Search found 28 matches
- Wed Sep 06, 2017 1:48 pm
- Forum: Long War 2
- Topic: Future of shinobi?
- Replies: 42
- Views: 52042
Re: Future of shinobi?
Shinobi class can be dropped and it's perks rolled into the Reaper. Also the Vector rifles can work like the Marksman rifle of LW and have limited squad sight. Sword goes back to Assault and the Arc thrower becomes a utility item like the pistol with it's perks rolled into it via the proving ground ...
- Thu Aug 17, 2017 8:24 am
- Forum: Long War 2
- Topic: Where are the Alien Leaders from Alien Hunters DLC?
- Replies: 5
- Views: 10505
Re: Where are the Alien Leaders from Alien Hunters DLC?
I can confirm they show up on troop columns missions, may have to be light + for them to show up as EL and VL normally have an 8 man rainbow pod and Hive Queen taking up the first slots.
- Fri Jul 28, 2017 12:32 pm
- Forum: Modding Long War 2
- Topic: Enable Sparks to use Famethrower and Rockets
- Replies: 1
- Views: 5326
Enable Sparks to use Famethrower and Rockets
Is it possible? They wouldn't get any of the perks so Techs would still be better with them but Sparks are still a bit on the weak side if you don't get them early enough to level up so I wanted to try out having ability to use all the heavy weapons. Also it would make Rainmaker a little better.
- Fri Mar 10, 2017 10:52 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6011158
Re: Psi Ops still suck?
@johnnylump I personality feel that option two is what needs to be done, since the other 8 classes and Spark were put together so well that even if the PSI could learn all abilities they still will be considered lackluster. Soulfire - Needs a damage buff, 6-8 by endgame amp is far far too low. On a ...
- Thu Mar 02, 2017 10:45 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6011158
Re: Psi Ops still suck?
Mind Merge needs a buff and cooldown reduction. The LW1 version was way better. "Merge minds with the target, granting the target +25% critical chance, bonus will, and temporary health (for aliens) or damage reduction (for humans)" I would like it if the critical chance returned (maybe a b...
- Mon Feb 27, 2017 9:56 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6011158
Re: Psi Ops still suck?
What do you guys think of the 1.2 psi? I'm having a hard time finding motivation making a new campaign just to test this, as essentially 1.2 was hotfixes that don't change the way I play/enjoy the game. I started a new file to see if I can rush them early so I don't have one yet to try out but but ...
- Mon Feb 27, 2017 4:09 pm
- Forum: Long War 2
- Topic: PCS Tips?
- Replies: 3
- Views: 7655
Re: PCS Tips?
Stack dodge on your low defense tanks with a lot of armor. Stack defense on anyone that you don't want getting shot at, but be warned that if they have another ability besides shooting they will use it on you (poison, grab, grenade) so having a way to block status affect/reduce nade damage should be...
- Fri Feb 24, 2017 5:34 pm
- Forum: Long War 2
- Topic: Boltcaster sucks a ding dong?
- Replies: 65
- Views: 100395
Re: Boltcaster sucks a ding dong?
I confirm, I had a grenadier with a frost bomb infiltrating when I got the bugged second copy of the weapon POI, and indeed I got another frost bomb so now I have two total. Are you certain it's a bug, though? Perhaps a bug that you only get one of weapons not in your inventory, but tbh given the n...
- Fri Feb 24, 2017 4:51 pm
- Forum: Long War 2: Strategy
- Topic: SPARKS worth it?
- Replies: 31
- Views: 53717
Re: SPARKS worth it?
Why Intimidate over Guardian? Wouldn't you want to use it with cool under pressure? Or does Intimidate proc enough for it to be worth it?Dwarfling wrote:\
1. Combat Awareness
2. Bulwark
3. Cool Under Pressure
4. Intimidate
5. Holo-Targeting
6. Hunter Protocol
7. Sacrifice
\
- Fri Feb 24, 2017 12:55 pm
- Forum: Long War 2
- Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
- Replies: 28
- Views: 38644
Re: [Suggestion for 1.3] Adjustments to the Psi Ops
I also thought about this idea has well as either an alternative upgrade to Soul Healing or added with the base attack but with how powerful burning is now on a 4 turn cool down it would have to be a small chance or based on PSI offense.PWK87 wrote:Maybe Soulfire could set things on fire
- Fri Feb 24, 2017 4:41 am
- Forum: Long War 2
- Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
- Replies: 28
- Views: 38644
Re: [Suggestion for 1.3] Adjustments to the Psi Ops
The problem is the 8 classes from the perk pack got much stronger, the aliens and advent got tougher and PSIs got a little worst (number perks able to learn which I don't have a problem with, I think that's fair) but the investment is more then doubled for much less gain (time, training, and resourc...
- Thu Feb 23, 2017 11:42 pm
- Forum: Long War 2
- Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
- Replies: 28
- Views: 38644
Re: [Suggestion for 1.3] Adjustments to the Psi Ops
I honestly wouldn't hate Mind Merge as much if it didn't end your turn.... I agree, In fact I don't think the below abilities should end your turn. (I can'r remember if Stasis does) Mind merge Stasis Insanity As for Insanity, the base version SUCKS. When I made my first 3 PSI troopers they had a 30...
- Wed Feb 15, 2017 3:54 pm
- Forum: Long War 2: Strategy
- Topic: Network Tower…advent strength decoy?
- Replies: 3
- Views: 8061
Re: Network Tower…advent strength decoy?
That explains a lot, cause I always unlock it early and wait for plated armor before it..
Does it also spike with a visible Advent base?
Does it also spike with a visible Advent base?
- Wed Feb 15, 2017 1:24 am
- Forum: Long War 2
- Topic: [Suggestion] Psi tree rework
- Replies: 3
- Views: 7402
Re: [Suggestion] Psi tree rework
The thing about mass reanimate is that would require mind controlling a gatekeeper(or avatar to learn mass insanity or a codex to learn Psi bomb) to learn it, like MC an ethereal in LW 1 to learn rift. I don't think additional research is needed, in fact I think that would just make the PSI trooper...
- Tue Feb 14, 2017 11:48 pm
- Forum: Long War 2
- Topic: [Suggestion] Psi tree rework
- Replies: 3
- Views: 7402
Re: [Suggestion] Psi tree rework
While mass reanimate could be op, I think they should at least be able to learn Pyrokinesis (very low damage with high chance to burn) and an ability to lower Will to make Insanity more reliable. If they are going to be debuffers, make them the 2nd best (2nd to Grenadier) one. I also think they need...
- Tue Feb 14, 2017 1:09 pm
- Forum: Long War 2
- Topic: Near end of game.. no SPARK mission (or spark).. what did I do wrong
- Replies: 2
- Views: 6236
Re: Near end of game.. no SPARK mission (or spark).. what did I do wrong
Did you stop doing Intel package missions after a certain point? You need to do one to generate it's point of interest. If not then you could have been really unlucky.
- Sun Feb 12, 2017 1:14 am
- Forum: Long War 2
- Topic: Thoughts on revealing the AWC soldier perks?
- Replies: 31
- Views: 40927
Re: Thoughts on revealing the AWC soldier perks?
I like having it not hidden cause it allows me to build more unique characters. That 58 aim/13 mob Ranger that I was going to give up on ended up having Damn good ground and +2 damage perk as his tier 1/3 skills. If I didn't know it was there I would have stuck him in and heaven and never bothered b...
- Fri Feb 03, 2017 9:51 pm
- Forum: Modding Long War 2
- Topic: Can anyone pls mod the gatling-gunner appearance ? Details inside
- Replies: 7
- Views: 12580
Re: Can anyone pls mod the gatling-gunner appearance ? Details inside
Sorry I don't know how to change the location and I didn't see it on nexus. It's best to ask the author yourself or ask /r/xcom2mods to see even someone knows how to change the position. I think the author talks about it in the comments a bit. I also don't want to be the one to download and upload s...
- Thu Feb 02, 2017 11:33 pm
- Forum: Modding Long War 2
- Topic: Can anyone pls mod the gatling-gunner appearance ? Details inside
- Replies: 7
- Views: 12580
Re: Can anyone pls mod the gatling-gunner appearance ? Details inside
You mean something like this?sirburton wrote: 3) just move the knife from the back to the hip (pistol place, or maybe opposite side so the soldier can also carry the pistol eventually)
http://steamcommunity.com/sharedfiles/f ... =850762937
- Wed Feb 01, 2017 10:38 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 72380
Re: Dark Events
snip You're childish opinions add nothing to the discussion of balance and alternate solutions, which were encouraged. If you're only way of dealing with something that isn't perfect is to take your ball and go home, you should go back to just listening. This is the 2nd time you have called someone...
- Tue Jan 31, 2017 10:28 pm
- Forum: Modding Long War 2
- Topic: AWC perk allocation bug hotfix solution.
- Replies: 7
- Views: 12316
Re: AWC perk allocation bug hotfix solution.
Is this a fix or was it intended to be this way?
- Thu Jan 26, 2017 11:48 pm
- Forum: Long War 2
- Topic: [Feature request] Commander's Choice
- Replies: 22
- Views: 29731
Re: [Feature request] Commander's Choice
snip. I don't see the problem with it being an option. I wouldn't actually get 4 shinobis and specialists, I'd just try to make sure my soldiers have adequate classes. It just bugs me to no end when someone gets a promotion without the GTC (rookies on missions, starting soldiers, etc) and you have ...
- Wed Jan 25, 2017 10:44 pm
- Forum: Long War 2
- Topic: [Feature request] Commander's Choice
- Replies: 22
- Views: 29731
Re: [Feature request] Commander's Choice
There is no need for commander's choice, just turn off not created equal if you are worried about having low aim snipers and slow assaults. In fact being able to pick 4 shinobis and specialists right out the gate would be broken early game. We already have the GTS to pick classes, AWC perks (which a...
- Wed Jan 25, 2017 6:56 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308836
Re: Pending Changelist for 1.1 (NOT RELEASED)
When the update is applied will the changes to Sparks (level up growths mainly) take affect or will I have to start a new game/ build a new spark for it get the changes?
- Tue Jan 24, 2017 7:33 pm
- Forum: Modding Long War 2
- Topic: Adding Plating to Sparks?
- Replies: 10
- Views: 14755
Re: Adding Plating to Sparks?
Thank you that's why I wanted to add it.