- Replies: 11
- Views: 17079
Re: 2nd nearly-Legendary campaign
Hadn't read the previous in detail, but tried checking out your latest post. 10AM Apr 2, Scientist advisor to West Asia. I do worry how much I'm cutting into my research time, but I do need good mission timers to make progress with soldiers on Legendary. On the other hand... there are no HighValuePr...
- Fri Dec 22, 2017 4:18 pm
- Forum: Long War 2: Strategy
- Topic: Shooty shinobi?
- Replies: 33
- Views: 52864
Re: Shooty shinobi?
I have also started to play with "Peak from Concealment" and that mod increase the range of enemy detection quite significantly even if it is easier in other respects, the increased range can really screw you over and Ghostwalk have been very useful. With the latest LW2 I found that the P...
- Mon Dec 18, 2017 6:00 pm
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 28455
Re: 1st 1.5 Legendary campaign
I find Psieye's comments on his play helpful, although it takes concentration to get the most out of his words, to properly place them in the context of the game. I suspected my write-ups were hard to read. Could you give some detail on which contextual information is missing in my posts? It's not ...
- Sun Dec 17, 2017 12:26 am
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 28455
Re: 1st 1.5 Legendary campaign
It's been a while since I tried a LW2 campaign, which were Legendary with much the same mods as Psieye, but with metamodding to improve the quality of rookies (better aim, mobility, no negative defense or dodge, and no 3hp ones). And I've never been able to finish one, with the strategic overhead an...
- Sun Dec 10, 2017 6:11 am
- Forum: Long War 2: Strategy
- Topic: Haven , Mission Spawn and Rebel Job switching GUIDE
- Replies: 6
- Views: 16356
Re: Haven , Mission Spawn and Rebel Job switching GUIDE
It's HAVEN.SonnyWiFiHr wrote:...Heaven....
- Wed Dec 06, 2017 8:15 pm
- Forum: Terra Invicta Development
- Topic: IDEA
- Replies: 4
- Views: 15409
Re: IDEA
It's not about saving Earth now, it's about saving the Galaxy. I think this idea leads to more bad that good. It's a standard fault in a lot of film science fiction and can hurt games as well. It further removes things from the personal scope we all live in. It's an artificial raising of the stakes...
- Mon Nov 13, 2017 2:55 am
- Forum: Long War 2: Strategy
- Topic: What is a reasonable amount of soldiers/squads to have?
- Replies: 25
- Views: 51547
Re: What is a reasonable amount of soldiers/squads to have?
I would be very, very careful with 4-soldier squads. Especially with a stealthed Shinobi, they barely have enough firepower to properly take down a single 2 or 3 Advent pod activation. Not unless they are already ranked and geared well, if not overgeared with respect to Advent. I've found 5 to be th...
- Wed Nov 08, 2017 8:58 pm
- Forum: Long War 2
- Topic: Announcement regarding LW2+WotC
- Replies: 73
- Views: 409011
Re: Announcement regarding LW2+WotC
Sorry that PI won't be doing a Long War mod for WotC. Glad that you can move on with TI. It almost makes me wish I'd not purchased WotC. Because there's separate executables and assets for both base XCOM 2 and WotC, having WotC bloats XCOM 2 to 70GB. And it can't update because Steam chokes and says...
- Sat Nov 04, 2017 5:40 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 49090
Re: Detecting faceless/rendezvous missions
Phaseless is writing in a thread about uncovering Faceless. This is getting fishy. :) I am on your side, trust me. I think a blood test is in order http://www.kickseat.com/storage/The%20Thing%201982%20-%201080p.mkv_snapshot_01.20.55_2011.06.10_20.32.13.jpg?__SQUARESPACE_CACHEVERSION=1351159977734 M...
- Fri Nov 03, 2017 4:12 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 49090
Re: Detecting faceless/rendezvous missions
There's more to know about Long war 2 than there is to know about Quantum mechanics Ha ha ha ha ha ha ha !!!! No. There's a massive amount more in Classical Wave Theory than there is in Long War 2. Quantum Mechanics is way beyond that. It's just that most scientific theories hang together and conne...
- Fri Nov 03, 2017 3:53 pm
- Forum: Long War 2
- Topic: Psieye's 8-man GOps Squad
- Replies: 4
- Views: 13968
Psieye's 8-man GOps Squad
Psieye, I'm really interested in this operational formation you use. However, I just don't have the time to absorb the details in your long campaign posts. Lots of good info there, but I'm having a hard time setting aside enough time to read them and think them over in enough depth. So...how do you ...