Search found 20 matches

by shhfiftyfive
Sat Mar 11, 2017 11:56 pm
Forum: Long War 2
Topic: Squad Organization Discussion
Replies: 14
Views: 20006

Re: Squad Organization Discussion

i have a squad of: - youtubers - tmnt cast - witcher 3 cast - star wars troopers i'm expanding my character pool now that LW2 is out. more squads will come. also, for those who feel the squad thing isn't getting much use, due to wounds and lack of early game officers... try out the mod 'squad cohesi...
by shhfiftyfive
Sat Mar 11, 2017 11:23 pm
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 58415

Re: List of what do you want to see so much

i understand this is currently to prevent clutter on the geoscape, but it hurts the game. so... increase the amount of unexpired missions allowed per region, so we do not have to do boring repetitive missions just to "clear the board" to make room for haven to spot the important missions.....
by shhfiftyfive
Sat Mar 11, 2017 11:07 pm
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

@ Steve-o you can't exactly "ignore" the missions that pop up. when a region has about 3 missions laying there in a region unexpired... it prevents new ones from being identified by the haven (this is to prevent clutter on geoscape, but it has this clear downside to this decision). so if y...
by shhfiftyfive
Sun Feb 26, 2017 7:09 pm
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48408

Re: Classes and perks discussion

sadly, since xcom2 and LW2 are heavily plagued by mission timers (not that they're difficult) this absolutely destroys the creativity in the class department. it severely limits everything. in LW2 there were all kinds of viable class builds. you could use a mobile or stationary sniper/gunner, etc. n...
by shhfiftyfive
Sun Feb 26, 2017 4:48 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 52470

Re: Lost my Campaign - No idea why

post screenshots all you want. doesn't change what i said. nowhere does that say "the avatar project has already started. do this specific thing for the ability to track the hidden and already active doom timer" did you not read what i wrote? and was a wrong about codex not spawning before...
by shhfiftyfive
Sun Feb 26, 2017 2:32 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 52470

Re: Lost my Campaign - No idea why

[ in LW2, this big warning and tracker is sorely missing. It's only missing until you liberate a region which should occur in the first 3 months (2 or even 1 if you actually try to liberate it) unless you completely missed Liberation 1 (this is the real issue in the liberation chain) or you purpose...
by shhfiftyfive
Sun Feb 26, 2017 2:11 pm
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48408

Re: Classes and perks discussion

if you say so... but the core xcom 2 game was not a good strategy game... this is going to be really harsh, but true is true. the design/mechanics/balance/meta were just very amateur. they (Firaxis) add a doom timer, and allow you to cheese it to make it trivial. they don't patch it. seems like a pa...
by shhfiftyfive
Sun Feb 26, 2017 11:16 am
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48408

Re: Classes and perks discussion

i agree campaign flow needs fixing first. at present, the campaign is rushed and certain missions are not winnable, and too many missions are just annoying filler. but yes. classes are extremely subpar compared to LW1. the class identity has been kinda shattered, which kinda shatters LW1's identity....
by shhfiftyfive
Sun Feb 26, 2017 11:05 am
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

yeah. its just a poor unimmersive simulation... the xcom2 game begins years after advent have taken over Earth.. and so this new "advent strength" in LW2 is just insane... if it is supposed to be a LONG war, then it should not escalate so quickly. thematically speaking, yes - you pop off a...
by shhfiftyfive
Sun Feb 26, 2017 10:44 am
Forum: Long War 2
Topic: L/I post-gampaign report + some feedback
Replies: 11
Views: 16523

Re: L/I post-gampaign report + some feedback

missions get old, because contrary to belief, EU/EW/LW1 overwatch spam with no mission timers and just meld incentive and non-cheating ai.... that didn't get old as fast as the narrow way you have to play LW2. the fun from EW/LW1 has been removed. instead LW2 totally focusing on keeping every new (b...
by shhfiftyfive
Sun Feb 26, 2017 10:12 am
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 52470

Re: Lost my Campaign - No idea why

it truly sucks that the avatar project progression bar is hidden from you. i too have gone 100+ hours w/o revealing it, and can expect that means i will get the same abrupt ending because i'm totally in the dark. LW2 should hint to you that you need to do "something" to learn about the ava...
by shhfiftyfive
Sun Feb 26, 2017 10:02 am
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

yeah, the advent strength thing is pretty undesirable in its current form. - like if i do kill a troop column, then the region advent strength goes down by 1... but it also gives a 50% chance that a neighboring region will go UP by 1... like.. what?! 50% chance i'm wasting my time shuffling things a...
by shhfiftyfive
Sun Feb 26, 2017 9:38 am
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48408

Re: Classes and perks discussion

sadly, if you nerf grenadier, you nerf Earth's chance of beating the aliens... (even vanilla) xcom2 is totally out of whack. alien progress over a campaign is more damage and health. our upgrade tiers for armor, weapons, and "utilities" is purely "do more damage" is the clear pat...
by shhfiftyfive
Sun Feb 26, 2017 8:41 am
Forum: Long War 2: Bug Reports
Topic: carrying body + dying
Replies: 0
Views: 2604

carrying body + dying

1.1 i had a soldier trying to evac a downed teammate after destroying the disruptor during an avenger defense mission... he picked her up (she was still alive) and he moved closer to avenger to end the turn. then during enemy turn an alien kills him with plasma gun. he drops dead where he stands (or...
by shhfiftyfive
Sun Feb 26, 2017 6:56 am
Forum: Long War 2: Bug Reports
Topic: flush vs overwatch, flush + center mass
Replies: 0
Views: 2943

flush vs overwatch, flush + center mass

LW2 v1.1 my active modlist here: http://steamcommunity.com/sharedfiles/filedetails/?id=846225750 okay, so idk if these are bugs or if intended (please do not be intended!) 1. using flush vs an enemy on overwatch just simply makes them move, but the overwatch remains active... 2. using flush does no ...
by shhfiftyfive
Sun Feb 26, 2017 2:29 am
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

yeah, dark events are absolute garbage now. even be game breaking. i just now had advent complete 3 more new ones (2 Tactical) all back to back in about 3 days time, and a 4th one pending which i learned a counter mission... with a whopping 1 day left to infiltrate... what a great use of 5 intel, ri...
by shhfiftyfive
Sat Feb 25, 2017 8:56 pm
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

understood. i've started out doing pretty good finding jailbreaks with 4-6 personnel as reward. at least for some of my regions. i had been going with pure intel with all regions to start, then 3 supply +10 intel when i had enough. but now i'm going to switch it up because i can't defend everything ...
by shhfiftyfive
Sat Feb 25, 2017 7:13 pm
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

so 5 is a magic number with no ways around it? is there really no benefit to the "hiding" job when it comes to the magic number 5? is 5 on supply/intel/recruit with 0 hiding the same as 5 working and 10 hiding? meaning, in either case, you're at 5 active workers, so you can trigger retalia...
by shhfiftyfive
Sat Feb 25, 2017 4:28 pm
Forum: Long War 2: Strategy
Topic: Haven management strategy
Replies: 32
Views: 53328

Re: Haven management strategy

If you find it hard to liberate many regions, you can try contacting a bunch of regions and putting 4 rebels on supplies, rest hiding. This avoids retaliations in those areas (provided you weed out any faceless) thus securing you a trickle of income that is better with the more regions you contact,...
by shhfiftyfive
Tue Jan 24, 2017 7:18 pm
Forum: Long War 2
Topic: please overhaul the vanilla small text fields with long text!
Replies: 0
Views: 3152

please overhaul the vanilla small text fields with long text!

you guys are great. if anyone can pull this off it would be you guys. i know Firaxis has no plans to address it... i have a major gripe with the gui/hud in xcom2... in various cases, the text fields are so small, and the text inside is so lengthy and/or large font. it is extremely annoying, ugly, di...