Interesting, at least two mods hitting a similar bug. Thanks for that link!sarge945 wrote:Are you using a mod which modifies soldier health or damage taken?Valaska wrote: No, its not. I don't have and have NEVER had playable aliens.
https://www.reddit.com/r/Xcom/comments/ ... e_forever/
Search found 178 matches
- Wed Jan 25, 2017 2:47 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 309067
Re: Pending Changelist for 1.1 (NOT RELEASED)
- Wed Jan 25, 2017 12:16 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 309067
Re: Pending Changelist for 1.1 (NOT RELEASED)
Humm, is there a chance that a fix for permanent stuck infiltrating squads to be fixed? Or a console command that will forcefully remove their tag? All 18 of my infiltrating people didn't even get to launch their mission so I don't think there would be any cleanup issues to just remove the flag fro...
- Tue Jan 24, 2017 9:27 pm
- Forum: Long War 2: Strategy
- Topic: Defence Stat
- Replies: 8
- Views: 13465
Re: Defence Stat
Don't turn aroundDarvon wrote:This story made me so happyGavinRuneblade wrote:my (Russian) roomie would make commissars. They only went into battle with pistols and NEVER shot aliens. Their job was to solve panic and mind control by killing the affected soldiers.
Oh uh oh
Der commissar's in town
- Tue Jan 24, 2017 9:01 pm
- Forum: Long War 2
- Topic: Would be nice if you could carry stunned troops
- Replies: 24
- Views: 32238
Re: Would be nice if you could carry stunned troops
I have almost all my people speaking foreign languages so I have no idea what they are saying. ^.^
Is there a stunner/arc thrower unique voiceover? Or just go with the standard medkit voice?
Is there a stunner/arc thrower unique voiceover? Or just go with the standard medkit voice?
- Tue Jan 24, 2017 7:46 pm
- Forum: Long War 2
- Topic: Haven -- "Tower symbol Box"
- Replies: 5
- Views: 8464
Re: Haven -- "Tower symbol Box"
You can do this from geoscape, just click any haven tower on the map. This opens the management window and the radio is on top if you researched it.
- Tue Jan 24, 2017 7:04 pm
- Forum: Long War 2: Strategy
- Topic: Shinobi // SMG?
- Replies: 20
- Views: 24452
Re: Shinobi // SMG?
I think I can count with one hand the number of times I've fired a SMG in my current campaign. Mobility bonus & sword FTW! I shoot mine reasonably often. Mostly on reaction shots, but I give them to a number of my troops, like offensive specialists who need to be adjacent to stabilize because n...
- Tue Jan 24, 2017 6:54 pm
- Forum: Long War 2
- Topic: 1st Play through- Any way to tell if I am behind or on pace
- Replies: 10
- Views: 14101
Re: 1st Play through- Any way to tell if I am behind or on pace
I always think of the "looks clear" scene from pitch black when I ask myself this question.
- Tue Jan 24, 2017 6:49 pm
- Forum: Long War 2
- Topic: Would be nice if you could carry stunned troops
- Replies: 24
- Views: 32238
Re: Would be nice if you could carry stunned troops
I'm all in favor, but it's not a trivial thing to put in place. What about an ability to knock injured troops unconscious? If it worked like doors, a free action whose icon only appears when it is available, that should solve it. Then you stand adjacent to slowmo McGee bop 'im on the head and carry...
- Tue Jan 24, 2017 6:45 pm
- Forum: Long War 2
- Topic: Upgrade to sawed off shotgun?
- Replies: 3
- Views: 6991
Re: Upgrade to sawed off shotgun?
Looks like 2 tier of knife and two for sawn off shotgun.
Knife needs Muton autopsy and sawn off shotgun needs advanced coilguns.
Knife needs Muton autopsy and sawn off shotgun needs advanced coilguns.
- Tue Jan 24, 2017 6:41 pm
- Forum: Long War 2
- Topic: So many questions: ANY KND OF MANUAL
- Replies: 9
- Views: 12631
Re: So many questions: ANY KND OF MANUAL
Hiding seems to reduce the chance of retaliation etc, and since it is not increasing activity it encourages the level to drop over time. But my understanding is that hiding is a modifier, time is the cause.
- Tue Jan 24, 2017 2:12 am
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29316
Re: Losing supplies to a mysterious...
That is the only way to clear them out. As long as you get more people coming in you will keep getting more faceless. so it never really stops.
- Tue Jan 24, 2017 1:10 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23072
Re: Strategies for determining which regions contain spies
There are missions that award supplies, but they require a bunch of guys on intel to spot.
I've been told to sell corpses, weapon mods and pcs in the black market too. I don't get a lot of any of those, but I get some.
I've been told to sell corpses, weapon mods and pcs in the black market too. I don't get a lot of any of those, but I get some.
- Tue Jan 24, 2017 1:04 am
- Forum: Long War 2
- Topic: How to get lasers?
- Replies: 0
- Views: 3413
How to get lasers?
So I have modular weapons and hybrid materials, but no option to research lasers. Is there something more I need?
- Tue Jan 24, 2017 12:54 am
- Forum: Long War 2
- Topic: Are there limits on officers?
- Replies: 2
- Views: 6423
Re: Are there limits on officers?
Really enjoying LW2. Thanks to everyone at Pavonis and the testing team for such a stellar effort. I've read the Avenger archives and looked around the forum but can't find an answer- in LW1, officers were limited. I can't tell yet (still only a few months in) whether that is also the case in LW2. ...
- Tue Jan 24, 2017 12:23 am
- Forum: Long War 2
- Topic: So many questions: ANY KND OF MANUAL
- Replies: 9
- Views: 12631
Re: So many questions: ANY KND OF MANUAL
Your activity causes advent activity to rise, time causes it to fall. There's some special things like raiding supplies or troop columns weakens advent, and "get advent's attention" or blowing up monuments increase activity in that region but by pulling resources from elsewhere might lower...
- Mon Jan 23, 2017 9:00 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29316
Re: Losing supplies to a mysterious...
Getting nailed on every second action? That's xcom baby.
^.^
^.^
- Mon Jan 23, 2017 8:57 pm
- Forum: Long War 2
- Topic: Upcoming Flamethrower Improvements
- Replies: 54
- Views: 67635
Re: Upcoming Flamethrower Improvements
That is a good point. Shooting through walls would be weird.
- Mon Jan 23, 2017 6:50 pm
- Forum: Long War 2: Strategy
- Topic: Need some help with Assault and Ranger classes
- Replies: 12
- Views: 18173
Re: Need some help with Assault and Ranger classes
Disorient on miss is something I find amazingly useful. So useful that I can't imagine ever using the other two options. There are very few ways to get true reliability in long war, so I hold onto anything that is 100% certain with a white knuckled grip. ^.^
- Mon Jan 23, 2017 6:45 pm
- Forum: Long War 2: Strategy
- Topic: The "Hindsight" thread
- Replies: 14
- Views: 24896
Re: The "Hindsight" thread
My biggest 20/20 hindsight lesson was from the mission to take out a faceless. Remember that haven troops are packing smoke bombs NOT flashbangs.
- Mon Jan 23, 2017 6:19 pm
- Forum: Long War 2: Strategy
- Topic: Defence Stat
- Replies: 8
- Views: 13465
Re: Defence Stat
A Russian roommate of mine used to love the original xcom. For those who don't know in the original, will was a hidden stat. Only psi lab testing made it visible. But the aliens know your will and only attacked low will troops with psionic powers. So my roomie would make commissars. They only went i...
- Mon Jan 23, 2017 5:57 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29316
Re: Losing supplies to a mysterious...
I park a soldier immediately in every haven. I start with anyone having under 14 base move, then use lowest accuracy if I need more. I tried the "heavy intel focus" strategy the testers recommend and consistently lost every campaign by the third month. Now I leave 2 on supply, 3 on intel, ...
- Mon Jan 23, 2017 5:42 pm
- Forum: Long War 2
- Topic: So many questions: ANY KND OF MANUAL
- Replies: 9
- Views: 12631
Re: So many questions: ANY KND OF MANUAL
I don't mod so I can't help the first one. On the second, don't hide until advent activity starts to get high. Each action you take (winning missions), and having lots of people doing the same task (like 10 of 13 on intel) increases advent attention on an area. This means harder missions for you, pl...
- Mon Jan 23, 2017 5:31 pm
- Forum: Long War 2: Strategy
- Topic: LW2 General Tips we provided press reviewers
- Replies: 16
- Views: 77555
Re: LW2 General Tips we provided press reviewers
I'm also struggling with supplies (incl alloys/elerium). I'm in late May. I eventually figured out how to clear a traitor and did so (there were two faceless). At the end of that month I still got all my supplies stolen. Does it just take another month to clear or does that mean I have yet another ...
- Mon Jan 23, 2017 5:13 pm
- Forum: Long War 2: Strategy
- Topic: Sharpshooters?
- Replies: 14
- Views: 22616
Re: Sharpshooters?
The trick is not to treat them as enemy deletion machines until they hit max rank, unless you get some great rolls, because high cover (which the AI loves) is a pretty significant defensive bonus. I give mine ap rounds and a pistol and leave the third slot empty. Then they work just fine up close t...
- Mon Jan 23, 2017 5:04 pm
- Forum: Long War 2
- Topic: What is purpose of Flush?
- Replies: 11
- Views: 15353
Re: What is purpose of Flush?
If you need to advance then destroying cover hurts you. Flush lets you kill the bad guy and then hide in his cover vs the next one. Also it usually forces them away from you. I use it to keep some enemies out of firing range as a soft control. Last it has higher hit chance so it's great if you use r...