Search found 31 matches

by Elfich
Sun Sep 24, 2017 12:08 am
Forum: Modders' Forum
Topic: Mod question/Idea
Replies: 0
Views: 18079

Mod question/Idea

Several of the covert missions hand out development points like candy. Are there any mods for a covert mission that gives a soldier a new perk option? Whether it has to be paid for in points is subject to balance and discussion. There could be a pool of perks available that are only available throug...
by Elfich
Tue Sep 05, 2017 3:59 am
Forum: Long War 2
Topic: Adaptations for LW2 for WotC
Replies: 3
Views: 8589

Adaptations for LW2 for WotC

Thinking about how Firaxis has implemented WotC. I've been kicking around assumptions on adapting that for LW2. Also been kicking around other changes in my head. All of the things here have balancing issues that would need to be worked out. 1. XCOM starts with just 1 or 2 standard classes. All of t...
by Elfich
Wed Aug 16, 2017 2:12 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1111913

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Nothing to update, I'm afraid, but thanks for your continuing interest. From a practical point of view: Can you make any statement about use of the mod as-is and the upcoming expansion - Should users of the mod uninstall the mod if they plan on playing War of Chosen? Can we expect unusual/unexpecte...
by Elfich
Fri Jun 30, 2017 10:42 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1111913

Re: XCOM 2 expansion + Long War 2: Nothing to announce

I really hope we don't have to make a decision- either play expansion OR LW2. That would suck. LW1 and LW2 make the base games 3x as good. I'm very happy that 2k is releasing an expansion, but they seriously need to coordinate with the LW crew, whenever and wherever possible. Indeed. Frankly, I'm d...
by Elfich
Mon Mar 27, 2017 1:06 am
Forum: Long War 2
Topic: Respec PsiOps
Replies: 7
Views: 14319

Re: Respec PsiOps

There is a much longer and in depth thread on this subject in the forum. Take a look at that one.
by Elfich
Fri Mar 03, 2017 5:21 pm
Forum: Long War 2: Strategy
Topic: Viability of delayed Liberation
Replies: 7
Views: 13670

Re: Viability of delayed Liberation

You need to cause enough of a ruckus elsewhere to get the AI to draw down troop strength. In the mean time overall Adventnstrength is climbing unless you can consistently kill troops in troop reduction missions. In the long term overall legion strength will climb faster than you can manage.
by Elfich
Fri Mar 03, 2017 5:18 pm
Forum: Long War 2: Strategy
Topic: Trap mission
Replies: 8
Views: 15547

Avoid it

Avoid it. Reported enemy mission strength is incorrect if it's a trap mission (if it says "light" assume it is heavy or swarming for a trap mission). There are many enemies on a trap mission and once concealment is blown the reinforcement train will start dropping on you very regularly and...
by Elfich
Wed Mar 01, 2017 4:20 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30945

Re: Officer training times and using squads

I suppose you can completely ignore the squad system, and just pick your guys for every mission the old fashioned way. Personally, I like to task squads with specific mission types, and since the soldiers in those squads have specific perks for their designated mission, those squads tend to stay to...
by Elfich
Tue Feb 21, 2017 7:23 pm
Forum: Long War 2: Strategy
Topic: Strategy layer approach during the mid-game?
Replies: 7
Views: 13816

Re: Strategy layer approach during the mid-game?

Jobs in new regions: depends on how much stomach you have for missions popping up in your face constantly :D I just went intel everywhere in an effort to stop as many DEs as possible, with maybe one token recruiter and recruiting from the haven advisor. So I did find a pretty good amount of DEs and...
by Elfich
Tue Feb 21, 2017 5:55 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Re: Psi Ops still suck?

An easy way to fix psi-ops is to just give them no infiltration time on a mission. The first psi soldier can be added for free, and maybe even reduce things overall. They are mind readers after all , which would be a great advantage for infiltration. Someone else said something to this effect also ...
by Elfich
Sun Feb 19, 2017 10:00 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Re: Alternate throught - PsiOps replaces the AWC for some soldiers

I migight quibble about some of the implementations, but I like this idea. It would definitely give some different flavor to each of the psiops even if they could get the whole tree of regular perks. Unfortunately, I'm sure by version 1.2, they are not looking to do significant revisions, but given...
by Elfich
Sun Feb 19, 2017 5:12 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Alternate throught - PsiOps replaces the AWC for some soldiers

Thinking about PsiOps again for a minute. I am thinking about having act as an alternative to the AWC. Once the PsiChamber is built you can stick people in the PsiOps tube -as long as they have never had AWC training. Some of the skills would have to be dependent upon others (Fortress before Bastion...
by Elfich
Fri Feb 17, 2017 1:39 pm
Forum: Long War 2
Topic: Patch 1.2
Replies: 37
Views: 53562

Patch 2.2 V's DLC

I expect any new DLC would have been announced at Pax South or will be announced at Pax East in three weeks.
by Elfich
Thu Feb 16, 2017 8:24 pm
Forum: Long War 2
Topic: Patch 1.2
Replies: 37
Views: 53562

Re: Patch 1.2

Don't you know the rule of Stark?

I'd you ask GRRM about the Winds of Winter he kills another Stark.
by Elfich
Wed Feb 15, 2017 1:41 am
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 19815

Re: Could we have another tube in the AWC or GTS

Part of my intent is, I am not entirely countering NCE. But there is limited availability to improve some soldiers so you can paper over some of the issues in the squad. It might be a more viable item if NCE had a WIDE range of rookie attributes that were available so some conditioning of rookies wa...
by Elfich
Tue Feb 14, 2017 8:24 pm
Forum: Long War 2
Topic: ;_: My Intel rebels are incompetents.
Replies: 7
Views: 14600

Re: ;_: My Intel rebels are incompetents.

Throw a scientist at it.
by Elfich
Tue Feb 14, 2017 6:40 pm
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 19815

Could we have another tube in the AWC or GTS

Call it a "Advanced Conditioning and Training" tube. Select the soldier and pick: Aim, Will, Move, Hack, Health, Dodge. After a training period that single attribute is improved (Aim, Dodge, Hack, Will by 3-7 and Move, HP by 1). The training time is predicated on the soldier's existing ski...
by Elfich
Mon Feb 13, 2017 4:24 pm
Forum: Long War 2: Bug Reports
Topic: Path issues on buildings
Replies: 0
Views: 3776

Path issues on buildings

LW 1.1 Map packs, PCP packs, character appearance add ons (hats, faces, camo patterns, voices) This occurs on City center maps. I have had pathing issues on tops of buildings. In several cases, when I go to have the soldiers drop off the building they run back to the drain pipe to drop off the build...
by Elfich
Fri Feb 10, 2017 6:39 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Re: Psi Ops still suck?

Part of the issue is in general there are four primary powers and then support skills for those powers. Insanity + booster (gives damage + rupture) Soul fire + booster (gives vampirism) Stasis + 2 boosters (self protect + help others) Fortress + bastion Mind merge+booster Then Fuse Solace Null lance...
by Elfich
Fri Feb 10, 2017 5:16 pm
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 71112

Re: Good PG Projects

For me (admitted on rookie mode) Straight out of gate when the PG is first built: Nanovest or hazmat vest - immediate HP gain and stacks with ceramics. I like the plates and armor vest, but they aren't available straight out of the gate. Suppressors - after the first one they are cheap and help infi...
by Elfich
Wed Feb 08, 2017 7:06 pm
Forum: Long War 2: Strategy
Topic: Soldier skill perks and AWC perk interactions
Replies: 17
Views: 24172

Re: Soldier skill perks and AWC perk interactions

Thanks, good to know.
by Elfich
Wed Feb 08, 2017 6:55 pm
Forum: Long War 2: Strategy
Topic: Soldier skill perks and AWC perk interactions
Replies: 17
Views: 24172

Soldier skill perks and AWC perk interactions

1. Can a soldier get a perk on the AWC that is available in their standard soldier skill tree?
2. If yes, does that prevent the soldier from training that skill on the soldier tree?
by Elfich
Wed Feb 08, 2017 5:33 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817980

Re: Psi Ops still suck?

I would like to see the PsiOps have the ability to get all the skills again. With the trade off that once the soldier hits master there is a steep time add for every skill added beyond that. So if you add one skill beyond master it is a three day training penalty. If you add two it is six days, etc ...
by Elfich
Sun Feb 05, 2017 9:23 pm
Forum: Long War 2: Strategy
Topic: Perk interaction question: Biggest Booms and Bring Em On
Replies: 1
Views: 5269

Perk interaction question: Biggest Booms and Bring Em On

I have a Grenadier that has Bring Em On (BEO) as an AWC option. Does BEO work with grenades?
by Elfich
Sat Feb 04, 2017 6:09 pm
Forum: Long War 2: Strategy
Topic: Budgeting and number of soldiers to recruit
Replies: 5
Views: 9935

Budgeting and number of soldiers to recruit

Full discosure: I'm on Rookie. (I played and won the last LW, and knew from the beginning I wanted to start at the bottom). Interesting trade off: Having more troops available means you can try to strike at more targets (I'm skipping the discussion on trooper disposition within teams for this discus...