Search found 236 matches

by Manifest
Mon Jan 30, 2017 5:49 pm
Forum: Long War 2
Topic: Napalm-X Mechanics?
Replies: 8
Views: 13246

Re: Napalm-X Mechanics?

Similarly I've tried using MEC intimidate with the second level armor. It's activated 10+ times but has not panicked once it's insane.
by Manifest
Mon Jan 30, 2017 5:43 pm
Forum: Long War 2
Topic: "Stopping the main tech-up path"
Replies: 2
Views: 5134

Re: "Stopping the main tech-up path"

I believe you simply have to take the steps necessary to deny any other Dark Event.

This seems to imply that to detect the counter mission you'd need intel in all regions so you could be sure you detected it. That alone seems to make it unfeasible (no supply) but beyond the obvious I don't know.
by Manifest
Mon Jan 30, 2017 5:31 pm
Forum: Long War 2
Topic: Tactical DEs
Replies: 5
Views: 8491

Re: Tactical DEs

Tactical DEs can be stopped, though the health upgrades are particularly difficult to detect (they're supposed to be almost automatic). Also note that not all enemies get them. Active Tactical DEs have a % chance to apply to any given enemy. That's odd, shouldn't the enemy scaling just be built int...
by Manifest
Mon Jan 30, 2017 5:24 pm
Forum: Long War 2
Topic: Game says I dont have any main/story researches to do. Also, I'm not picking up corpses
Replies: 4
Views: 6953

Re: Game says I dont have any main/story researches to do. Also, I'm not picking up corpses

You have to autopsy a trooper to autopsy an officer. If you haven't already.
by Manifest
Mon Jan 30, 2017 5:10 pm
Forum: Long War 2
Topic: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
Replies: 12
Views: 17198

Re: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?

It's then reduced by 30 if the character has moved this turn, and further reduced if the shot is long range (-3 per tile beyond range 9.) So if you move/blue move your aim decreases AND the number of rolls increases? Also everybody seems to be disregarding the aim perks. It seems that steady weapon...
by Manifest
Mon Jan 30, 2017 6:53 am
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 48382

Re: Aliens getting free shots

The only way to do that is to rely on guaranteed damage, much of which Pavonis has mostly removed in LW2. This is untrue. Combat protocol is still in as the first chooseable perk for the specialist, hail of bullets for the gunner as his second rank. It is true though, almost every source of guarant...
by Manifest
Mon Jan 30, 2017 4:44 am
Forum: Long War 2
Topic: Several questions
Replies: 17
Views: 21571

Re: Several questions

One more question about intel rebel jobs. As I understand assigning scientists\rebels in a region to intel job results in more appropriate missions. But does it influence on amount of missions? So if I am assigning more rebels to this job - would I get more missions or just better missions? Could b...
by Manifest
Mon Jan 30, 2017 4:40 am
Forum: Long War 2
Topic: Steady Weapon cost
Replies: 11
Views: 14932

Re: Steady Weapon cost

He just told you a use for it. Why would giving up your turn be a big deal before an ambush (assuming no timer on the mission)? What if you expect a patrol to path into you but can't see them yet and you're in a perfect position? What if you have just reloaded and don't need to move again? Again mo...
by Manifest
Mon Jan 30, 2017 4:37 am
Forum: Long War 2
Topic: Steady Weapon cost
Replies: 11
Views: 14932

Re: Steady Weapon cost

Manifest, you aren't telling me anything I already don't know. It just seemed that for what it does it didn't need to end my turn. Having to give up your move to use it is not inconsequential. If this is how Steady weapon is intended to work then I see little reason to use it anywhere but the black...
by Manifest
Mon Jan 30, 2017 2:58 am
Forum: Long War 2
Topic: Steady Weapon cost
Replies: 11
Views: 14932

Re: Steady Weapon cost

Is the steady weapon modification supposed to use up the whole turn? Why is it not a single action point ability? Seems unnecessary to use up the whole turn. Am I missing something? It is not meant to be a huge aim buff for shooting right now, it is meant to be an alternative to overwatch. Mostly y...
by Manifest
Mon Jan 30, 2017 1:47 am
Forum: Long War 2: Bug Reports
Topic: Haven Civilians Trigger Overwatch when Avoiding
Replies: 0
Views: 2692

Haven Civilians Trigger Overwatch when Avoiding

LW 1.1 PC, this behavior makes sense, I'm just calling attention to it in case it's not consciously intended. A reinforcement pod with MECs dropped first on an invasion, the MECs went on Overwatch, another pod walked in and activated, I think this caused one of the untouched Haven Civilians to move ...
by Manifest
Mon Jan 30, 2017 1:41 am
Forum: Long War 2
Topic: AWC Perks, Some doubts
Replies: 6
Views: 10897

Re: AWC Perks, Some doubts

If you look in the AWC Perk List for a soldier, you'll see there are three trees of length 3-7-3, you can get all of these perks, you must go in order down a tree however. The offense and defense trees give random perks from a list, the first perks are usually worse than the second and third perks i...
by Manifest
Mon Jan 30, 2017 12:24 am
Forum: Long War 2: Bug Reports
Topic: Spark Starting Missions with Used Ammo
Replies: 0
Views: 2446

Spark Starting Missions with Used Ammo

I've only played one mission with the new Mag Spark Rifle, but even though the Mag Rifle has higher ammo capacity (4 instead of 3), the spark will start the mission with 3 bullets in their magazine and can reload to get 4 and fill up the empty tick.
by Manifest
Mon Jan 30, 2017 12:22 am
Forum: Elevated Bug Reports
Topic: XP for failed mission
Replies: 11
Views: 17025

Re: XP for failed mission

Without fighting anything, really? You can evac and get some xp for kills (in addition to kill xp, you'll get mission xp based on kills), even if another unit killed them.
by Manifest
Mon Jan 30, 2017 12:10 am
Forum: Long War 2
Topic: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
Replies: 12
Views: 17198

Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?

I was just browsing Reddit and while the Rocket Scatter spreadsheet and the fact that aim affects it is relatively well-known by now, it seems nobody knows if aim buffs work with rocket scatter (except for PCS aim which is pretty much taken for granted), so could we get clarification on this now? Do...
by Manifest
Sun Jan 29, 2017 10:07 pm
Forum: Long War 2: Bug Reports
Topic: Dark Event Reveal Still Shows 40 intel cost (LW 1.1)
Replies: 0
Views: 2600

Dark Event Reveal Still Shows 40 intel cost (LW 1.1)

"Reduced reveal cost of dark events to 5 intel" was in the 1.1 notes.

Image

On this note, some of my intel boosts on infiltration cost 40 when they used to more often cost 30. What affects this ingame?
by Manifest
Sun Jan 29, 2017 9:29 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 68741

Re: Upcoming Flamethrower Improvements

Definitely feel like this merits a bump. (Flamethrower range nerf) (Also, I love you Pavonis and thanks for all your work.)
by Manifest
Sun Jan 29, 2017 9:26 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 48382

Re: Aliens getting free shots

Even if you removed the alien's free shots, if you're unlucky you can still lose soldiers through no fault of your own. The keyword being you had to be unlucky, and even then it usually was in your power to stop it (by giving up the objective or something). These things shouldn't happen with such f...
by Manifest
Sun Jan 29, 2017 11:11 am
Forum: Long War 2
Topic: Baffling Design Decisions
Replies: 7
Views: 11596

Re: Baffling Design Decisions

Hey all, There are a number of design decisions in Long War 2 that really confuse me, and I was hoping somebody could shed some light or point me in the direction of some answers. Please feel free to answer some subset of these! I have a huge number of questions, and I'd love to hear any answers pe...
by Manifest
Sun Jan 29, 2017 8:47 am
Forum: Long War 2
Topic: What is the "to-hit" crit penalty?
Replies: 10
Views: 15853

Re: What is the "to-hit" crit penalty?

Great, that's a good system. So if you have a 70% hit chance and 70% crit chance that's still a guaranteed hit every time you crit correct? (Well, no, cause of the graze band. But you'll hit a true hit 60% of the time, so 60% of the time it'll be a crit right?)
by Manifest
Sun Jan 29, 2017 8:04 am
Forum: Modding Long War 2
Topic: Reverting Flamethrowers to 1.0 State
Replies: 2
Views: 4501

Re: Reverting Flamethrowers to 1.0 State

I don't know about the burn chances, but you should be able to tweak the damage ranges in XComGameData_WeaponData.ini , just look for; [XComGame.X2Item_HeavyWeapons] Line 737. Oh, thanks. But I'm mostly uninterested in only buffing them. I'd like to change their aim back to the old restrictive stat...
by Manifest
Sun Jan 29, 2017 7:37 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 68741

Re: Upcoming Flamethrower Improvements

Was flamethrower range also nerfed? I didn't see it in these balance section of the OP. Shot cardinally they used to be able to reach 7 tiles ahead, as seen in pictures in the OP http://i.imgur.com/nSfU68b.png But now cardinal range is only 6 tiles. Around corners or otherwise http://i.imgur.com/Gke...
by Manifest
Sun Jan 29, 2017 7:07 am
Forum: Long War 2
Topic: Does LW2 affect Shen's Last Gift?
Replies: 10
Views: 17151

Re: Does LW2 affect Shen's Last Gift?

1. There was an additional Advent Trooper near the beginning. I'm not really sure what he was doing there, as he doesn't fit the narrative, nor did he meaningfully change how the fight played out.] Lol, yeah. I've played two campaigns and both of them had that guy. I like to imagine he fooled Julia...
by Manifest
Sun Jan 29, 2017 5:19 am
Forum: Modding Long War 2
Topic: Reverting Flamethrowers to 1.0 State
Replies: 2
Views: 4501

Reverting Flamethrowers to 1.0 State

I was wondering if there was an easy way to reattain the base flamethrower (in terms of stats, targeting, burning), or whether it was completely chucked out the window. I know that making the new targeting formula was definitely not easy and it took lots of effort, so it's not that important, just a...
by Manifest
Sun Jan 29, 2017 4:02 am
Forum: Long War 2: Bug Reports
Topic: Ridiculous amounts of Reinforcements on next mission after securing region.
Replies: 6
Views: 9301

Re: Ridiculous amounts of Reinforcements on next mission after securing region.

and I also just got a Retaliation mission with reinforcements EVERY TURN in a different region, and they're only at 4 str there. ...Is that not supposed to happen? I thought Retaliation missions all had reinforcements every turn, but just had no pods on the map to begin with (except for faceless ha...