Search found 9 matches

by MantLemon
Thu Feb 09, 2017 1:43 pm
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

Hi JL, I would like to know what the context is for #8. Is it some sort of mission tip just like others? I'm going to try to put it in the rewards for Dark VIP assassination/capture mission to specify what reward you get for a capture. Also note: I'm not going to start integrating these into the ga...
by MantLemon
Wed Feb 08, 2017 4:16 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

Hi JL, I would like to know what the context is for #8. Is it some sort of mission tip just like others?
by MantLemon
Wed Feb 08, 2017 4:15 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51863

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

FELLOW TRANSLATORS, you could find relative information of some new features here: http://imgur.com/a/O1Qrp **Simplified Chinese** #1 <Bullet/>火箭精确度受到士兵命中、目标距离以及士兵本回合是否使用过行动点等因素影响。低精度的火箭散布值更大,更可能击中与目标地点相去甚远的地方。火箭的最大可能散布将在弹窗中给出,具体地点的预计(平均)散布值将伴随瞄准指针一同显示。 #2 <Bullet/> 消音器也能减小在战斗中由主武器开火带来的噪声,降低引起敌人巡逻队注...
by MantLemon
Fri Jan 27, 2017 3:34 pm
Forum: Long War 2: Bug Reports
Topic: Weird things happen if you stun a mind-controlled unit and...
Replies: 2
Views: 4932

Weird things happen if you stun a mind-controlled unit and...

**This is actually reported by a cyber friend who said s/he has commented under the workshop page, but I think it will catch more attentino here (I don't know how to reliably replicate the below scene)** ---------- LW 2 v1.0 Win 10, STEAM no other game-changing mods ---------- Turn one: Sectoid mind...
by MantLemon
Fri Jan 27, 2017 6:10 am
Forum: Long War 2
Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
Replies: 31
Views: 39711

Re: Crowdsourcing translations #2: Sedate + Sniper help

I'm afraid the formula will only work on humans and won't help when someone is mind-controlled. But, yes, it's to address that stunned units can't be carried. Oh, I was trying to say what will happen if I... flashbang a group of Advents, mind-control one of them and "sedate" that one. Wei...
by MantLemon
Fri Jan 27, 2017 4:39 am
Forum: Long War 2
Topic: Crowdsourcing translations #2: Sedate + Sniper help - GOOD TO GO
Replies: 31
Views: 39711

Re: Crowdsourcing translations #2: Sedate + Sniper help

So the new medikit ability is a workaround for not being able to carry a stunned unit, I guess? I'm wondering if it can also be used on a mind-controlled alien... :3 And the Death From Above boost... we are getting what we want! **SIMPLIFIED CHINESE** [Sedate X2AbilityTemplate] LocFriendlyName="...
by MantLemon
Fri Jan 27, 2017 3:25 am
Forum: Long War 2: Bug Reports
Topic: Flush can flush stunned enemies
Replies: 0
Views: 2788

Flush can flush stunned enemies

LW 2 version: Long War v1.0 mods: No game-changing mods except Stablize me! (ID 654174276) and Update Carried Units (ID 698881748). platform: PC, of course When a stunned enemy is Flushed, he will "teleport" to a new position because he cannot move. I discovered this by wrongly remembering...
by MantLemon
Wed Jan 25, 2017 5:54 am
Forum: Long War 2: Bug Reports
Topic: List of bugs
Replies: 13
Views: 23510

Re: List of bugs

You can ALWAYS right-click to exit the current window, including any window on strategic and avenger screen, avenger taking off and returing, and when you're aiming an alien (just make sure not to double right-click to move your soldiers accidently). This is the one design that I've fallen love to s...
by MantLemon
Tue Jan 24, 2017 4:11 am
Forum: Long War 2
Topic: Why is Suppression and AoE Suppression so buggy?
Replies: 6
Views: 12303

Re: Why is Suppression and AoE Suppression so bad?

Perfect Information says a common reaction fire hit chance of suppression is a little above 40%, and considering a gunner's aim, I think the reaction fire already ignores cover bonus, though I could be wrong. I have also found that suppression sometimes doesn't trigger properly (e.g. by Roust/flamet...