Search found 38 matches
- Fri Mar 03, 2017 4:59 am
- Forum: Long War 2
- Topic: Not getting Alien Hunter missions
- Replies: 9
- Views: 16016
Re: Not getting Alien Hunter missions
In my new campaign I was able to get the nest mission, though I believe this is due to the fact that I disabled the missions for Shen's last gift.
- Fri Mar 03, 2017 1:28 am
- Forum: Long War 2: Bug Reports
- Topic: The many foibles of Ever Vigilant
- Replies: 7
- Views: 13180
Re: The many foibles of Ever Vigilant
At the very least, picking up loot due to your movement shouldn't prevent ever vigilant. Though opening/closing of doors should also work. Reloading, whether free or not, is a bit harder of a question, though I would prefer it to work on both.
- Thu Mar 02, 2017 9:22 pm
- Forum: Long War 2: Bug Reports
- Topic: Unable to open advent vehicle to rescue VIP
- Replies: 9
- Views: 24651
Re: Unable to open advent vehicle to rescue VIP
1.3 hasn't been released yet and 1.2 just recently released, I assume this is a typoSilentJ wrote:Current Long War 2 version: 1.3
- Thu Mar 02, 2017 8:55 pm
- Forum: Elevated Bug Reports
- Topic: Intel packages do not reward scan sites
- Replies: 18
- Views: 49640
Re: Intel packages do not reward scan sites
I'm playing a campaign with both DLCs, missions enabled. ... I had a couple of POI rewards for Intel Package missions early on, but I'm pretty sure after doing the Lost Towers mission I've never had another one appear. Done quite a few Intel Package missions since then, got a couple of facility lea...
- Thu Mar 02, 2017 1:52 am
- Forum: Long War 2
- Topic: Graze mechanic question (for chance to hit <10% or >90%)
- Replies: 7
- Views: 11374
Re: Graze mechanic question (for chance to hit <10% or >90%)
90% to hit is 80% hit / 20% graze
100% to hit is 90% hit / 10% graze
similar effect on <10%
I am not sure what you think is special or odd about the spectrum ends.
100% to hit is 90% hit / 10% graze
similar effect on <10%
I am not sure what you think is special or odd about the spectrum ends.
- Wed Mar 01, 2017 11:05 pm
- Forum: Long War 2
- Topic: Graze mechanic question (for chance to hit <10% or >90%)
- Replies: 7
- Views: 11374
Re: Graze mechanic question (for chance to hit <10% or >90%)
7% chance to hit => 14% chance of graze, 86% chance of miss (7% of hits downgraded to grazes, and 7% of misses upgraded to grazes – so 14%, not 17%) 98% chance to hit => 4% chance of graze, 96% chance of miss (2% from hits, 2% from misses – so 4%, not 12%) first of I assume you meant hit and not mi...
- Tue Feb 28, 2017 6:54 pm
- Forum: Long War 2
- Topic: How to fix my Psi Op perk tree for 1.2 changes
- Replies: 1
- Views: 9159
How to fix my Psi Op perk tree for 1.2 changes
In 1.2 Stasis, Sustain, and Solace got switched around on the perk tree. Now I have Sustain instead of Stasis even though I still have Stasis Shield. It also seems that Psi Ops can be put in the AWC to be retrained. Is there a console command to let me fix this issue?
- Tue Feb 28, 2017 5:08 pm
- Forum: Long War 2: Bug Reports
- Topic: The many foibles of Ever Vigilant
- Replies: 7
- Views: 13180
Re: The many foibles of Ever Vigilant
Wow, I didn't realise it was that bad. I also think you listed all the things that should be ignored. I'm all for everything else breaking Ever Vigilant, even the free action fortify.
- Tue Feb 28, 2017 3:40 pm
- Forum: Long War 2
- Topic: Questions about new LW2 release
- Replies: 6
- Views: 10977
Re: Questions about new LW2 release
2) In order to install new Lw2, can I delete the previous LW overhaul folder and place the new one? Just to be clear, when you say LW Overhaul, are you referring to the mod made for XCOM Enemy Unknown/Within? If so then LW2 is for XCOM 2 and therefore is a completely different beast that is unrelat...
- Tue Feb 28, 2017 7:26 am
- Forum: Long War 2: Strategy
- Topic: Graze Band Strategy?
- Replies: 16
- Views: 22530
Re: Graze Band Strategy?
I've found 5% to be a much more sensible value. It also speaks to my inner d20.trihero wrote:I thought I'd open a thread to discuss what you guys think about the graze band and what various levels you prefer to work at, and most importantly I'd like to see if there's an "optimal" graze band %.
- Mon Feb 27, 2017 1:00 am
- Forum: Long War 2
- Topic: [Suggestion] More Uses for the Workshop
- Replies: 4
- Views: 8653
Re: [Suggestion] More Uses for the Workshop
I would like 2 slots for engineers to reduce spark repair time by 50%/33%. ie one engineer reduces time to 50% of normal and second reduces it down to 33% of normal.
- Sun Feb 26, 2017 8:56 pm
- Forum: Long War 2
- Topic: what affects environmental damage?
- Replies: 33
- Views: 40007
Re: what affects environmental damage?
What about sat fire? SATURATION_DESTRUCTION_CHANCE=33 So it seems each cover object in the cone has a 33% chance of being destroyed. So completely ignores the concept of environmental damage. I assume Demolition is a 100% cover destruction for any cover the target is using that is between the targe...
- Sun Feb 26, 2017 8:11 pm
- Forum: Long War 2
- Topic: [Suggestion] Have 'Make Weapons Available' replace adv pistols with basic ones
- Replies: 0
- Views: 2939
[Suggestion] Have 'Make Weapons Available' replace adv pistols with basic ones
For all weapons and armor, when you use the make available button, the adv version gets replaced by the basic/infinite version. Even the Grenadier's grenade only slot gets a basic grenade when and adv version is removed. Can we do the same with pistols? This could also be done with plating, adv smok...
- Sun Feb 26, 2017 6:08 pm
- Forum: Long War 2
- Topic: [Suggestion] Show Secondary Weapons on Squad Selection
- Replies: 1
- Views: 4186
[Suggestion] Show Secondary Weapons on Squad Selection
On the squad selection screen for missions, below Primary Weapon and above the possible Heavy Weapon, can you show the equipped Secondary Weapon. I have gone on multiple missions now having forgotten to equip a secondary weapon and not being able to easily detect my error when I do a once over of my...
- Sat Feb 25, 2017 9:42 am
- Forum: Long War 2: Bug Reports
- Topic: Unranked PCS items do not stack
- Replies: 0
- Views: 2824
Unranked PCS items do not stack
The unique PCS that were added with LW2 do not stack in the list and can start to clutter the interface. Also this list doesn't seem to have any sorting logic to it.
Affected PCS
Hyper-Reactive Pupils
Iron Skin
Emergency Life Support
etc.
Affected PCS
Hyper-Reactive Pupils
Iron Skin
Emergency Life Support
etc.
- Wed Feb 22, 2017 8:44 pm
- Forum: Long War 2
- Topic: The GREMLIN and Concealment
- Replies: 16
- Views: 22494
Re: The GREMLIN and Concealment
What about Conceal or the shadowkeeper? Seems like they went for the bandaid instead of the real fix.Zyrrashijn wrote:...Therefore, Firaxis prevented Specialists to get Phantom via the AWC in the may patch. ...
- Sun Feb 19, 2017 10:58 am
- Forum: Long War 2
- Topic: Boltcaster sucks a ding dong?
- Replies: 65
- Views: 100225
Re: Boltcaster sucks a ding dong?
An idea- this is pure theorycraft though because I don't have the DLC. Would it make sense to allow more than one (but still a very limited number) of the Alien Hunter equipment? In vanilla, you only ever had to equip 1 squad at a time. In Long War you can have 25+ soldiers on battle duty- so 1 pie...
- Sat Feb 18, 2017 5:51 am
- Forum: Long War 2
- Topic: Alternate nerf to Hail of Bullets
- Replies: 22
- Views: 31243
Re: Alternate nerf to Hail of Bullets
Deadeye is the perk you mean. Deadshot is the 10% crit chance passive.Thrair wrote:Kinda like Deadshot.
- Sat Feb 18, 2017 5:46 am
- Forum: Long War 2: Bug Reports
- Topic: Poison DOESN'T ignore ablative points.
- Replies: 4
- Views: 7683
Re: Poison DOESN'T ignore ablative points.
- Grants 2 ablative armor points.
- These hit points, once lost, cannot be regained for the remainder of the mission.
- Loss of Ceramic Plating HP does not increase wound time.
- Only one plating item and one vest can be equipped at a time.
- Tue Feb 14, 2017 12:06 pm
- Forum: Long War 2
- Topic: Dark Events in LW2??? Seriously?
- Replies: 12
- Views: 25463
Re: Dark Events in LW2??? Seriously?
This is why we have the [ url ] bb codesAntifringe wrote:http://ufopaedia.org/index.php/Dark_Events_(LW2)
For some reason, this forum truncates URLS when it encounters the ) symbol, so you will need to copy paste the URL rather than click the link.
http://ufopaedia.org/index.php/Dark_Events_(LW2)
- Mon Feb 13, 2017 7:44 am
- Forum: Long War 2: Bug Reports
- Topic: Poison DOESN'T ignore ablative points.
- Replies: 4
- Views: 7683
Re: Poison DOESN'T ignore ablative points.
why would it, Ablative Hit Points are still Hit Points and not armor, so the poison should affect them
- Fri Feb 10, 2017 9:55 pm
- Forum: Long War 2
- Topic: Selecting the starting zone
- Replies: 2
- Views: 5311
Re: Selecting the starting zone
http://steamcommunity.com/sharedfiles/f ... =635253356
You have to do the selection in the config file then all new games will use that zone
You have to do the selection in the config file then all new games will use that zone
- Thu Feb 09, 2017 12:08 am
- Forum: Long War 2
- Topic: Normal overwatch should be a option when you learn Covering fire.
- Replies: 3
- Views: 6575
Re: Normal overwatch should be a option when you learn Covering fire.
This is being discussed in more length here viewtopic.php?f=15&t=24520
As for having both versions available, perks like Ever Vigilant which auto engage overwatch make this problematic. A far better solution is to make sure Covering Fire Overwatch is always superior to Basic Overwatch
As for having both versions available, perks like Ever Vigilant which auto engage overwatch make this problematic. A far better solution is to make sure Covering Fire Overwatch is always superior to Basic Overwatch
- Wed Feb 08, 2017 11:33 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67453
Re: Covering Fire as a lvl 1 Offensive AWC perk
It is a simple ini edit to see them which I have done, which is why I created this thread.Randal Miser wrote:Would be neato if we could at least see the full tree accessible by the soldier you are training so you can decide if its at all even worth putting them in the tube and waste your time or not.
- Wed Feb 08, 2017 10:02 pm
- Forum: Long War 2: Strategy
- Topic: Soldier skill perks and AWC perk interactions
- Replies: 17
- Views: 24336
Re: Soldier skill perks and AWC perk interactions
AWC will not in fact award a perk that is already in their skill tree. This is not true unless 'commanders choice' is confusing the mechanics. I have people who have AWC abilities from their normal skill tree which means I was able to pick a different skill from the regular tree which was really ni...