Search found 8 matches

by Crushing Doom
Sat Feb 04, 2017 8:49 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42898

Re: Was Flamethrower Range Nerfed as well in 1.1?

speedmaster wrote:The most disturbing thing about the new flamethrower is its inability to hit enemies one tile in front of you. Happens so often with enemies behind cover around the corner.
This also happens with trench gun. Absolutely infuriating.
by Crushing Doom
Tue Jan 31, 2017 8:02 pm
Forum: Modding Long War 2
Topic: AWC perk allocation bug hotfix solution.
Replies: 7
Views: 12246

Re: AWC perk allocation bug hotfix solution.

Wait, which lines are we replacing in the INI? Or do we just add that code?
by Crushing Doom
Sat Jan 28, 2017 4:12 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306000

Re: Pending Changelist for 1.1 (NOT RELEASED)

Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this pat...
by Crushing Doom
Thu Jan 26, 2017 3:01 am
Forum: Long War 2
Topic: Main differences between difficulty levels?
Replies: 7
Views: 13157

Re: Main differences between difficulty levels?

If I change the difficulty from rookie to legend after gatecrasher does rookie stat bonus only apply to the starting pool characters?
by Crushing Doom
Wed Jan 25, 2017 12:36 pm
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 45685

Re: alternative primary for Sharshooter

I would actually really like a "battle rifle", which has more damage and accuracy than a standard assault rifle, but a smaller clip and is only usable by Sharpshooters. Would give them a nice mobility weapon, instead of having to camp with their sniper rifle. I miss the LW1 scout class. A...
by Crushing Doom
Tue Jan 24, 2017 2:48 pm
Forum: Long War 2: Strategy
Topic: Strategies for determining which regions contain spies
Replies: 17
Views: 22859

Re: Strategies for determining which regions contain spies

Is rendering worth it? 3 days to render 1 corpse. If you get 2 alloys out of it, that's $4 from the black market if you sell the alloys (and $5 if you sell the corpse directly...). Unless you need the actual mats themselves I don't get rendering, too slow for inefficient money. Render only takes 1 ...
by Crushing Doom
Tue Jan 24, 2017 12:13 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67135

Re: Upcoming Flamethrower Improvements

I like the change to the flamethrower your doing, but can you do another one as well? Make it so fire doesn't destroy relays. Its so easy to just incindiary grenade or flamethrower a relay and finish those mission in 4 turns or so. It's fine the way it works now as destroying the relay has never be...
by Crushing Doom
Tue Jan 24, 2017 11:54 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306000

Re: Pending Changelist for 1.1 (NOT RELEASED)

Will the flamer fixes be in the patch?

But really evil to release this massively sexual list of changes without an ETA. I've lose all will and desire to continue playing with the current build knowing what a better game this will be after update. :cry: