Search found 24 matches

by Olin
Fri Jun 02, 2017 5:01 pm
Forum: Long War 2
Topic: aren't supply raids just too hard to detect?
Replies: 8
Views: 13618

Re: aren't supply raids just too hard to detect?

Maybe it depends on difficulty level (I'm playing on veteran) or I was lucky but I did around 5 supply raids till July - all of them properly inflitrated => 100%, one boosted. So they are definately possible to discover in time. Usually I had 7-8 rebels on intel job in the regions where I managed to...
by Olin
Mon May 15, 2017 8:39 am
Forum: Long War 2
Topic: OMG! LONG WAR 1.3 IS LIVE, Its a good day!
Replies: 6
Views: 11572

Re: OMG! LONG WAR 1.3 IS LIVE, Its a good day!

It has begun :geek:

Sincere thanks to all the devs/testers and other people that contributed to the new version!
by Olin
Fri May 12, 2017 3:55 pm
Forum: Long War 2
Topic: 1.3 balanced around squadwipes?
Replies: 22
Views: 28551

Re: 1.3 balanced around squadwipes?

LordYanaek, yes, you are right about a wide roster of soldiers that you will have anyway due to running multiple missions simultaneously. Still, there is also a case of loosing your best weapons, armors and items. You might not be able to replace all the stuff quickly enough which will cause more wo...
by Olin
Fri May 12, 2017 1:03 pm
Forum: Long War 2
Topic: 1.3 balanced around squadwipes?
Replies: 22
Views: 28551

1.3 balanced around squadwipes?

Question to the devs and testers. I understand that campaign success/failure depends on many variables. But one of the major variables is how well you perform during missions which is related to what soldiers you have available, how levelled they are etc. So I was wondering if campaigns were tested ...
by Olin
Tue May 09, 2017 5:38 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79826

Re: Is this a Bug or a Bad Joke?

Food for thought: Make a separate Dark Event for snare - we can call it "Setting a trap". When suficient ratio of vigilance to strenght is reached this event has a chance to pop up as being prepared (and with luck you can counter it). When this event is live there is a chance that one of t...
by Olin
Sun May 07, 2017 6:42 pm
Forum: Long War 2
Topic: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
Replies: 17
Views: 21645

Re: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?

It depends. If you're totally new to the XCOM 2 mods I would say check out 1.2 and just toy with it until 1.3 comes out. In the meantime you can read some wiki or forums if it isn't clear how something works. Long War is an extensive mod of vanilla that adds various mechanics and not all of them are...
by Olin
Thu May 04, 2017 7:42 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79826

Re: Is this a Bug or a Bad Joke?

Adding a line for Bradford might help understand the situation but creating one is impossible due to the cost :( and unfortunately i don't remember him ever using the word "trap" so even with audio edition the best they could do is give some hint like "multiple transports inbound&quo...
by Olin
Thu May 04, 2017 7:33 pm
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18544

Re: [suggestion]IEDs

Thanks for the feedback. I guess we'll need to wait a bit for the mod to get more polished.
by Olin
Mon May 01, 2017 4:57 pm
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18544

Re: [suggestion]IEDs

The mod looks good. I think it is not too OP although I would probably add some cost to tier 1 and increase the cost of tier 2 explosives. Anyway, thanks for the info. I may try it out when 1.3 comes out :)
by Olin
Mon May 01, 2017 7:33 am
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18544

Re: [suggestion]IEDs

Necroing the thread as I recently had the same idea about early use of improvised proximity charges by the guerilla. I basically agree with The Boz :) Early low tech prox mines? Yes. Do it. Do it. Do it. I wouldn't tie the mine to a perk - just make it as an item that you can manufacture from the ge...
by Olin
Sun Apr 30, 2017 7:10 pm
Forum: Long War 2
Topic: Dodge vs Defense ??
Replies: 4
Views: 7639

Re: Dodge vs Defense ??

Also I remember JoINrbs saying in one of his videos that AI does not pay attention to dogde but pays attention to defense when picking targets. That means a high defense score could be better for squishy characters so they are on average a less attractive target.
by Olin
Thu Apr 27, 2017 6:38 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19154

Re: 1.2 Campaign feedback + some thoughts on 1.3

I also don't think missions should be balanced around ironman. Ironman is an option and the game should ideally be balanced for everyone not using obvious cheats. Save scumming might be considered an obvious cheat but "bronzeman" is perfectly valid in my view as not everyone have the time...
by Olin
Mon Apr 24, 2017 5:43 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19154

Re: 1.2 Campaign feedback + some thoughts on 1.3

I want to chime in regarding 0% supply raids being walk in the park. I get a feeling that this is an opinion of very experienced players on this forums that can do the raids reasonably well all the time. However, my experience is different. In my second campaign (the first has became kinda downward ...
by Olin
Sun Apr 23, 2017 9:21 am
Forum: Long War 2
Topic: Suggestions for Battlescanner Utility
Replies: 7
Views: 12227

Re: Suggestions for Battlescanner Utility

I wonder about the changes in the pod composition and deployment they are introducing in 1.3. If steathing missions is really harder battle scanners in their current form may get more valuable. That is, if you want to move past one or two pods and fight only the sentries guarding the prison etc.
by Olin
Sun Feb 12, 2017 6:07 pm
Forum: Long War 2: Bug Reports
Topic: Dragon Rounds not appearing in the inventory
Replies: 1
Views: 3745

Dragon Rounds not appearing in the inventory

As per the title. I researched muton elite and completed PG project to get Dragon Rounds but they were not added to the inventory. Can I use standard xcom console command "AddItem [IncendiaryRounds]" to grant myself the LW version of this item? EDIT: My mistake I guess. I have double check...
by Olin
Sat Feb 11, 2017 9:27 pm
Forum: Long War 2
Topic: Feedback from my playthroughs
Replies: 18
Views: 22907

Re: Feedback from my playthroughs

Jadiel, maybe you just got crazy good at this game if Legendary is too easy for you :) As others already asked, did you do Ironman/Honestman ? I know I am not touching Legendary so I don't really care how difficult it is. However, I wouldnt like the LW to get more difficult in general. I already fin...
by Olin
Sat Feb 11, 2017 8:23 pm
Forum: Long War 2
Topic: When Is 1.2 Out Roughly?
Replies: 27
Views: 56566

Re: When Is 1.2 Out Roughly?

Rookies are expenable, especially later on. Good for one man suicide missions (kill VIP).
by Olin
Fri Feb 10, 2017 4:37 pm
Forum: Long War 2
Topic: UFO hunt
Replies: 2
Views: 4882

UFO hunt

How long will the UFO hunt me? I got this DE some time ago, however it does not appear on a list of active DE. I'm not sure if this is a bug or not. Will it chase me forever until it finally intercepts me (and then I doge it or get shot down) and then it will disappear?
by Olin
Fri Feb 10, 2017 3:06 pm
Forum: Long War 2: Strategy
Topic: How greedy with supply raid/troop ambush?
Replies: 13
Views: 20475

Re: How greedy with supply raid/troop ambush?

This. Honestly, it depends on how many particularly nasty critters are in the enemy forces. But in general, before sectoid commanders come into play... I'll run them at 0% without a second thought. Once they do... well... when you see 50 (hyperbole) zombies raise from off screen... you know you're i...
by Olin
Wed Feb 08, 2017 12:15 am
Forum: Long War 2: Strategy
Topic: One bum's code digging notes
Replies: 28
Views: 35387

Re: One bum's code digging notes

Most informative - especially the part about retaliation thresholds. Many thanks.
by Olin
Tue Feb 07, 2017 10:31 pm
Forum: Long War 2
Topic: Did I just dogde a trap mission?
Replies: 10
Views: 16740

Did I just dogde a trap mission?

So here's the thing - I discovered a nice mission in a region with Advent strenght 5. Almost too nice, I believe. The objective was to hack the terminal and the reward was 29 intel and around 100 suplies(!!!). The ETA was something like 5-6 days. I went there with two guys - shinobi + specialist. I ...
by Olin
Fri Feb 03, 2017 8:52 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 137361

Re: New and Improved Dark Events Thread

So would anyone here be skilled enough to look at the code and maybe create a submod that removes one random tactical dark event upon successful HQ attack? This solution would put more emphasis on liberating as many regions as possible. And, as people previously mentioned, you would have some chance...
by Olin
Tue Jan 31, 2017 9:45 pm
Forum: Long War 2: Strategy
Topic: Liberation Cycle.. revealed
Replies: 10
Views: 26332

Re: Liberation Cycle.. revealed

Did you figure out what is the purpose of boosting inflitration for the tower mission or HQ attack? I was doing the tower mission that was classified as light at 100% inflitration. I did the inflitration to 150%, it was still light, then boosted it with intel aaaand....stil the advent strenght was c...
by Olin
Mon Jan 23, 2017 11:53 pm
Forum: Long War 2: Bug Reports
Topic: No reward (soldier) after successful mission.
Replies: 0
Views: 3099

No reward (soldier) after successful mission.

Hey there, I finished a misson where I blew up an advent monument (old Gatecrasher) and was supposed to get a ranger as a reward. As the title says, the ranger does not appear in the barracks after the mission. Apart from cosmetic mods and one voicepack I run only: - Stop Wasting My Time - Stop Drop...