Search found 13 matches
- Sun Oct 13, 2019 2:20 pm
- Forum: Terra Invicta Development
- Topic: Kickstarter coming soon!
- Replies: 13
- Views: 38216
Re: Kickstarter coming soon!
Can the developers promise that is it not going to be Epic exclusive? This alone can prevent me from funding the game.
- Fri Mar 17, 2017 8:36 am
- Forum: Long War 2: Bug Reports
- Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
- Replies: 5
- Views: 24416
Re: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
It seems like this thread helped to resolve the issue.
- Fri Mar 17, 2017 8:32 am
- Forum: Resolved Bug Reports
- Topic: Experimental Powered Weapon project bug
- Replies: 9
- Views: 35330
Re: Experimental Powered Weapon project bug
my mods collection: http://steamcommunity.com/sharedfiles/f ... =885098039LordYanaek wrote:That one shouldn't even be available.
What other mods do you have active?
- Thu Mar 16, 2017 10:17 am
- Forum: Resolved Bug Reports
- Topic: Experimental Powered Weapon project bug
- Replies: 9
- Views: 35330
Experimental Powered Weapon project bug
Experimental Powered Weapon project in Proven Ground requires no resources and implemented instantly. As a result an infinite number of Experimental Powered Weapon is available.
- Wed Mar 15, 2017 8:11 am
- Forum: Long War 2: Bug Reports
- Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
- Replies: 5
- Views: 24416
Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Hello, guys. I am constantly getting "pure virtual function being called while application was running (gisrunning == 1)" error. I noticed, that it usually happens during big missions with many enemies, sometimes when I am tabbing through my squad or even when I am afk. I deleted the game ...
- Fri Mar 10, 2017 6:09 pm
- Forum: Resolved Bug Reports
- Topic: RestartLevel is not working properly
- Replies: 9
- Views: 36378
RestartLevel is not working properly
Every time I restart a level using either a menu item or a console command my soldiers have no actions available. Every single time.
- Wed Mar 01, 2017 7:05 am
- Forum: Long War 2: Bug Reports
- Topic: Second Last Gift mission appeared
- Replies: 0
- Views: 3024
- Tue Feb 28, 2017 2:51 pm
- Forum: Long War 2: Bug Reports
- Topic: Boosted Infiltration didn't work for a Supply Raid
- Replies: 5
- Views: 8490
Re: Boosted Infiltration didn't work for a Supply Raid
So was this just a waste of intel? I thought it should've been 2%+75%.
- Tue Feb 28, 2017 4:16 am
- Forum: Long War 2: Bug Reports
- Topic: Boosted Infiltration didn't work for a Supply Raid
- Replies: 5
- Views: 8490
- Tue Feb 28, 2017 3:39 am
- Forum: Long War 2: Bug Reports
- Topic: Something wrong with the status effects
- Replies: 1
- Views: 3976
Something wrong with the status effects
OS: Windows 10. mods Shutdown Persistant Effect Red Fog 1 Turn remains a save where the tower hack movie will appear after you hack the MEC a save with persistant shutdown a save with red fog 1 turns remaning Also I saw my gunner's area suppression not prevent the enemy gunner from suppresing my uni...
- Sun Feb 12, 2017 6:57 pm
- Forum: Long War 2: Bug Reports
- Topic: My squadmember can't see a shit
- Replies: 1
- Views: 4324
My squadmember can't see a shit
I've faced it the second time: one was during a Tower mission and now. See the screenshot attached.
- Wed Jan 25, 2017 10:53 am
- Forum: Long War 2
- Topic: [Feature request] Commander's Choice
- Replies: 22
- Views: 29731
[Feature request] Commander's Choice
Please build "Commander's Choice" option into LW2 mod as it was in LW. The existing "Commander's Choice" mod is quite buggy, and I am tired seeing my 13-14 mobility Shinobies/Assaults and 60+ aim Snipers.
- Wed Jan 25, 2017 10:12 am
- Forum: Long War 2
- Topic: [Feature request] Commander's Choice
- Replies: 22
- Views: 29731
Please build "Commander's Choice" option into LW2 mod
Please build "Commander's Choice" option into LW2 mod as it was in LW. The existing "Commander's Choice" mod is quite buggy, and I hate seeing my 60+ aim snipers or 13-14 mobility Shinoby/Assaults. I am pretty sure a lot of people would be happy seeing the option in LW2.