Search found 14 matches

by BookofAeons
Thu Feb 23, 2017 3:28 pm
Forum: Long War 2: Bug Reports
Topic: Mission schedule oddity
Replies: 0
Views: 2662

Mission schedule oddity

I was browsing through which missions have pods with bonus Force Level and found what looks like an outlier. Such pods seem to be constrained to special, predictable missions except for a lone Guerrilla Ops schedule at Force Level 14 (ScheduleID="Guerilla_D14_2_LW").
by BookofAeons
Fri Feb 17, 2017 2:33 am
Forum: Long War 2: Bug Reports
Topic: An ignored Rendezvous does not remove the Faceless
Replies: 0
Views: 2827

An ignored Rendezvous does not remove the Faceless

Confirmed by sectoidfodder here.

Considering launching and immediately evaccing will remove the Faceless, it would be nice to avoid that pointless tedium when I'm not interested in a fight.
by BookofAeons
Sun Feb 12, 2017 12:18 am
Forum: Long War 2: Bug Reports
Topic: Failed mission grants non-zero XP
Replies: 3
Views: 6170

Re: Failed mission grants non-zero XP

Mission xp on failure = (proportion of non-RNF enemies killed) times (50%)

If you killed nothing, your soldier must have earned two promotions in their prior mission.
by BookofAeons
Thu Feb 09, 2017 7:56 am
Forum: Long War 2: Strategy
Topic: Strategy Level "Board Game"
Replies: 19
Views: 23028

Re: Strategy Level "Board Game"

Yes all DE are represented as a mission on the map, but there's zero restrictions on which region they show up in (well maybe there is some weight that goes towards putting them in regions you have, but I don't know the details, all I do know is that a developer straight out said they can show up i...
by BookofAeons
Wed Feb 08, 2017 3:01 am
Forum: Long War 2: Strategy
Topic: One bum's code digging notes
Replies: 28
Views: 35358

Re: One bum's code digging notes

3. there's a minimum amount of rebels on jobs before it's possible for them to do a retaliation, thus this is the true benefit of "hiding" This can't be the full story. See here . Xwynns has controlled this region for 8 days, and he had 4 rebels on intel and 1 on recruit the whole time. H...
by BookofAeons
Tue Jan 31, 2017 8:11 pm
Forum: Elevated Bug Reports
Topic: XP for failed mission
Replies: 11
Views: 16638

Re: XP for failed mission

Our suspicion is that the soldiers earned two level-ups from a prior mission, but you can only register one level-up per mission, so the level-ups you are seeing on failed missions are "clearing the books" so to speak. Ah, I thought this was prevented by default like in XCOM1, but I guess...
by BookofAeons
Tue Jan 31, 2017 7:33 pm
Forum: Long War 2: Strategy
Topic: Hiding is useless
Replies: 24
Views: 34686

Re: Hiding is useless

For example, if this region has like a vigilance of 15, but your other regions only have a vigilance of 2-4, the entire world's worth of Advent is still going to be pouring into the vigilance 15 region, on and on and on until maybe that region's vigilance naturally goes down to about 8 and you made...
by BookofAeons
Tue Jan 31, 2017 6:52 pm
Forum: Elevated Bug Reports
Topic: XP for failed mission
Replies: 11
Views: 16638

Re: XP for failed mission

Xwynns got a promotion from a 100% failed mission in his latest video. Timestamp: https://youtu.be/W3_KJr5Kvmo?t=8m

Could it be because one of the mission objectives was "Extract all XCOM soldiers?"
by BookofAeons
Mon Jan 30, 2017 8:32 pm
Forum: Long War 2: Strategy
Topic: Movement optimization
Replies: 12
Views: 16835

Re: Movement optimization

Can you de-math that just a bit? Are there certain mobility numbers that move more efficiently/effectively that we afford shot for ascryptc tried to list above? TL;DR Every point of mobility provides greater blue movement in some direction. The chart at the bottom is accurate except for straight-li...
by BookofAeons
Mon Jan 30, 2017 12:52 am
Forum: Elevated Bug Reports
Topic: XP for failed mission
Replies: 11
Views: 16638

Re: XP for failed mission

I had a VIP extraction where the engineer got ruthlessly shot down. My Shinobi who roped up while watching his charge die came back to base with a shiny new promotion. I never fired a shot.
by BookofAeons
Sun Jan 29, 2017 10:34 am
Forum: Long War 2: Strategy
Topic: Readiness?
Replies: 6
Views: 9539

Re: Readiness?

Readiness is *not* useless. Infiltration breakpoints are fuzzy; you can get the benefits of the next infiltration level at any point prior to the hard breakpoints everyone is passing around. A change in readiness indicates precisely when the benefits kick in.
by BookofAeons
Sun Jan 29, 2017 9:08 am
Forum: Long War 2: Strategy
Topic: Movement optimization
Replies: 12
Views: 16835

Re: Movement optimization

I worked this out for EW here: http://www.reddit.com/r/Xcom/comments/3 ... nsensical/

It's identical in XCOM2 except the formula is now greater-than-or-equal, so the chart is inaccurate for straight-line movement of mobilities divisible by 3.
by BookofAeons
Sun Jan 29, 2017 4:03 am
Forum: Long War 2: Bug Reports
Topic: New music during loading screens doesn't play unless you alt-tab
Replies: 0
Views: 2792

New music during loading screens doesn't play unless you alt-tab

Apparently there are meant to be spooky noises when the screen flashes. Those don't happen unless I alt-tab in the middle of the loading screen and then go back in.
by BookofAeons
Sat Jan 28, 2017 6:22 am
Forum: Long War 2: Bug Reports
Topic: Pathing Fleche through fire does... stuff.
Replies: 0
Views: 2968

Pathing Fleche through fire does... stuff.

Video: https://www.twitch.tv/videos/117858744?t=03h21m50s

The soldier appeared to finish the move and make the attack, but in actuality didn't. The soldier is invisibly standing in the burning square with all her actions refreshed. The broken animations when she's moved are the cherry on top.