Search found 55 matches

by MacroNova
Mon Aug 14, 2017 1:46 pm
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 29797

Re: CyberBall stupid AI

In XCOM 2 I never allowed a gatekeeper to take a single action across several playthrus. In LW2 it seems if you encounter one without all your god-tier troops, you are completely screwed. Stupid AI or not.
by MacroNova
Tue Aug 01, 2017 4:19 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 34071

Re: No Reinforcement Farming vs No Experience

LordYanek, I'm definitely not insulted by your argument. As I see it, there are a lot of players who will exploit any advantage available to them to win. Even if said exploit is unfun and grindy. You make the tradeoff argument that the time spent isn't worth it. My counterpoint: the time spent playi...
by MacroNova
Sat Jul 29, 2017 4:52 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 34071

Re: No Reinforcement Farming vs No Experience

NephilimNexus, that will just incentivize people to stand in the evac and not overwatch, and then kill all the enemies on their own turn, until it gets too difficult to do so. I hate farming reinforcements, but I do it because I feel like I have to. Mission XP should be buffed and reinforcement XP d...
by MacroNova
Wed Jul 19, 2017 7:29 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61130

Re: Combatives fix

If the Muton AI is fixed to shoot instead of melee, then that will also make combatives useless. Honestly, combatives is a bandaid on a deep-rooted problem in XCOM 2 - a huge abundance of melee attacks that make cover irrelevant. If combatives is nerfed into the ground by making it unreliable then e...
by MacroNova
Wed Jul 19, 2017 7:14 pm
Forum: Long War 2: Strategy
Topic: How do you deal with yellow alert flanking shots?
Replies: 25
Views: 40800

Re: How do you deal with yellow alert flanking shots?

Psieye wrote:do pods that get yellow-alerted from noise always run towards the noise source?
No, sometimes they get a "flanking job" where they move around to come at you from the side. There is also a guard job, where a yellow alerted pod will move towards the objective.
by MacroNova
Wed Jul 19, 2017 1:15 pm
Forum: Long War 2
Topic: A Tale of two players
Replies: 38
Views: 55636

Re: A Tale of two players

As far as I know JL has neither the desire nor the intention to do any of those things. Hence this thread to try to convince him? Sheesh. DerAva makes an excellent point about randomness that can't be influenced leading to highly binary and disparate outcomes. Xwynns made a very similar point about...
by MacroNova
Sun Jun 18, 2017 6:44 pm
Forum: XCOM: Long War General Discussion
Topic: Unable to run in Offline Mode
Replies: 4
Views: 11448

Unable to run in Offline Mode

Randomly out of nowhere, the game stopped running in offline mode. It says Preparing to run... and then "Failed to contact Steam servers." Ultimately I had to uninstall Steam and then redownload and install XCOM / Long War. Now, oddly, it still won't launch in offline mode, but it will run...
by MacroNova
Wed Jun 07, 2017 12:53 pm
Forum: Long War 2
Topic: 1.4 Some feedback notes
Replies: 13
Views: 18376

Re: 1.4 Some feedback notes

I realize that the graze band covers both sides of the to-hit chance. I was focusing on the hits that were turned into grazes because those are the shots that can result in more wounds if the graze band is turned down. It's also wrong, in my opinion, to look at average damage. What we really care ab...
by MacroNova
Tue Jun 06, 2017 3:00 pm
Forum: Long War 2
Topic: 1.4 Some feedback notes
Replies: 13
Views: 18376

Re: 1.4 Some feedback notes

If Advent has a 30% chance to hit you, it means all their rolls in the 20-30 range are grazes. If you turn the graze band down, all those shots become full hits. So it's not at all surprising that you're taking more wounds.
by MacroNova
Wed May 31, 2017 5:23 pm
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 39276

Re: How do you get more recruits?

The Black Market usually offers a trickle of new soldiers for a price... THIS! lol how has no one mentioned this before now as an answer to a troop shortage post? Is it almost certainly worth the supplies to grab the one or two guys from the black market each month. The price rises over time but so...
by MacroNova
Tue May 30, 2017 6:39 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 37027

Re: Any way to change muton melee AI?

"Really, it's the idea that Mutons are hard counters for melee that's more of the issue rather than the perk itself" Totally agree, Swiftless. Like, once you know this, the fact that the game even allows you to target Mutons with melee attacks feels like a bug or UI failure more than anyth...
by MacroNova
Tue May 30, 2017 3:27 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 37027

Re: Any way to change muton melee AI?

A cooldown to avoid the multi-turn lockdown is a good idea.

I just want to point out that if the muton knew you had combatives and refused to melee you because of it, that would make combatives the most worthless perk in history because it would never be triggered.
by MacroNova
Fri May 19, 2017 7:48 pm
Forum: Long War 2
Topic: 1.3 Managing Corpse
Replies: 4
Views: 7446

Re: 1.3 Managing Corpse

Sounds like letting a region get to Strength 4 so troop columns spawn is pretty important.
by MacroNova
Fri May 19, 2017 1:20 pm
Forum: Long War 2
Topic: Feedback about Liberation
Replies: 18
Views: 23873

Re: Feedback about Liberation

I will do Liberation 1 and 2 in a region if the mission looks good (Very Light or Extremely Light, decent infiltration time, decent rewards, and I have a squad available). It's when Liberation 3 comes around that I start to doubt whether it's a good idea. Because as I understand it, exposing the net...
by MacroNova
Wed May 17, 2017 6:49 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29633

Re: PI thoughts on mod that gives player vigilance information

One thing a vigilance indicator could do is solve the problem of infiltrating a mission that is supposed to get to a certain advent strength, only to find the strength higher than anticipated when the mission expires because strength entered the region. Isn't that based on vigilance? I can tell you ...
by MacroNova
Wed May 17, 2017 4:39 pm
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17134

Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!

Haha, thanks guys.

It's funny because he was so skeptical that I would like that my character had that spec, but I already had a low aim, high mobility sawed off ranger in my 1.2 campaign and she was kicking untold amounts of ass. No complaints here!
by MacroNova
Wed May 17, 2017 1:19 pm
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17134

Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!

Completely agree that this build is hella-fun and very effective on Guerrilla Op missions or even light troop columns.

Really you should be doing this with any Ranger that has terrible aim and decent mobility. Give them an SMG and keep it up to date, and they will generally perform very well.
by MacroNova
Tue May 16, 2017 2:03 pm
Forum: Long War 2
Topic: Does reinforcement kill farming give EXP?
Replies: 6
Views: 18867

Re: Does reinforcement kill farming give EXP?

As long as it gives *some* XP, there is an incentive to wait around on overwatch as long as possible.
by MacroNova
Mon May 15, 2017 7:21 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61559

Re: Lothing for the new patch 1.3

It's more than a game - it's ego and identity. Especially for streamers and content creators. We can't all be NorthernLion, who is truly awful at xcom and still somehow considered fabulously entertaining. Everyone else has fallen into the trap of believing that the only content worth watching is iro...
by MacroNova
Mon May 15, 2017 1:06 pm
Forum: Long War 2
Topic: Stealth missions in LW 1.3
Replies: 4
Views: 9082

Re: Stealth missions in LW 1.3

I really think stealth is going to be almost impossible in 1.3, especially early game, and something you're not going to want to try unless you absolutely have to. The problem is the infiltration time. It takes just as long to infiltrate one or two guys as it does 4 guys. And for stealth missions yo...
by MacroNova
Mon May 15, 2017 2:08 am
Forum: Long War 2
Topic: Burning mechanic
Replies: 3
Views: 6679

Re: Burning mechanic

If burning didn't make us complacent, we wouldn't have those moments where a Naja on fire runs to a flank position in a fountain, putting out its fire, and then crit kills a soldier. Not saying that recently happened to me or anything....
by MacroNova
Sat May 13, 2017 9:53 pm
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 39780

Re: Solution for 0% column ambush/supply raids.

If we can enforce 100% infiltration on HQ Assaults and golden path missions, we should be able to enforce 50% infiltration on Supply Raids and Troop columns. I don't like the idea of adding fatigue. It makes quick response missions like retaliations too harsh. It's harder than it sounds. Those miss...
by MacroNova
Fri May 12, 2017 2:30 pm
Forum: Long War 2
Topic: 1.3 balanced around squadwipes?
Replies: 22
Views: 28034

Re: 1.3 balanced around squadwipes?

I heard joinrbs talking about this on a stream, and he said the general idea he was pushing for was that you can suffer major setbacks and still have a small chance to claw your way back (I mean, it should be hard, right?) or you can be stomping the aliens and still have a small chance to get your b...
by MacroNova
Fri May 12, 2017 2:22 pm
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 39780

Re: Solution for 0% column ambush/supply raids.

If we can enforce 100% infiltration on HQ Assaults and golden path missions, we should be able to enforce 50% infiltration on Supply Raids and Troop columns.

I don't like the idea of adding fatigue. It makes quick response missions like retaliations too harsh.
by MacroNova
Mon May 08, 2017 6:43 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140881

Re: 1.3 Changelog got updated.

I am checking the subreddit and forums to see when 1.3 hits. If it hits and I don't want to upgrade at that particular moment, I'll run Steam in offline mode until I'm ready.