Search found 236 matches

by Manifest
Thu Jun 25, 2020 4:26 am
Forum: Long War 2
Topic: Perk Rating Rubric #3 (Technical)
Replies: 0
Views: 192

Perk Rating Rubric #3 (Technical)

I remember those rustic summer days sitting with Papa on the porch, leaves rustling in the wind as he recounted the details of his childhood. As I grew older, he eventually entrusted me with the some of the stories from his time in the war. Of course, I badgered him for these accounts many times, an...
by Manifest
Tue Jun 23, 2020 8:34 am
Forum: Long War 2
Topic: Tentative Perk Rating System #2 (Sharpshooter)
Replies: 0
Views: 259

Tentative Perk Rating System #2 (Sharpshooter)

After absolutely massive lack of demand, here comes the second thrilling installment of my attempt at rating the class perks using a custom-made rubric. Background Info included in the first installment: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&p=55175#p55175 And I know the Pavon...
by Manifest
Mon Jun 22, 2020 9:15 am
Forum: Long War 2
Topic: Tentative Perk Rating System (Gunner)
Replies: 0
Views: 1023

Tentative Perk Rating System (Gunner)

Intro/Justification tl;dr: I want to try to propose a somewhat more detailed and objective system of comparing and rating LW2 Perks. So. Because there's no easy and direct way to compare success and viability between runs of XCOM 2 besides hearsay fraught with tons of variables (difficulty level an...
by Manifest
Sun Jun 21, 2020 8:33 pm
Forum: Long War 2
Topic: Haven management suggestion.
Replies: 1
Views: 603

Re: Haven management suggestion.

Each time we slide a bar, it changes the other 2 accordingly. So since you mentioned "instead of", it seems that you envision that this could replace the current system entirely. That in itself sounds like a bit of an annoyance for very little payoff, that means invariably you're going to have to a...
by Manifest
Fri Jun 15, 2018 7:41 pm
Forum: Long War 2: Bug Reports
Topic: Burnout Smoke Buff is not protecting the Technical
Replies: 0
Views: 2314

Burnout Smoke Buff is not protecting the Technical

1. LW2 1.5 (Latest) 2. PC/Steam 3. Perfect Information Gotcha Overwatch All Evac All Titanfall Sparks (A cosmetic mod, proven to be pointless since I disabled the SLG mission for its length and refuse to pay for Sparks) 4. Supply Raid, any attempt to try to protect my technical using burnout fails t...
by Manifest
Thu Jun 29, 2017 1:17 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 54704

Re: Please rethink this!

I don't think nerfing everything about grenadiers was the right answer. Nerfing both the Advanced Grenade Launcher and the Fire/Flash Grenades is a little insane.
by Manifest
Wed Jun 28, 2017 5:53 am
Forum: Long War 2
Topic: Reaper's Vector Rifle
Replies: 1
Views: 2104

Re: Reaper's Vector Rifle

It appeared to be weaker even than the base assault rifle, so it's definitely mechanically different.
by Manifest
Tue Jun 27, 2017 3:31 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 191399

Re: XCOM 2 expansion + Long War 2: Nothing to announce

I just hope these Chosen don't end up tougher than Avatars, since those are supposed to be the Elders themselves, with shiny new bodies and such. I think it's fine if they do. It's not like the Elders are practiced combatants in their human forms, and these are warriors specifically hand-picked by ...
by Manifest
Mon Jun 05, 2017 3:23 am
Forum: Terra Invicta Development
Topic: Most General Question
Replies: 2
Views: 6720

Most General Question

1. While I know it's not far along, aside from being a Grand Strategy (which I haven't played much of), what kind of game is TI expected to be? That is, what is expected to make up most the gameplay? 2. While this is probably a very dumb question, will I like TI? If I liked the Long Wars or a game l...
by Manifest
Mon Jun 05, 2017 3:14 am
Forum: Long War 2
Topic: No Combat Fitness for Assaults?
Replies: 7
Views: 4576

Re: No Combat Fitness for Assaults?

The most tangible bonus of combat fitness seems to be the two hp, so it's mostly used to just kind of fill out a tank build with some stats, or push a squishy character out of the danger zone. It seems rather uninteresting though, even worse it seems underpowered, does anyone wanna vouch for its use...
by Manifest
Sat Jun 03, 2017 8:34 am
Forum: Long War 2
Topic: Redscreen Rounds and Fan Fire
Replies: 6
Views: 4836

Re: Redscreen Rounds and Fan Fire

It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.
by Manifest
Thu Jun 01, 2017 10:12 am
Forum: Long War 2: Strategy
Topic: What's your views on ammo use?
Replies: 40
Views: 20374

Re: What's your views on ammo use?

Redscreen rounds are indeed a weird thing to like, not even worth the -1 mobility cost in my book, let alone the other opportunity costs. Practically guaranteeing the control of commonly appearing units actually seems to be one of the better rewards you can get with specialty ammo, especially since...
by Manifest
Thu Jun 01, 2017 10:06 am
Forum: Long War 2: Strategy
Topic: First Impression on 1.3 some starting tips
Replies: 5
Views: 4947

Re: First Impression on 1.3 some starting tips

I like some tips on hiding because I still dont get it. Im pretty new to LW2. In 1.2, I have read in the archives that if you put too many personnel on the job (recruits, intel, supply) you will pull attention to where your base is in the region which will lead Advent attacking them. After 2 or 3 s...
by Manifest
Thu Jun 01, 2017 9:57 am
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 13248

Re: how do you use Concussion Rocket?

It's so baffling as to whether the smoke is supposed to be a buff or nerf to the skill. Do the devs keep it on because to take it off would be too strong, or because it is legitimately a crucial part of the identity of the concussion rocket? I appreciate the aoe buff, but as of now you might as well...
by Manifest
Thu Jun 01, 2017 9:44 am
Forum: Long War 2: Strategy
Topic: I'm getting rocked on legendary o.o
Replies: 37
Views: 16665

Re: I'm getting rocked on legendary o.o

If it's just one campaign, you should be free to assume bad luck.

Not that it isn't worthwhile to try, but I'd wager it's probably impossible to really find the issue (or it might be many small issues) just from secondhand recounting anyways.
by Manifest
Thu Jun 01, 2017 9:30 am
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 23327

Re: What are the uses of Field surgeon?

On that note does anyone know how smart microphages works with injury timers?
by Manifest
Thu Jun 01, 2017 3:11 am
Forum: Long War 2
Topic: Rebel XP?
Replies: 6
Views: 4260

Re: Rebel XP?

Rebels level up over time with a fixed percentage chance based on their current level and after a fixed number of days serving. Higher levels require more time served before a check can be made. Checks can only be made in contacted regions. The check is made at the start of each month. You can't do...
by Manifest
Thu Jun 01, 2017 12:50 am
Forum: Long War 2
Topic: Rebel XP?
Replies: 6
Views: 4260

Rebel XP?

Anyone know how rebels level up specifically? How worth is it to feed them kills or keep them working etc.
by Manifest
Wed May 31, 2017 9:45 pm
Forum: Long War 2
Topic: How long does the HQ Assault stay live
Replies: 3
Views: 2657

Re: How long does the HQ Assault stay live

As far as I know Network Tower and HQ Assault stays forever.
by Manifest
Tue May 30, 2017 8:56 pm
Forum: Long War 2
Topic: Free Network Tower radio towers jack up the price of all towers?
Replies: 15
Views: 6935

Re: Free Network Tower radio towers jack up the price of all towers

fowlJ wrote:It's just a gameplay mechanic to begin with.
It's a gameplay mechanic meant to incentivize liberation, isn't it. For it to work by de-incentivizing buying a network tower every time you use it, is also somewhat less of an incentive to liberate for network towers. In a way.
by Manifest
Tue May 30, 2017 10:29 am
Forum: Long War 2
Topic: Anyone like Kubikiri in AWC?
Replies: 2
Views: 2397

Re: Anyone like Kubikiri in AWC?

From my point of view this is now absolutely worst AWC perk available. Only assaults can have reliable crit chance and they almost always need to move before the shot. Can someone suggest good use for it? Basically you have to build around it, but it's only worth it to kill something really durable...
by Manifest
Mon May 29, 2017 7:58 pm
Forum: Long War 2: Strategy
Topic: Trial By Fire Training Missions - mechanics and strategy
Replies: 11
Views: 8285

Re: Trial By Fire Training Missions - mechanics and strategy

Just remember not to overdo-it with the Squaddies and LCPLs, they still suck past early game. I like to play it safe and bring one at a time. Had enough issues already when facing Archons, Heavy MECs and whatnot on Ex Light missions :shock: . One at a time! That's no fun... I'm still looking for th...
by Manifest
Mon May 29, 2017 7:25 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 12367

Re: Any way to change muton melee AI?

You cannot melee the muton either. So standing next to him can be viewed as a delay hit. I think this is a big reason to keep this in. At some point your soldier should be skilled enough to be able to work around counterattacks (because apparently SPARKS aren't strong enough), and if this is the me...
by Manifest
Mon May 29, 2017 7:16 pm
Forum: Long War 2
Topic: Burning duration, bug?
Replies: 6
Views: 4041

Re: Burning duration, bug?

I was used to burning lasting one full alien turn, applying one last tick of damage on the second alien turn and fade out on that same turn. Do advent officers have some kind of fire resistance perk?. Today I used roust on one of them, got the burn applied, and on the next turn the advent officer g...
by Manifest
Mon May 29, 2017 12:04 am
Forum: Long War 2
Topic: Some feedback on Holo-sharpshooters
Replies: 21
Views: 12575

Re: Some feedback on Holo-sharpshooters

The principle benefit seems to allow holoing 2 targets a turn and 3 every 4 turns. Do you mean just the RT perk? The main benefit of the HT tree is simply that they have the strongest stealth actions (along with Officers), so you can have a scouter who can still participate in "combat", not that th...