Search found 25 matches
- Thu May 02, 2024 5:55 am
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
0.4.26 is up!
- Tue Apr 16, 2024 8:09 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
0.4.18 is up on GOG
Yay for a 0.4 release, but I had other plans for my free time this week
Yay for a 0.4 release, but I had other plans for my free time this week
- Wed Mar 27, 2024 3:34 pm
- Forum: Terra Invicta Early Access
- Topic: Thoughts and Suggestions on Space Combat
- Replies: 11
- Views: 6173
Re: Thoughts and Suggestions on Space Combat
I won't argue here whether beam PD should affect unguided solid slugs, but solid slug PD should definitely affect unguided solid slug projectiles. At the very least they'd deflect them somewhat, based on mutual momentum. That's a good point, though I do wonder how effective a solid slug PD would be...
- Tue Mar 26, 2024 5:19 pm
- Forum: Terra Invicta Early Access
- Topic: Thoughts and Suggestions on Space Combat
- Replies: 11
- Views: 6173
Re: Thoughts and Suggestions on Space Combat
Are flying bricks still the dominant strategy? I thought that had shifted somewhat. Eh. Personally, I'm looking forward to better AI (including more design variation) and the overall changes to weapons :+1: (I agree that plasma doesn't quite fit your "unguided solid" class--it can't be PD...
- Wed Mar 06, 2024 4:00 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.134 is up on GOG
- Mon Mar 04, 2024 9:44 pm
- Forum: Terra Invicta Early Access
- Topic: Predicting Future Space Combat
- Replies: 2
- Views: 1989
Re: Predicting Future Space Combat
I saw your original post, but any rebuttal from me felt like one person saying "But what about these other design ideas?" and the second person saying "That's not the game we have here" with very little to back up either position :lol: I appreciate that you took the time to consi...
- Fri Jan 26, 2024 10:26 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.125 is up!
- Mon Jan 22, 2024 5:46 pm
- Forum: Terra Invicta Early Access
- Topic: What to do about "Erratic Leader Behavior"?
- Replies: 7
- Views: 3251
Re: What to do about "Erratic Leader Behavior"?
The Codex has a surprising amount of info! I think it does a decent job of condensing things, but there is just so much detail in this game that it's still difficult to take it all in. The Codex does have holes; not all formulae inputs are listed for everything. But I still recommend you try to beco...
- Sun Jan 21, 2024 6:46 pm
- Forum: Terra Invicta Early Access
- Topic: A plea for SI units
- Replies: 9
- Views: 4619
Re: A plea for SI units
Regarding antimatter production: yes the prefix 'a' is used (among others), but the unit of space resources is elsewhere noted to be decatonnes, seemingly based on 1 boost = "1 decatonne into LEO". This makes antimatter prefixes confusing for everyone :roll: I haven't been able to easily f...
- Sun Jan 21, 2024 5:53 pm
- Forum: Terra Invicta Early Access
- Topic: What to do about "Erratic Leader Behavior"?
- Replies: 7
- Views: 3251
Re: What to do about "Erratic Leader Behavior"?
To answer the original question--it's "all of the above", and sum of science across all councilors. I think the codex lists Council Science as one modifier to those types of alien missions, once it shows them. Otherwise, the message you posted is one of the few places that alerts the playe...
- Thu Jan 18, 2024 3:04 am
- Forum: Terra Invicta Early Access
- Topic: A plea for SI units
- Replies: 9
- Views: 4619
Re: A plea for SI units
Since you called out "gees" as a spelling, I've since noticed some places where the game spells it out like that. Apparently "gs" is ok but "milligs" is not? :lol: "kps" feels to me like a possible Americanism. I recognize "ps" as "per second&qu...
- Mon Jan 15, 2024 10:57 pm
- Forum: Terra Invicta Early Access
- Topic: A plea for SI units
- Replies: 9
- Views: 4619
Re: A plea for SI units
Not being used to the SI system myself, I find g (or gees or g's) a common usage for standard gravity. The opening paragraphs of Wikipedia's articles on " Gravity of Earth " and " standard gravity " both refer to `g` as a constant... but the " g-force " article clearly ...
- Fri Dec 15, 2023 5:12 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.118 is up
- Fri Dec 01, 2023 7:00 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.115 is up on GOG!
- Tue Aug 29, 2023 10:47 pm
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 13376
Re: Suggestion regarding late-game global warming
I agree that without hard numbers and a better understanding of scale, a lot of this may not be worth modeling. The big thing that keeps confusing me is you keep saying energy is "consumed". To me, that's a direct violation of Conversation of Energy. I think we'll need to reach a mutual un...
- Wed Aug 23, 2023 2:19 am
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.107 also up now.
- Wed Aug 23, 2023 12:32 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 13376
Re: Suggestion regarding late-game global warming
Also renewable power should provide cooling as we are using up solar radiation for something else then heating up our planet. This is a tangent, but this is also a hard SF area so I want to take a more detailed look at this idea. Veritasium's video "The Most Misunderstood Concept in Physics&qu...
- Tue Aug 22, 2023 1:28 am
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
Re: GOG Update
3.106 is up on GOG.
- Mon Aug 21, 2023 4:20 pm
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 13376
- Mon Aug 21, 2023 3:54 pm
- Forum: Terra Invicta Early Access
- Topic: We need a way to deal with enthrall. Here's my proposal
- Replies: 8
- Views: 8762
Re: We need a way to deal with enthrall. Here's my proposal
Spoiler warning about alien mechanics: Enthrall actualy has quite a low succes chance by default. It having souch a high succes chance, is a result of the abductions the player let happen , but this is never explained during the game. The codex does list abductions as a bonus to many alien activiti...
- Thu Aug 17, 2023 6:30 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: Allow ship class name changes on invalid refits.
- Replies: 4
- Views: 6344
Re: Suggestion: Allow ship class name changes on invalid refits.
So it turns out that the name is not locked and uneditable. The problem (and it might just be my problem and that everybody else figured it out instantly), is that it looks like the name is there, and the keys that would normally be used to edit something there (delete and the arrow keys) don't do ...
- Tue Jul 18, 2023 3:23 pm
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
GOG Update
0.3.99 is now up on GOG as well!
- Mon Jul 10, 2023 7:47 am
- Forum: Terra Invicta Early Access
- Topic: GOG Update
- Replies: 9
- Views: 25883
GOG Update
In case anyone plays the GOG version (like me) and doesn't check there after every update--
I see that 0.3.98 is now up, we are no longer stuck at 0.3.76
I think I shall abandon my slow Exodus playthrough [just need another 300 exotics!] and see if I can get any further with the Initiative.
I see that 0.3.98 is now up, we are no longer stuck at 0.3.76
I think I shall abandon my slow Exodus playthrough [just need another 300 exotics!] and see if I can get any further with the Initiative.
- Mon Jul 10, 2023 7:37 am
- Forum: Terra Invicta Early Access
- Topic: Councillor Loyalty - some questions
- Replies: 3
- Views: 6126
Re: Councillor Loyalty - some questions
I've only really played on Normal mode and version <= 0.76 -- but with the possible exception of some 0-loyalty shenanigans, I've not seen any effects of my own councilors being compromised--and the few times I've been suspicious and investigated my own folk, they've always been clean. If I have som...
- Thu Jun 08, 2023 10:58 pm
- Forum: Terra Invicta Early Access
- Topic: Can the human AI fight in space?
- Replies: 2
- Views: 2567
Re: Can the human AI fight in space?
So to anyone else who has done longer-running campaigns: Is the human AI capable of actually building fleets and wielding them against the other factions? I'm in a Exodus campaign, approaching 2060 [v.0.3.76 on GOG]. I've researched everything I think I need to, so I'm in the process of breaking up...