Search found 9 matches

by andanteinblue
Sun Mar 12, 2017 2:04 am
Forum: Long War 2
Topic: Squad Organization Discussion
Replies: 14
Views: 20181

Re: Squad Organization Discussion

The squad interface does have a few usability issues (the Haven advisor thing comes to mind, and potentially could be an easy fix once the devs get around to it). I like the idea thematically, and so my squads started out as thematically organized, and then sort of grew into their own specialities. ...
by andanteinblue
Wed Mar 08, 2017 5:43 pm
Forum: Long War 2
Topic: xwynns Long War 2 Legend #77 video
Replies: 18
Views: 23709

Re: xwynns Long War 2 Legend #77 video

Yeah, I watched it. My thoughts were 'and this is why you don't try to use 4-5 man combat squads past the early game'. Isn't that why he's doing it though? He's a tester for Pavonis, and they want to know the actual viability of medium size squads past the early. Presumably, they want to make field...
by andanteinblue
Thu Mar 02, 2017 6:47 pm
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 14068

Re: Manipulate the black market.

It seems the blackmarket "interested" list is just randomly picked from items available in your inventory. I'm not aware of any other ways of manipulating this aside from "putting away" items -- so equipping mods on weapons and putting gear on soldiers that you don't want to be m...
by andanteinblue
Wed Mar 01, 2017 2:48 am
Forum: Long War 2
Topic: v1.2 UI Issues -- missing squad selector and colored ability icons
Replies: 0
Views: 3331

v1.2 UI Issues -- missing squad selector and colored ability icons

Not sure if other people are seeing this too, or if there's something buggy on my end, but I see to be missing some UI features after the update: * Icons in the tactical UI are no longer color coded by action type. They used to be shaded green for free actions and gold for double actions. They just ...
by andanteinblue
Wed Feb 08, 2017 6:24 pm
Forum: Long War 2: Strategy
Topic: Do dark vip's no longer give a flanking bonus or did they ever?
Replies: 17
Views: 21810

Re: Do dark vip's no longer give a flanking bonus or did they ever?

GavinRuneblade wrote:
3dahs wrote: You can use playable aliens or similar squadmate mods to make alien characters and then add them to your character pool with only the dark VIP checkbox clicked.
I don't think the Dark VIP checkbox has worked in a long time.
by andanteinblue
Sat Feb 04, 2017 2:06 am
Forum: Long War 2
Topic: Sending Psi operative out before letting them train?
Replies: 0
Views: 3061

Sending Psi operative out before letting them train?

I just came back from my first operation with my baby Psi operative. He's ready to go into the chrysalis for training. But I'm short on manpower and am thinking about sending him with the next squad. Will this level him up a second time, or will the EXP be wasted? If he levels, will he lose out on a...
by andanteinblue
Wed Feb 01, 2017 11:36 pm
Forum: Long War 2
Topic: Resetting Officer / AWC Abilities
Replies: 4
Views: 10472

Re: Resetting Officer / AWC Abilities

Tried all of these suggestions for science. Changing an existing character's class via MakeSoldierAClass does not remove her officer status nor unpicks her officer abilities. It does not reroll her AWC abilities (or untrains them). LWForceAWCRerolls does reroll all AWC abilities for everyone (and un...
by andanteinblue
Wed Feb 01, 2017 5:52 pm
Forum: Long War 2
Topic: Resetting Officer / AWC Abilities
Replies: 4
Views: 10472

Resetting Officer / AWC Abilities

Is there any way through mods or console command to reset officer ability picks, or reroll AWC abilities tree? I had a quick look at the LW2 console commands post and didn't see anything there, but I wanted to check anyways. Thanks.
by andanteinblue
Thu Jan 26, 2017 5:00 am
Forum: Long War 201
Topic: "Find A Lead" Mission Explanation
Replies: 18
Views: 74032

Re: "Find A Lead" Mission Explaination

First enough Intel must be created to fill the "Initial" pool, before which there is no chance to find the mission. Once the "Initial" pool is filled, future Intel generation is added to the "100%" pool. Every six hours, undetected missions with Intel in their "10...