Search found 178 matches

by GavinRuneblade
Wed Jan 25, 2017 2:47 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 309067

Re: Pending Changelist for 1.1 (NOT RELEASED)

sarge945 wrote:
Valaska wrote: No, its not. I don't have and have NEVER had playable aliens.
Are you using a mod which modifies soldier health or damage taken?

https://www.reddit.com/r/Xcom/comments/ ... e_forever/
Interesting, at least two mods hitting a similar bug. Thanks for that link!
by GavinRuneblade
Wed Jan 25, 2017 12:16 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 309067

Re: Pending Changelist for 1.1 (NOT RELEASED)

Humm, is there a chance that a fix for permanent stuck infiltrating squads to be fixed? Or a console command that will forcefully remove their tag? All 18 of my infiltrating people didn't even get to launch their mission so I don't think there would be any cleanup issues to just remove the flag fro...
by GavinRuneblade
Tue Jan 24, 2017 9:27 pm
Forum: Long War 2: Strategy
Topic: Defence Stat
Replies: 8
Views: 13465

Re: Defence Stat

Darvon wrote:
GavinRuneblade wrote:my (Russian) roomie would make commissars. They only went into battle with pistols and NEVER shot aliens. Their job was to solve panic and mind control by killing the affected soldiers.
This story made me so happy
Don't turn around
Oh uh oh
Der commissar's in town
by GavinRuneblade
Tue Jan 24, 2017 9:01 pm
Forum: Long War 2
Topic: Would be nice if you could carry stunned troops
Replies: 24
Views: 32238

Re: Would be nice if you could carry stunned troops

I have almost all my people speaking foreign languages so I have no idea what they are saying. ^.^

Is there a stunner/arc thrower unique voiceover? Or just go with the standard medkit voice?
by GavinRuneblade
Tue Jan 24, 2017 7:46 pm
Forum: Long War 2
Topic: Haven -- "Tower symbol Box"
Replies: 5
Views: 8464

Re: Haven -- "Tower symbol Box"

You can do this from geoscape, just click any haven tower on the map. This opens the management window and the radio is on top if you researched it.
by GavinRuneblade
Tue Jan 24, 2017 7:04 pm
Forum: Long War 2: Strategy
Topic: Shinobi // SMG?
Replies: 20
Views: 24452

Re: Shinobi // SMG?

I think I can count with one hand the number of times I've fired a SMG in my current campaign. Mobility bonus & sword FTW! I shoot mine reasonably often. Mostly on reaction shots, but I give them to a number of my troops, like offensive specialists who need to be adjacent to stabilize because n...
by GavinRuneblade
Tue Jan 24, 2017 6:54 pm
Forum: Long War 2
Topic: 1st Play through- Any way to tell if I am behind or on pace
Replies: 10
Views: 14101

Re: 1st Play through- Any way to tell if I am behind or on pace

I always think of the "looks clear" scene from pitch black when I ask myself this question.
by GavinRuneblade
Tue Jan 24, 2017 6:49 pm
Forum: Long War 2
Topic: Would be nice if you could carry stunned troops
Replies: 24
Views: 32238

Re: Would be nice if you could carry stunned troops

I'm all in favor, but it's not a trivial thing to put in place. What about an ability to knock injured troops unconscious? If it worked like doors, a free action whose icon only appears when it is available, that should solve it. Then you stand adjacent to slowmo McGee bop 'im on the head and carry...
by GavinRuneblade
Tue Jan 24, 2017 6:45 pm
Forum: Long War 2
Topic: Upgrade to sawed off shotgun?
Replies: 3
Views: 6991

Re: Upgrade to sawed off shotgun?

Looks like 2 tier of knife and two for sawn off shotgun.

Knife needs Muton autopsy and sawn off shotgun needs advanced coilguns.
by GavinRuneblade
Tue Jan 24, 2017 6:41 pm
Forum: Long War 2
Topic: So many questions: ANY KND OF MANUAL
Replies: 9
Views: 12631

Re: So many questions: ANY KND OF MANUAL

Hiding seems to reduce the chance of retaliation etc, and since it is not increasing activity it encourages the level to drop over time. But my understanding is that hiding is a modifier, time is the cause.
by GavinRuneblade
Tue Jan 24, 2017 2:12 am
Forum: Long War 2
Topic: Losing supplies to a mysterious...
Replies: 20
Views: 29316

Re: Losing supplies to a mysterious...

That is the only way to clear them out. As long as you get more people coming in you will keep getting more faceless. so it never really stops.
by GavinRuneblade
Tue Jan 24, 2017 1:10 am
Forum: Long War 2: Strategy
Topic: Strategies for determining which regions contain spies
Replies: 17
Views: 23072

Re: Strategies for determining which regions contain spies

There are missions that award supplies, but they require a bunch of guys on intel to spot.

I've been told to sell corpses, weapon mods and pcs in the black market too. I don't get a lot of any of those, but I get some.
by GavinRuneblade
Tue Jan 24, 2017 1:04 am
Forum: Long War 2
Topic: How to get lasers?
Replies: 0
Views: 3413

How to get lasers?

So I have modular weapons and hybrid materials, but no option to research lasers. Is there something more I need?
by GavinRuneblade
Tue Jan 24, 2017 12:54 am
Forum: Long War 2
Topic: Are there limits on officers?
Replies: 2
Views: 6423

Re: Are there limits on officers?

Really enjoying LW2. Thanks to everyone at Pavonis and the testing team for such a stellar effort. I've read the Avenger archives and looked around the forum but can't find an answer- in LW1, officers were limited. I can't tell yet (still only a few months in) whether that is also the case in LW2. ...
by GavinRuneblade
Tue Jan 24, 2017 12:23 am
Forum: Long War 2
Topic: So many questions: ANY KND OF MANUAL
Replies: 9
Views: 12631

Re: So many questions: ANY KND OF MANUAL

Your activity causes advent activity to rise, time causes it to fall. There's some special things like raiding supplies or troop columns weakens advent, and "get advent's attention" or blowing up monuments increase activity in that region but by pulling resources from elsewhere might lower...
by GavinRuneblade
Mon Jan 23, 2017 9:00 pm
Forum: Long War 2
Topic: Losing supplies to a mysterious...
Replies: 20
Views: 29316

Re: Losing supplies to a mysterious...

Getting nailed on every second action? That's xcom baby.

^.^
by GavinRuneblade
Mon Jan 23, 2017 8:57 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67635

Re: Upcoming Flamethrower Improvements

That is a good point. Shooting through walls would be weird.
by GavinRuneblade
Mon Jan 23, 2017 6:50 pm
Forum: Long War 2: Strategy
Topic: Need some help with Assault and Ranger classes
Replies: 12
Views: 18173

Re: Need some help with Assault and Ranger classes

Disorient on miss is something I find amazingly useful. So useful that I can't imagine ever using the other two options. There are very few ways to get true reliability in long war, so I hold onto anything that is 100% certain with a white knuckled grip. ^.^
by GavinRuneblade
Mon Jan 23, 2017 6:45 pm
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24896

Re: The "Hindsight" thread

My biggest 20/20 hindsight lesson was from the mission to take out a faceless. Remember that haven troops are packing smoke bombs NOT flashbangs.
by GavinRuneblade
Mon Jan 23, 2017 6:19 pm
Forum: Long War 2: Strategy
Topic: Defence Stat
Replies: 8
Views: 13465

Re: Defence Stat

A Russian roommate of mine used to love the original xcom. For those who don't know in the original, will was a hidden stat. Only psi lab testing made it visible. But the aliens know your will and only attacked low will troops with psionic powers. So my roomie would make commissars. They only went i...
by GavinRuneblade
Mon Jan 23, 2017 5:57 pm
Forum: Long War 2
Topic: Losing supplies to a mysterious...
Replies: 20
Views: 29316

Re: Losing supplies to a mysterious...

I park a soldier immediately in every haven. I start with anyone having under 14 base move, then use lowest accuracy if I need more. I tried the "heavy intel focus" strategy the testers recommend and consistently lost every campaign by the third month. Now I leave 2 on supply, 3 on intel, ...
by GavinRuneblade
Mon Jan 23, 2017 5:42 pm
Forum: Long War 2
Topic: So many questions: ANY KND OF MANUAL
Replies: 9
Views: 12631

Re: So many questions: ANY KND OF MANUAL

I don't mod so I can't help the first one. On the second, don't hide until advent activity starts to get high. Each action you take (winning missions), and having lots of people doing the same task (like 10 of 13 on intel) increases advent attention on an area. This means harder missions for you, pl...
by GavinRuneblade
Mon Jan 23, 2017 5:31 pm
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 77555

Re: LW2 General Tips we provided press reviewers

I'm also struggling with supplies (incl alloys/elerium). I'm in late May. I eventually figured out how to clear a traitor and did so (there were two faceless). At the end of that month I still got all my supplies stolen. Does it just take another month to clear or does that mean I have yet another ...
by GavinRuneblade
Mon Jan 23, 2017 5:13 pm
Forum: Long War 2: Strategy
Topic: Sharpshooters?
Replies: 14
Views: 22616

Re: Sharpshooters?

The trick is not to treat them as enemy deletion machines until they hit max rank, unless you get some great rolls, because high cover (which the AI loves) is a pretty significant defensive bonus. I give mine ap rounds and a pistol and leave the third slot empty. Then they work just fine up close t...
by GavinRuneblade
Mon Jan 23, 2017 5:04 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15353

Re: What is purpose of Flush?

If you need to advance then destroying cover hurts you. Flush lets you kill the bad guy and then hide in his cover vs the next one. Also it usually forces them away from you. I use it to keep some enemies out of firing range as a soft control. Last it has higher hit chance so it's great if you use r...