Search found 106 matches

by LeaderEnemyBoss
Wed May 24, 2017 9:35 pm
Forum: Long War 2: Bug Reports
Topic: 1.4 Psi Bug (serious solace x 2 issues)
Replies: 21
Views: 27114

Re: 1.4 Psi Bug (serious solace x 2 issues)

Will 1.5 be another hotfix mod that is quickly released like 1.4? Else I may release a fixmod for this specific issue since it seems rather easy to fix and it has a big impact.
by LeaderEnemyBoss
Wed May 17, 2017 9:45 pm
Forum: Elevated Bug Reports
Topic: Units with mental immunity (Avatar) are immune to sting grenades but not flashbangs
Replies: 2
Views: 16831

Re: Units with mental immunity (Avatar) are immune to sting grenades but not flashbangs

So this issue is still present in LW2 1.3. I know its nothing huge, but also the fix is very easy :). To reiterate: The disorient effect of flashbangs has no mental damagetype assocciated to it, while the disorient effect of sting grenades does! This means that normal flashbangs can disorient units ...
by LeaderEnemyBoss
Tue May 16, 2017 4:31 pm
Forum: Long War 2: Bug Reports
Topic: Spark Overdrive ability is broken?
Replies: 5
Views: 11122

Re: Spark Overdrive ability is broken?

No, i never noticed this and have used Sparks regularly :shock: When you say you don't get the 3rd action, does it actually appear when you click on Overdrive (you should see a 3rd ">" appear below the unit's name). What i have seen is when i use Overdrive first and then make a double mov...
by LeaderEnemyBoss
Thu Apr 06, 2017 2:38 pm
Forum: Long War 2
Topic: Release for Patch 1.3
Replies: 23
Views: 35950

Re: Release for Patch 1.3

As Johnny himself said: a good sign of a patch being near (near as in about 1-2 weeks away) is a call for fan translations by pavonis. This Call hasn't occured yet, so my guess: at the very least 3 weeks, probably more.
by LeaderEnemyBoss
Thu Apr 06, 2017 12:32 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 14790

Re: Psi Operative Remake by Unfawkable

I can't help but note that LeaderEnemyBoss already whipped up a Psionics mod to make them fit better with LW2 and be more powerful. https://steamcommunity.com/sharedfiles/filedetails/?id=888340114 Your summoned me? :p So my mod is very "tame" in comparison to these suggestions (these are ...
by LeaderEnemyBoss
Thu Apr 06, 2017 12:07 pm
Forum: Modding Long War 2
Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Replies: 6
Views: 11403

Re: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?

Small update: I was wrong in one account: the order in which you subscribe to mods in the workshop doesnt seem to influence the loadorder. As with local mods, mods in the steam workshop folder get loaded alphanumerically. That means: As long as LW2 keeps its ID (which it should), any new mod that ge...
by LeaderEnemyBoss
Wed Apr 05, 2017 6:54 pm
Forum: Elevated Bug Reports
Topic: Units with mental immunity (Avatar) are immune to sting grenades but not flashbangs
Replies: 2
Views: 16831

Units with mental immunity (Avatar) are immune to sting grenades but not flashbangs

While playing around with my riftkeeper I noticed this inconsistency: normal Flashbangs work as they should on units with mental immunity (like Avatars), but sting grenades have no effect at all. No stun, no disorient! This is because the disorient effect of stinggrenades has a mental damagetype att...
by LeaderEnemyBoss
Tue Apr 04, 2017 5:54 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

I came up with a slightly better fix for this that shouldn't interfere with the after action report. Basically I just record the current HP of the unit on mission start, and if the unit ends the mission with more HP than that, it reduces it back down to the value they started with. That is, you can...
by LeaderEnemyBoss
Tue Apr 04, 2017 12:26 am
Forum: Long War 2: Bug Reports
Topic: InclusionExclusionMods doesn't work + suggested solution
Replies: 1
Views: 4405

InclusionExclusionMods doesn't work + suggested solution

This is mostly relevant for modders, normal users shouldnt really notice this LW2 offers the possibilities to add custom enemies to the InclusionExclusionLists array. However after numerous tests I found this function to be broken. The modifications made (even the ones LW2 does itself, like with the...
by LeaderEnemyBoss
Mon Apr 03, 2017 4:34 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

Ha! I secretly already had a hunch that it may have been a vanilla bug that just didnt matter alot there (with no infiltration present etc.). Imho your workaround is fine, but you will probably receive the occasional "false" bug report ("I took no wounds but the completion screen disp...
by LeaderEnemyBoss
Sun Apr 02, 2017 8:28 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

[quote="tracktwo"]OnMission isn't supposed to be used for that, it should be eStatus_Healing for wounded soldiers. [quote] Yes i know ..his status was OnMission because he was infiltrating (which he only was able to do because his status was Acvtive after the Avenger Defense. I will keep m...
by LeaderEnemyBoss
Sun Apr 02, 2017 7:43 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

Yeah, but there is also another bug here specific to psi ops I think, which is why Kraken has different behavior, and why Bilf had a wounded psi op autofilling into a squad. Unfortunately I can't load your saves into the debugger: one or more of the mods you have installed that I don't causes it to...
by LeaderEnemyBoss
Sun Apr 02, 2017 3:49 pm
Forum: Long War 2
Topic: QoL: View Squad in mission/infiltration options
Replies: 1
Views: 5071

Re: QoL: View Squad in mission/infiltration options

How come clicking on View Squad in the mission screen/infiltration options show a specific squad instead of listing just the xcom soldiers that are actually infiltrating a mission? The squad view is pretty useless as is. I'm necroing this because I stumbled over this thread while researching whethe...
by LeaderEnemyBoss
Sun Apr 02, 2017 12:00 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

Thanks for the report. One of our testers also just found an issue with squad autofill filling wounded soldiers too, which may also be related. It sounds like something is off with the post-mission status setting. I'll take a look at your saves and see what I can see. I am pretty sure it has to do ...
by LeaderEnemyBoss
Sat Apr 01, 2017 11:41 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

So ..I just couldnt let it go, and after investigating what caused the "remove soldier" button being broken, it turns out just manually setting the status of the affected soldiers to "estatus_onMission" did the trick and fixed all problems. I assume Kraken isn't "broken"...
by LeaderEnemyBoss
Sat Apr 01, 2017 10:16 pm
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Re: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

So i wrote a custom mod and did some investigating. First things first: using the "remove all items" buttons removes items from Samaritan, Yeti and What3v3r (which would be super annoying when continueing to play), but not from "Kraken". Interestingly enough my mod revealed, that...
by LeaderEnemyBoss
Sat Apr 01, 2017 8:22 pm
Forum: Long War 2
Topic: Base Will is capped at 100 - intended?
Replies: 7
Views: 13061

Re: Base Will is capped at 100 - intended?

I got a ton of weird behavior while trying to edit the ini line you reference, so I ultimately left it alone. An alternative would be to just reduce the will gain overall so high Will rookies are able to differentiate themselves a bit better from the rest. Or lower the base will by 10-15 or so (all...
by LeaderEnemyBoss
Sat Apr 01, 2017 5:03 pm
Forum: Long War 2
Topic: Mod: True Concealment
Replies: 10
Views: 18852

Re: Mod: True Concealment

If you are playing with just the maps that come with LW2/Vanilla then the timers shouldn't be too bad most of the time especially if you have an officer with Intervention. If you are playing with customer map packs however, you may want to use this mod as some maps are freaking HUGE and the timers ...
by LeaderEnemyBoss
Sat Apr 01, 2017 1:28 am
Forum: Long War 2: Bug Reports
Topic: Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards
Replies: 13
Views: 19596

Taking wounded Soldiers on Avenger Defense leads to Bugs afterwards

1) LW 1.2 2) Windows 10/Steam 3) What other XCOM2 mods you are playing with: http://steamcommunity.com/sharedfiles/filedetails/?id=855473321 (only gameplay mod is my PsiOp Overhaul) 4) The circumstances of the bug or precise steps to produce it. Here is what happens: I got an Avenger Defense Mission...
by LeaderEnemyBoss
Fri Mar 31, 2017 2:20 pm
Forum: Long War 2
Topic: Retraining officers please?
Replies: 9
Views: 14167

Re: Retraining officers please?

I'm not sure what your point is. Starting over means you lost the campaign. The only way you lose in this game is by your own mistakes. Taking away the ability to make mistakes takes away the ability to lose. Not much of a game left if you do that. Starting over is just the longest loading screen e...
by LeaderEnemyBoss
Thu Mar 30, 2017 11:33 pm
Forum: Long War 2: Strategy
Topic: What are your ways to manage black market/render?
Replies: 7
Views: 14843

Re: What are your ways to manage black market/render?

I usually try to save up larger corpse piles to wait for that "jackpot" when they are in demand. With some tricks the odds for this happening in one or two months is actually pretty high. See here: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=16&t=25146&hilit=black+mark...
by LeaderEnemyBoss
Thu Mar 30, 2017 10:21 pm
Forum: Long War 2
Topic: 0% Supply Raids are... really hard
Replies: 7
Views: 12860

Re: 0% Supply Raids are... really hard

0% Supply Raids take some practice. What you describe is actually somewhat normal and not as bad as you might think it is, if you play it correctly. In my experience you definitely need the following: A good position, ideally one where you can funnel lots of enemies through a small space. Highground...
by LeaderEnemyBoss
Thu Mar 30, 2017 9:22 pm
Forum: Long War 2
Topic: Base Will is capped at 100 - intended?
Replies: 7
Views: 13061

Base Will is capped at 100 - intended?

Hi everyone, I am in the middle of tweaking some psi abilities so they scale with Will for my mod and I noticed something odd. So I know Will was capped in Vanilla and apparantly this didnt change with LW2. But is that actually intended? Will is already kinda weak, and having a high Will Rookie via ...
by LeaderEnemyBoss
Tue Mar 28, 2017 5:01 pm
Forum: Long War 2
Topic: [MOD Suggestion] Soldier/Spark Abilities and Continent Bonuses
Replies: 2
Views: 5892

Re: [Suggestion] Soldier/Spark Abilities and Continent Bonuses

Way too imbalanced, better suited for a mod.
by LeaderEnemyBoss
Mon Mar 27, 2017 11:55 pm
Forum: Long War 2
Topic: A Soilder Suck in AWC
Replies: 4
Views: 7970

Re: A Soilder Suck in AWC

Yer I do use that mod, but I have had that installed for ages so didn't think that would be it Do you have any ideas on how to fix this should I just turn off the mod? If my mod is responsible (which I doubt, but you never know) turning it off wont help you. However i once wrote a small custom fix ...