Search found 20 matches
- Sat Mar 04, 2017 8:30 pm
- Forum: Long War 2: Bug Reports
- Topic: [FEEDBACK] ADVENT unit colors
- Replies: 0
- Views: 2950
[FEEDBACK] ADVENT unit colors
A while ago I made a post on the subreddit about how it would be better to have a simpler color scheme than the one currently used for the ADVENT hybrid units (but not for the new aliens) just because it looked better. My argument was made from an aesthetic perspective, but now I think I can show th...
- Wed Mar 01, 2017 2:16 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 31377
Re: Officer training times and using squads
On my last campaign I came up with squad/officer system that was working well, that requires at least 40 soldiers divided into 5 squads (with one of each class on them) and 8 officers (4 for squads, 4 for havens) * Alpha squad - mainly stealth missions * Beta squad - mainly raid/HQ/etc. missions * G...
- Wed Mar 01, 2017 1:54 pm
- Forum: Long War 2
- Topic: Questions about officers [Game mechanics]
- Replies: 1
- Views: 4121
Re: Questions about officers [Game mechanics]
1.- If I have 2 officers in same mission, I know that only one work as officer, but is the other one affected by the leadership bonus? can he win leadership bonus for being under upper officer? Yes, the lower officer will gain leadership bonus from the upper officer 2. Wich abilities of the officer...
- Sun Feb 26, 2017 6:40 pm
- Forum: Long War 2
- Topic: Classes and perks discussion
- Replies: 42
- Views: 49085
Re: Classes and perks discussion
My first issue with the classes is with the names of the Shinobi and Ranger. The original concept of Shinobi/Ninja doesn't really fit with modern militaries since they'd normally act solo and they'd be more akin to spies/assassins. I imagine this was one of the reasons why the name was picked, since...
- Fri Feb 24, 2017 2:54 pm
- Forum: Long War 2
- Topic: Haven evacuation - Pre-placed pods?
- Replies: 22
- Views: 24353
Re: Haven evacuation - Pre-placed pods?
Wasn't it Nietzsche who famously said: "He who fights with monsters should look to it that they don't see him from two bloody screens away. And if you gaze long into an abyss, you will sometimes get your face burned to a crisp by an unactivated gatekeeper." Definitely. Nietzsche had an ad...
- Fri Feb 24, 2017 2:48 pm
- Forum: Long War 2
- Topic: Finding Alien Facilities
- Replies: 5
- Views: 9886
Re: Finding Alien Facilities
Not sure where you are in research but november is quite late so if you have a lot to "catch up", it might be too late. That being said. As far as i understand, the missions giving intel packages are the guerilla missions targeting advent activities Protect Research and Protect Data. They...
- Wed Feb 22, 2017 5:26 pm
- Forum: Long War 2
- Topic: Mission Generation??
- Replies: 5
- Views: 9345
Re: Mission Generation??
What are the cooldowns on mini-retals? Is this per region? The cool-downs for the mini-retals are regional - 18 to 24 days to Supplies/Intel and 14/24 days for Recruit Raid. But they also require passing a RNG roll before they are activated Also I didn't see invasion on your list. What is the limit...
- Tue Feb 21, 2017 4:19 pm
- Forum: Long War 2
- Topic: Mission Generation??
- Replies: 5
- Views: 9345
Re: Mission Generation??
Any Region - Reinforce (max 1 per region) - Scheduled Offworld Reinforcements (max 1 per world) - Emergency Offworld Reinforcements (max 1 per world) - Super Emergency Offworld Reinforcements (max 1 per world) - COIN Research (max 2 per world, cannot happen in region already with Dark Event or Resea...
- Sat Feb 18, 2017 5:03 pm
- Forum: General Discussion
- Topic: [Suggestion] Allow XCOM squads to be stationed in Havens
- Replies: 0
- Views: 3790
[Suggestion] Allow XCOM squads to be stationed in Havens
This would essentially turn the Havens closer to how the XCom bases worked on the original UFO Defense You still designate 1 soldier as the Advisor no bonuses of any kind for any additional soldiers stationed at the Haven. And that squad is available for any Raid/Rendezvous/Invasion/Terror/Haven Def...
- Sat Feb 18, 2017 4:47 pm
- Forum: Long War 2: Bug Reports
- Topic: Another map bug
- Replies: 0
- Views: 2783
Another map bug
http://images.akamai.steamusercontent.com/ugc/155775515910901616/B70984F05D9B713DE2F0B99F169F17701E657282/ If it hasn't been reported already, it was impossible to open the doors on that van (the option never appeared, either when using a Gremlin or standing next to them), so I just used the consol...
- Thu Feb 16, 2017 7:46 pm
- Forum: Long War 2
- Topic: ADVENT's Agenda page on the Ufopaedia wiki
- Replies: 4
- Views: 8695
Re: ADVENT's Agenda page on the Ufopaedia wiki
Looks great. Thanks! Are you also working on a section that highlights the Retaliation mechanic? I've heard having more than 4 Haven personnel plus perhaps other requirements need to be in place for certain retaliations to occur. Would be nice to know the exact numbers. Yes, I will also add that in...
- Thu Feb 16, 2017 6:42 pm
- Forum: Long War 2
- Topic: ADVENT's Agenda page on the Ufopaedia wiki
- Replies: 4
- Views: 8695
ADVENT's Agenda page on the Ufopaedia wiki
Hello all, I've been working on the ADVENT's Agenda wiki page to explain how the Strategic AI works, which has been requested by some players. My sources for the info have been LW2's config and script files, along with posts made by Johnny Lump and other developers explaining certain aspects of the ...
- Mon Feb 13, 2017 4:24 pm
- Forum: Long War 201
- Topic: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
- Replies: 8
- Views: 38668
Re: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
Thank you a lot for posting this. I've been going through both the .uc and the .ini files to figure out how Activities work and that video helped to get the big picture.
- Mon Feb 13, 2017 2:42 pm
- Forum: Modding Long War 2
- Topic: Squad limits for Tower & HQ missions..
- Replies: 10
- Views: 14119
Re: Squad limits for Tower & HQ missions..
Excellent! Thanks for the confirmation.. just a single more soldier (5 to 6) adjustment would be somewhat reasonable for most people but in my case, 7 or 8 should become the exact safety measure i need to reach a valid "comfort" zone -- specially with higher difficulty levels than Rookie....
- Fri Feb 10, 2017 1:19 pm
- Forum: Long War 2: Bug Reports
- Topic: Map issues in Jailbreak mission
- Replies: 0
- Views: 2791
Map issues in Jailbreak mission
It was the first time I saw this parcel used in Jailbreak. There were 3 prisoners to rescue, 2 of them spawned outside the detention cells (the 2nd one isn't shown on the image but you can see the icon on the bottom right). I'm using version 1.1 on Windows and I only aesthetic mods together with LW2...
- Tue Feb 07, 2017 5:00 pm
- Forum: Modders' Forum
- Topic: Questions about Mission Generation in LW2
- Replies: 4
- Views: 8353
Re: Questions about Mission Generation in LW2
Smash n' Grab is unfinished and turned off, so it shouldn't be occurring at all. There are some skeletons for it in 1.1, I think, but it won't work. By "activities will occur anywhere and everywhere until you start putting restrictions on them" I mean the designer puts restrictions on the...
- Mon Feb 06, 2017 5:26 pm
- Forum: Modders' Forum
- Topic: Questions about Mission Generation in LW2
- Replies: 4
- Views: 8353
Re: Questions about Mission Generation in LW2
Thanks, you pretty much confirmed what I already suspected but I was wondering if I had missed something. By "activities will occur anywhere and everywhere until you start putting restrictions on them" you mean the player stopping them right? As in Liberation will prevent some activities t...
- Mon Feb 06, 2017 2:35 pm
- Forum: Modders' Forum
- Topic: Questions about Mission Generation in LW2
- Replies: 4
- Views: 8353
Questions about Mission Generation in LW2
I've been going through the LW_Overhaul.u and the config files to collect all the info about ADVENT Activities and missions for the wiki, or how the Strategic AI works. So far I've been able to figure out everything, with the exception of how LW2 when an activity is triggered for a specific region. ...
- Thu Feb 02, 2017 4:36 pm
- Forum: Modders' Forum
- Topic: ADVENT Back in Black mod
- Replies: 0
- Views: 3900
ADVENT Back in Black mod
Hello all, I've just made a tiny LW2 mod (with the help of amineri, thanks to her) that switches the color of all the new Advent units (but not the new alien types) to the classic black/while/red colors used by vanilla XCOM 2. Here's how it looks: http://images.akamai.steamusercontent.com/ugc/155774...
- Fri Jan 27, 2017 5:58 pm
- Forum: Modding Long War 2
- Topic: Disabling LW classes and characters not created equal?
- Replies: 5
- Views: 10261
Re: Disabling LW classes and characters not created equal?
I'm working on a mod for LW2 that restores the vanilla classes and adds the Technical but without the middle perk column. Yesterday I got it working but I still have a number of issues to solve concerning the AWC and reusing the extra perks introduced on LW2. Originally, my idea for the AWC would be...